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{{Description|7|text= | {{Description|7|text= | ||
* Scales like a medium attack, making it a powerful starter | * Scales like a medium attack, making it a powerful starter | ||
This is what dreams are made of. The ultimate stagger pressure tool and ToD starter. It also makes the screen shake. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_2M.png |caption= | |image=DBFZ_Jiren_2M.png |caption=RICH BLONDE SWEEP | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Jiren's only low. | * Jiren's only low. | ||
* Very slow. | |||
* Easily half screen range. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_2H.png |caption= | |image=DBFZ_Jiren_2H.png |caption=Bounce 'em off the other wall | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_jL.png |caption= | |image=DBFZ_Jiren_jL.png |caption=bop | ||
|name=j.L | |name=j.L | ||
|data= | |data= | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Double-jump-cancelable. | * Double-jump-cancelable. | ||
Useful combo extention tool in the corner after j.2S. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_jH.png |caption= | |image=DBFZ_Jiren_jH.png |caption=WHAM | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_jS.png |caption= | |image=DBFZ_Jiren_jS.png |caption=Air-to-air fireball and '''''COMBO EXTENDER, BABY!''''' | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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* Causes a light wallbounce | * Causes a light wallbounce | ||
* High untech time | * High untech time | ||
* Can | * Can be used immediately off the ground as a standard Ki Blast instead of 5S | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_Jiren_j2H.png |caption=Spin to Win | |image=DBFZ_Jiren_j2H.png |caption=Spin to Win | ||
|image2=DBFZ_Jiren_j2H2.png |caption2= | |image2=DBFZ_Jiren_j2H2.png |caption2=This joke has been made before | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Invulnerable to projectiles while the barrier is up | * Invulnerable to projectiles while the barrier is up | ||
* Ridiculously high damage combo filler | |||
This move is too slow to use effectively in neutral, but it functions as a devastating frametrap in blockstring. You get a massive combo if it trades and it jails into vanish. | |||
}} | }} | ||
}} | }} | ||
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* Causes a wallbounce | * Causes a wallbounce | ||
* Siginficant blockstun | * Siginficant blockstun | ||
Jiren's assist is comparable to Kid Buu's. It has really good blockstun, but it is hard to use in midscreen combos due to the height and untechable time of the wallbounce. | |||
}} | }} | ||
}} | }} | ||
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* If used on the ground/as a DHC, sets up an IAD safejump that beats 2H | * If used on the ground/as a DHC, sets up an IAD safejump that beats 2H | ||
* Minimum damage: 74*11 (814) | * Minimum damage: 74*11 (814) | ||
All things accounted for, this is a good super. However, it is overshadowed by it's H+S counterpart. | |||
}} | }} | ||
}} | }} |
Revision as of 19:36, 19 August 2019
Jiren |
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Overview
The strongest mortal of Universe 11, so powerful that he surpasses many universes' Gods of Destruction. From his dark past of the destruction of his home from an unknown being, he fell on the belief that strength is justice, and that he cannot trust anyone for the sake of maintaining his strength. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence; through Goku, however, he learns of Universe 7's power of trust, and overcomes the dark past that haunted him for so long.
Jiren the Gray pummels his way into Dragon Ball FighterZ as a DLC character. Much like his fighting style in the Tournament Of Power, he has multiple counter-moves that allow him to either start a combo or reset neutral. With moves that allow him to plow through his opponent's offense, as well as ways to deter them from being careless, Jiren can certainly gain control of the game and destroy his opponent if they try to reclaim it.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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This is what dreams are made of. The ultimate stagger pressure tool and ToD starter. It also makes the screen shake. |
2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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2S
2S |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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Useful combo extention tool in the corner after j.2S. |
j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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j.2S
j.2S |
Template:AttackDataHeader-DBFZ
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Specials
Infinity Rush
Infinity Rush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Shock Tornado
Shock Tornado 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Grand Charge
Grand Charge 236S |
Template:AttackDataHeader-DBFZ
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This move is too slow to use effectively in neutral, but it functions as a devastating frametrap in blockstring. You get a massive combo if it trades and it jails into vanish. |
Counter Impact
Counter Impact 214S |
Template:AttackDataHeader-DBFZ
| |||||
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The opponent can delay vanish or reversal out, but if that happens you can vanish/reversal their attempt to get out and win anyway. |
Assist
Infinity Rush A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Colossal Slash
Colossal Slash 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Colossal Uppercut
Colossal Uppercut 236H+S |
Template:AttackDataHeader-DBFZ |
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Blazing Magnetron
Blazing Magnetron 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.