DBFZ/Jiren

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< DBFZ
Revision as of 10:38, 21 February 2019 by ParadiseIsles (talk | contribs) (→‎5L)
Jiren
DBFZ Jiren Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced, Power

Overview

The strongest mortal of Universe 11, so powerful that he surpasses many universes' Gods of Destruction. From his dark past of the destruction of his home from an unknown being, he fell on the belief that strength is justice, and that he cannot trust anyone for the sake of maintaining his strength. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence; through Goku, however, he learns of Universe 7's power of trust, and overcomes the dark past that haunted him for so long.

Jiren the Gray pummels his way into Dragon Ball FighterZ as a DLC character. Much like his fighting style in the Tournament Of Power, he has multiple counter-moves that allow him to either start a combo or reset neutral. With moves that allow him to plow through his opponent's offense, as well as ways to deter them from being careless, Jiren can certainly gain control of the game and destroy his opponent if they try to reclaim it.

Strengths/Weaknesses

Strengths Weaknesses
  • Extreme damage
  • Very large normals with huge hit boxes make for efficient confirms
  • Air projectiles allow for easy confirms into full combos
  • Many ways to approach, including projectile-invulnerable moves
  • Versatile toolkit
  • His 236 L+M allows other characters to DHC into if their airborne
  • Boasts an invincible projectile counter and a wake-up counter for normals
  • Combo structure allows for great synergy with most assists
  • Solid corner carry
  • Atypical combo structure allows for damaging confirms from vanishes
  • Atypical combo structure makes him difficult for beginners
  • Has difficulty scoring sliding knockdowns outside of the corner
  • Some combos have a lot of 1-frame links, making them more inconsistent
  • Below average buttons on block



Normals

5L
5L
DBFZ Jiren 5L.png
DBFZ Jiren 5LL.png
DBFZ Jiren 5LLL.png
Owari Da
400 All - 6 - - 700 All - 11 - - All - 14 - -
5M
5M
DBFZ Jiren 5M.png
700 All - 12 - -
5H
5H
DBFZ Jiren 5H.png
DBFZ Jiren 5H2.png
900 Throw - 31 - -
5S
5S
DBFZ Jiren 5S.png
Death Blow mk. 0
All - 24 - -
2L
2L
DBFZ Jiren 2L.png
700 All - 10 - -
2M
2M
DBFZ Jiren 2M.png
700 Low - 13 - -
2H
2H
DBFZ Jiren 2H.png
850 All - 15 - -
2S
2S
DBFZ Jiren 2S.png
The other 2H
All - 18 - -
6M
6M
850 High - 24 6 10 - -
j.L
j.L
DBFZ Jiren jL.png
400 High - - -
j.M
j.M
DBFZ Jiren jM.png
500*2 High - - -
j.H
j.H
DBFZ Jiren jH.png
850 [1000] High - 13 - -
j.S
j.S
DBFZ Jiren jS.png
All - - -
j.2H
j.2H
DBFZ Jiren j2H.png
Spin to Win
- [-] High - - -
j.2S
j.2S
DBFZ Jiren j2S.png
*cries in Teen Gohan*
All - - -

Specials

Infinity Rush
Infinity Rush
236L/M/H (Air OK)
DBFZ Jiren InfinityRush.png
Also known as "The Glare"
Mid - - - Mid - - - Mid - - -
Shock Tornado
Shock Tornado
214L/M/H
DBFZ Jiren ShockTornado1.png
Wait for it...
DBFZ Jiren ShockTornado2.png
"PREDICTABO"
1800 - - 4 - -


1900 - - 4 - -


2000 - - 1 - -
Grand Charge
Grand Charge
236S
DBFZ Jiren GrandCharge.png
Shades of Juggernaut
All - - -
Counter Impact
Counter Impact
214S
DBFZ Jiren CounterImpact1.png
"I'm waiting!"
DBFZ Jiren CounterImpact2.png
*cries in Cooler*
- - - -

Assist

Infinity Rush
A1/A2
DBFZ Jiren InfinityRush.png
Yamcha Assist ver. Beta
All - - -

Supers

Colossal Slash
Colossal Slash
236L+M (Air OK)
DBFZ Jiren ColossalSlash.png
*cries in Android 17*
All - - -
Colossal Uppercut
Colossal Uppercut
236H+S
DBFZ Jiren ColossalUppercut.png
Should be called "Silver Patriot"
All - - -
Blazing Magnetron
Blazing Magnetron
214L+M or 214H+S
DBFZ Jiren BlazingMagnetron.png
DBFZ Jiren BlazingMagnetron2.png
"F A L C O N... P U N C H !"
All - - -


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