Probably the worst special move in the entire game. Far too risky and inconsistent to justify its low reward.
- Counter attack that works against projectiles and assists. Loses to everything else.
- Hold the button to extend the parry duration.
- Jiren teleports to the opponent's location on a successful counter, even if the opponent is airborne. This often results in Jiren getting blasted in the face.
- There are several special moves that consistently and cleanly beat Jiren on a successful parry. DPs are one such example, but Janemba's teleport and even superdash will evade the counter and get Jiren punished for making the right call. Even assists that are already out can beat Jiren if they're lingering hitboxes, such as beam assists.
- Jiren CAN counter Z-Assists with this, which can catch opponents off guard, but they might be even more ready to prepare with a reversal. Even if they're just standing still, they can simply buffer jump and not get hit by the grab.
- Attack comes out on Frame 5 after Jiren teleports, meaning the opponent can also vanish or input a quick special move to get them out of danger. If the opponent vanishes/does not get hit by the grab, however, Jiren can also vanish - though he does not get any followup off of this.
- Cannot be comboed after without meter, and the damage by its self is quite mediocre for such a huge risk.
- Rather generously has an incredibly obvious freeze to inform the opponent that you just parried them, so they'll immediately buffer a DP.
- Terrible. Don't bother unless you're catching a beam fired by someone not named Gogeta. You are more likely to be punished on a successful parry than turn the tides of the battle.
This special exemplifies why people call Jiren the "worst character" in Dragon Ball FighterZ. It's a massive risk, only beats one thing, is easily countered in return, and isn't even a consistent choice. Doesn't give him combos afterwards without suffering both meter loss and scaling thanks to Vanish Attack. While it can be useful against certain playstyles or characters, especially since Jiren can somewhat deal with people vanishing out of his followups, sometimes it's just not worth it. It's not terrible for shutting down ki-blast happy opponents like Z Broly, but even then you could probably do better.
Only use this to beat high committal moves like Kamehameha, or against ki-blast happy opponents like Z Broly (but even then, be careful). Be extremely careful, as characters can still use their Level 3s right when they see the freeze which can very well get you spirit bombed. Not worth the risk.