Extremely bad special move, among the worst in the game. Far too risky and inconsistent to justify its low reward.
- Counter attack that works against projectiles and assists. Loses to everything else.
- Hold the button to extend the parry duration.
- Jiren teleports to the opponent's location on a successful counter, even if the opponent is airborne.
- There are several special moves that consistently and cleanly beat Jiren on a successful parry. DPs are one such example, but Janemba's teleport and even superdash will evade the counter and gets Jiren punished for making the right call. Even assists that are already out can beat Jiren if their hitboxes are still active, such as beam assists.
- Jiren CAN counter Z-Assists with this, which can catch opponents off guard, but they might be even more ready to prepare with a reversal if they're not currently doing any actions. If they are idle, they can buffer jump and not get hit.
- Attack comes out on Frame 5 after Jiren teleports, meaning the opponent can also vanish or input a quick special move to get them out of danger. If the opponent vanishes or does not get hit by the grab however, Jiren can vanish himself, though does not get him any follow-ups.
- Cannot be comboed after without meter, and the damage by its self is lackluster for such a huge risk.
- Has a very obvious freeze to inform the opponent that an attack had been parried, giving them the signal to buffer a move.
- You are more likely to be punished on a successful parry than turn the tides of the battle.
Massive risk, only beats one thing, easily countered in return, and isn't consistent. Doesn't give him combos afterwards without suffering both meter loss and scaling thanks to vanish. While it can be useful against certain playstyles or characters, in most cases it is not worth the potential consequences.
Only use this to beat high committal moves like beams. Most importantly, be cognizant that characters can even use their Level 3s on reaction through the parry freeze, which can very well lead Jiren to eating a raw Super Spirit Bomb. Very hard to justify using.