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{{#lst:{{PAGENAME}}/Data|5L}} | {{#lst:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Decent range | * Decent range | ||
* Pushes the opponent back considerably | * Pushes the opponent back considerably | ||
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{{#lst:{{PAGENAME}}/Data|5LL}} | {{#lst:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Lightly launches the opponent | * Lightly launches the opponent | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5LLL}} | {{#lst:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Projectile | * Projectile | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
Line 92: | Line 92: | ||
{{#lst:{{PAGENAME}}/Data|5M}} | {{#lst:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump-cancelable on hit. | * Jump-cancelable on hit. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|5H}} | {{#lst:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Slower than average grab. | * Slower than average grab. | ||
* Can only be used once per combo | * Can only be used once per combo | ||
Line 125: | Line 125: | ||
{{#lst:{{PAGENAME}}/Data|5S}} | {{#lst:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can destroy other Ki blasts and hit the opponent at the same time | * Can destroy other Ki blasts and hit the opponent at the same time | ||
* Cannot be superdashed through | * Cannot be superdashed through | ||
Line 141: | Line 141: | ||
{{#lst:{{PAGENAME}}/Data|2L}} | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Scales like a medium attack, making it a powerful starter | * Scales like a medium attack, making it a powerful starter | ||
* Chains out of 5LL | * Chains out of 5LL | ||
Line 157: | Line 157: | ||
{{#lst:{{PAGENAME}}/Data|2M}} | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jiren's only low. | * Jiren's only low. | ||
* Very slow. | * Very slow. | ||
Line 173: | Line 173: | ||
{{#lst:{{PAGENAME}}/Data|2H}} | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Counts as grounded. | * Counts as grounded. | ||
* Uses up Jiren's Smash. | * Uses up Jiren's Smash. | ||
Line 191: | Line 191: | ||
{{#lst:{{PAGENAME}}/Data|2S}} | {{#lst:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Uses up Jiren's Smash. | * Uses up Jiren's Smash. | ||
* Launches higher with more hitstun if Smash hasn't been used. | * Launches higher with more hitstun if Smash hasn't been used. | ||
Line 209: | Line 209: | ||
{{#lst:{{PAGENAME}}/Data|6M}} | {{#lst:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Counts as airborne. | * Counts as airborne. | ||
* Uses the same hitboxes and hurtboxes of Jiren's j.H. | * Uses the same hitboxes and hurtboxes of Jiren's j.H. | ||
Line 225: | Line 225: | ||
{{#lst:{{PAGENAME}}/Data|j.L}} | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double-jump-cancelable. | * Double-jump-cancelable. | ||
Useful combo extention tool in the corner after j.2S. | Useful combo extention tool in the corner after j.2S. | ||
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{{#lst:{{PAGENAME}}/Data|j.M}} | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double-jump-cancelable. | * Double-jump-cancelable. | ||
}} | }} | ||
Line 254: | Line 254: | ||
{{#lst:{{PAGENAME}}/Data|j.H}} | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Knockdown state changes depending on Jiren's usage of his Smash. | * Knockdown state changes depending on Jiren's usage of his Smash. | ||
Line 270: | Line 270: | ||
{{#lst:{{PAGENAME}}/Data|j.S}} | {{#lst:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a light wallbounce | * Causes a light wallbounce | ||
* High untech time | * High untech time | ||
Line 287: | Line 287: | ||
{{#lst:{{PAGENAME}}/Data|j.2H}} | {{#lst:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on fully charged. | * [] is on fully charged. | ||
* Charged, causes a sliding knockdown. | * Charged, causes a sliding knockdown. | ||
Line 303: | Line 303: | ||
{{#lst:{{PAGENAME}}/Data|j.2S}} | {{#lst:{{PAGENAME}}/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Groundbounces | * Groundbounces | ||
* Combos into fully charged j.2H in the corner | * Combos into fully charged j.2H in the corner | ||
Line 326: | Line 326: | ||
{{#lst:{{PAGENAME}}/Data|j.236L}} | {{#lst:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
Because of it's disjointed hitbox, the air version can be used to prevent superdashes after j.S/j.2S. | Because of it's disjointed hitbox, the air version can be used to prevent superdashes after j.S/j.2S. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.236M}} | {{#lst:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Wallbounces | *Wallbounces | ||
}} | }} | ||
Line 344: | Line 344: | ||
{{#lst:{{PAGENAME}}/Data|j.236H}} | {{#lst:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Launches the opponent | *Launches the opponent | ||
*Covers a longer distance | *Covers a longer distance | ||
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{{#lst:{{PAGENAME}}/Data|214L}} | {{#lst:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Stands and counters Mid and High attacks. | * Stands and counters Mid and High attacks. | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|214M}} | {{#lst:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Crouches, and counters only Low attacks. | * Crouches, and counters only Low attacks. | ||
Extremely risky and best avoided in most scenarios, but it thankfully has low recovery. | Extremely risky and best avoided in most scenarios, but it thankfully has low recovery. | ||
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{{#lst:{{PAGENAME}}/Data|214H}} | {{#lst:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Stands and counters all non-projectile normals. | * Stands and counters all non-projectile normals. | ||
* Frame 1 | * Frame 1 | ||
Line 385: | Line 385: | ||
This is your go-to panic button. If you have the meter, it's a great tool to try and save Jiren. Not ideal otherwise as the blue health penalty is very harsh. | This is your go-to panic button. If you have the meter, it's a great tool to try and save Jiren. Not ideal otherwise as the blue health penalty is very harsh. | ||
}} | }} | ||
{{Description| | {{Description|9|text= | ||
*Jiren prepares for a counter-attack. When hit with a '''physical''' non-super attack, Jiren will freeze and spin the opponent into the air with a judo throw. The opponent cannot escape. | *Jiren prepares for a counter-attack. When hit with a '''physical''' non-super attack, Jiren will freeze and spin the opponent into the air with a judo throw. The opponent cannot escape. | ||
*Cannot be comboed after. Requires Vanish or Meter to do any real damage from this. | *Cannot be comboed after. Requires Vanish or Meter to do any real damage from this. | ||
Line 404: | Line 404: | ||
{{#lst:{{PAGENAME}}/Data|236S}} | {{#lst:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invulnerable to projectiles while the barrier is up | * Invulnerable to projectiles while the barrier is up | ||
* Ridiculously high damage combo filler | * Ridiculously high damage combo filler | ||
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{{#lst:{{PAGENAME}}/Data|214S}} | {{#lst:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Probably the worst special move in the entire game. Far too risky and inconsistent to justify its low reward. | Probably the worst special move in the entire game. Far too risky and inconsistent to justify its low reward. | ||
* Counter attack that works against projectiles and assists. Loses to everything else. | * Counter attack that works against projectiles and assists. Loses to everything else. | ||
Line 451: | Line 451: | ||
{{#lst:{{PAGENAME}}/Data|Assist A}} | {{#lst:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a wallbounce | * Causes a wallbounce | ||
* Siginficant blockstun | * Siginficant blockstun | ||
Line 468: | Line 468: | ||
{{#lst:{{PAGENAME}}/Data|Assist B}} | {{#lst:{{PAGENAME}}/Data|Assist B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|Assist C}} | {{#lst:{{PAGENAME}}/Data|Assist C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.236LM}} | {{#lst:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Costs 1 Ki Gauge | * Costs 1 Ki Gauge | ||
* If used on the ground/as a DHC, sets up an IAD safejump that beats 2H | * If used on the ground/as a DHC, sets up an IAD safejump that beats 2H | ||
Line 523: | Line 523: | ||
{{#lst:{{PAGENAME}}/Data|236HS}} | {{#lst:{{PAGENAME}}/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage: 888 | * Minimum damage: 888 | ||
* Pitiful horizontal range | * Pitiful horizontal range | ||
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{{#lst:{{PAGENAME}}/Data|214HS}} | {{#lst:{{PAGENAME}}/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Costs 3 Ki Gauges | * Costs 3 Ki Gauges | ||
* Results in a hard knockdown on hit. | * Results in a hard knockdown on hit. |
Revision as of 16:04, 8 March 2020
Jiren |
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Overview
The strongest mortal of Universe 11, so powerful that he surpasses many universes' Gods of Destruction. From his dark past of the destruction of his home from an unknown being, he fell on the belief that strength is justice, and that he cannot trust anyone for the sake of maintaining his strength. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence; through Goku, however, he learns of Universe 7's power of trust, and overcomes the dark past that haunted him for so long. (Name trivia: Jiren's name comes from Japanese word "Renji", meaning "Stove", by switching the syllables.)
Jiren the Gray pummels his way into Dragon Ball FighterZ as a DLC character. Much like his fighting style in the Tournament Of Power, he has multiple counter-moves that allow him to either start a combo or reset neutral. With moves that allow him to plow through his opponent's offense, as well as ways to deter them from being careless, Jiren can certainly gain control of the game and destroy his opponent if they try to reclaim it.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Infinity Rush
Infinity Rush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Shock Tornado
Shock Tornado 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Grand Charge
Grand Charge 236S |
Template:AttackDataHeader-DBFZ |
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Counter Impact
Counter Impact 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Infinity Rush Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Grand Charge Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Flash Fist Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Colossal Slash
Colossal Slash 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Colossal Uppercut
Colossal Uppercut 236H+S |
Template:AttackDataHeader-DBFZ |
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Blazing Magnetron
Blazing Magnetron 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.