< DBFZ
m (→Playstyle: - Shock Tornado/214L doesn't lose to armor any more, but the weakness still stands.) |
m (→Playstyle: Reduced the amount of lines it took up. Also thnx Will) |
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* '''Mix-up:''' Requires heavy conditioning to open opponents up. His unique [[DBFZ/Jiren#5H|5H]] grab, designed to be one of his primary mix-up tools, is very slow and punishable. | * '''Mix-up:''' Requires heavy conditioning to open opponents up. His unique [[DBFZ/Jiren#5H|5H]] grab, designed to be one of his primary mix-up tools, is very slow and punishable. | ||
* '''Highly Committal:''' Cannot safely end a blockstring past his light normals, else face severe punishment. | * '''Highly Committal:''' Cannot safely end a blockstring past his light normals, else face severe punishment. | ||
* ''' | * '''Counters:''' While damaging, they require meter to combo after, lose to projectiles, and the one that doesn't is [[DBFZ/Jiren#Counter Impact|borderline unusable]] in nearly every situation. | ||
* '''Unorthodox Combos:''' No air launcher, limiting most combos post-superdash, like from [[DBFZ/Jiren#2H|2H]] or [[DBFZ/Jiren#2S|2S]] starters. | * '''Unorthodox Combos:''' No air launcher, limiting most combos post-superdash, like from [[DBFZ/Jiren#2H|2H]] or [[DBFZ/Jiren#2S|2S]] starters. | ||
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Revision as of 00:28, 5 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Jiren | |
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Play-style | Defensive, Counter |
Team Role | Middle |
Overview
"Strength is everything. All is possible with power and power alone." | |
Lore: | The strongest mortal of Universe 11, so powerful that he surpasses many universes' Gods of Destruction. From his dark past of the destruction of his home from an unknown being, he fell on the belief that strength is justice, and that he cannot trust anyone for the sake of maintaining his strength. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence; through Goku, however, he learns of Universe 7's power of trust, and overcomes the dark past that haunted him for so long. |
Playstyle
Jiren Jiren is a rugged, defensive character that can dish out brutal punishes with an array of counters.
Pros
Cons
- Damage: Jiren has very high damage output solo, and heavily benefits against mashers.
- Stagger Pressure: 2L alone can be used to stagger endlessly along with 5L, making Jiren one of the finest characters to start stagger pressure with if respected.
- Assist Variety: A is a reliable mid-screen combo extender with really high blockstun, and B is a fast projectile-invulnerable charge.
- Counters: Most of his counters do respectable damage by themselves, and can add an extra layer of defense other characters don't have.
- Mix-up: Requires heavy conditioning to open opponents up. His unique 5H grab, designed to be one of his primary mix-up tools, is very slow and punishable.
- Highly Committal: Cannot safely end a blockstring past his light normals, else face severe punishment.
- Counters: While damaging, they require meter to combo after, lose to projectiles, and the one that doesn't is borderline unusable in nearly every situation.
- Unorthodox Combos: No air launcher, limiting most combos post-superdash, like from 2H or 2S starters.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Infinity Rush
Infinity Rush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Shock Tornado
Shock Tornado 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Grand Charge
Grand Charge 236S |
Template:AttackDataHeader-DBFZ |
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Counter Impact
Counter Impact 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Infinity Rush Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Grand Charge Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Flash Fist Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Colossal Slash
Colossal Slash 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Colossal Uppercut
Colossal Uppercut 236H+S |
Template:AttackDataHeader-DBFZ |
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Blazing Magnetron
Blazing Magnetron 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Jiren/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.