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|- | |- | ||
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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
Line 37: | Line 37: | ||
* 2H and 2S are amazing anti-airs that help Jiren control the neutral very well, and lets him direct the opponent to whatever corner he chooses. | * 2H and 2S are amazing anti-airs that help Jiren control the neutral very well, and lets him direct the opponent to whatever corner he chooses. | ||
* Great assist, as it causes wallbounce which can not only enable longer, stronger combos, but also snap setups. The amount of blockstun the move puts the opponent in doesn't hurt either. | * Great assist, as it causes wallbounce which can not only enable longer, stronger combos, but also snap setups. The amount of blockstun the move puts the opponent in doesn't hurt either. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* '''REQUIRES''' solid conditioning and reads to EVER open up the opponent outside of neutral. Jiren's 5H is slower than other command grabs, extremely telegraphed, and lacks armor. Jiren's only low is his 2M, and he has no real cheeky ways to open up opponents even with meter. You must get creative with your staggers, assists and strings in order to get hits when the opponent stops trying to beat you in neutral. Every attempt you make on opening up the opponent carries the risk of getting mashed out due to all of this. | * '''REQUIRES''' solid conditioning and reads to EVER open up the opponent outside of neutral. Jiren's 5H is slower than other command grabs, extremely telegraphed, and lacks armor. Jiren's only low is his 2M, and he has no real cheeky ways to open up opponents even with meter. You must get creative with your staggers, assists and strings in order to get hits when the opponent stops trying to beat you in neutral. Every attempt you make on opening up the opponent carries the risk of getting mashed out due to all of this. | ||
Line 45: | Line 44: | ||
* Has difficulty scoring sliding knockdowns outside of the corner. | * Has difficulty scoring sliding knockdowns outside of the corner. | ||
* Big frame, which means he gets fuzzied very easily. | * Big frame, which means he gets fuzzied very easily. | ||
|- | |- | ||
|} | |} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | |||
{{#lst: | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5L | |||
|image=DBFZ_Jiren_5L.png |caption= | |image=DBFZ_Jiren_5L.png |caption= | ||
|image2=DBFZ_Jiren_5LL.png |caption2= | |image2=DBFZ_Jiren_5LL.png |caption2= | ||
|image3=DBFZ_Jiren_5LLL.png |caption3='''''Owari Da''''' | |image3=DBFZ_Jiren_5LLL.png |caption3='''''Owari Da''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Lightly launches the opponent | * Lightly launches the opponent | ||
}} | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 78: | Line 75: | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
Easily the coolest looking autocombo ender in the game. | Easily the coolest looking autocombo ender in the game. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |||
|image=DBFZ_Jiren_5M.png |caption= | |image=DBFZ_Jiren_5M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Jump-cancelable on hit. | * Jump-cancelable on hit. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |||
|image=DBFZ_Jiren_5H.png |caption= | |image=DBFZ_Jiren_5H.png |caption= | ||
|image2=DBFZ_Jiren_5H2.png |caption2= I'm blasting your nuts off and there's nothing you can do | |image2=DBFZ_Jiren_5H2.png |caption2=I'm blasting your nuts off and there's nothing you can do | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Unique grab that can be combo'd from (and into). | * Unique grab that can be combo'd from (and into). | ||
* Can only be used once per combo | * Can only be used once per combo | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |||
|image=DBFZ_Jiren_5S.png |caption=Death Blow mk. 0 | |image=DBFZ_Jiren_5S.png |caption=Death Blow mk. 0 | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 124: | Line 121: | ||
* Cannot be superdashed through | * Cannot be superdashed through | ||
The closest thing Jiren has over a beam. Being a 5S move, it carries some interesting properties like being able to gatling into Heavies and 2S, as well as being vanish cancelable on whiff. | The closest thing Jiren has over a beam. Being a 5S move, it carries some interesting properties like being able to gatling into Heavies and 2S, as well as being vanish cancelable on whiff. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |||
|image=DBFZ_Jiren_2L.png |caption=Standalone Broly 5LL | |image=DBFZ_Jiren_2L.png |caption=Standalone Broly 5LL | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 140: | Line 137: | ||
* Chains out of 5LL | * Chains out of 5LL | ||
This is what dreams are made of. The ultimate stagger pressure tool and ToD starter. It also makes the screen shake. | This is what dreams are made of. The ultimate stagger pressure tool and ToD starter. It also makes the screen shake. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |||
|image=DBFZ_Jiren_2M.png |caption=RICH BLONDE SWEEP | |image=DBFZ_Jiren_2M.png |caption=RICH BLONDE SWEEP | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 156: | Line 153: | ||
* Very slow. | * Very slow. | ||
* Easily half screen range. | * Easily half screen range. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |||
|image=DBFZ_Jiren_2H.png |caption=Bounce 'em off the other wall | |image=DBFZ_Jiren_2H.png |caption=Bounce 'em off the other wall | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 174: | Line 171: | ||
* Causes a wallbounce behind Jiren. | * Causes a wallbounce behind Jiren. | ||
An interesting 2H that only really sees use if you're in the corner. It bounces the opponent off the wall behind Jiren, causing a sideswitch. | An interesting 2H that only really sees use if you're in the corner. It bounces the opponent off the wall behind Jiren, causing a sideswitch. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2S | |||
|image=DBFZ_Jiren_2S.png |caption=The ''other'' 2H | |image=DBFZ_Jiren_2S.png |caption=The ''other'' 2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 192: | Line 189: | ||
* Always wallbounces in the corner | * Always wallbounces in the corner | ||
Even though this move's input is 2S, it functions like every other character's 2H: an attribute invincible anti-air. However, Jiren's 2S has armor instead of invincibility, so your enemy has to deal with the humiliation of seeing freeze frames of them bouncing off of Jiren's chest before being launched to the moon. This move is also Jiren's primary grounded way of comboing into superdash post-smash use (I.E. after 5H). | Even though this move's input is 2S, it functions like every other character's 2H: an attribute invincible anti-air. However, Jiren's 2S has armor instead of invincibility, so your enemy has to deal with the humiliation of seeing freeze frames of them bouncing off of Jiren's chest before being launched to the moon. This move is also Jiren's primary grounded way of comboing into superdash post-smash use (I.E. after 5H). | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Jiren_6M.png |caption= | |image=DBFZ_Jiren_6M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 208: | Line 205: | ||
* Uses the same hitboxes and hurtboxes of Jiren's j.H. | * Uses the same hitboxes and hurtboxes of Jiren's j.H. | ||
Jiren's low threat is pretty lacking so you most likely won't be using this much. | Jiren's low threat is pretty lacking so you most likely won't be using this much. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |name=j.L | ||
|image=DBFZ_Jiren_jL.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Double-jump-cancelable. | * Double-jump-cancelable. | ||
Useful combo extention tool in the corner after j.2S. | Useful combo extention tool in the corner after j.2S. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |name=j.M | ||
|image=DBFZ_Jiren_jM.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Double-jump-cancelable. | * Double-jump-cancelable. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|image=DBFZ_Jiren_jH.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 254: | Line 250: | ||
* Knockdown state changes depending on Jiren's usage of his Smash. | * Knockdown state changes depending on Jiren's usage of his Smash. | ||
* Autocombo version wallbounces in the corner and provides one random Dragon Ball. | * Autocombo version wallbounces in the corner and provides one random Dragon Ball. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |||
|image=DBFZ_Jiren_jS.png |caption=Air-to-air fireball and '''''COMBO EXTENDER, BABY!''''' | |image=DBFZ_Jiren_jS.png |caption=Air-to-air fireball and '''''COMBO EXTENDER, BABY!''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 270: | Line 266: | ||
* High untech time | * High untech time | ||
* Can be used immediately off the ground as a standard Ki Blast instead of 5S | * Can be used immediately off the ground as a standard Ki Blast instead of 5S | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |||
|image=DBFZ_Jiren_j2H.png |caption=Spin to Win | |image=DBFZ_Jiren_j2H.png |caption=Spin to Win | ||
|image2=DBFZ_Jiren_j2H2.png |caption2= | |image2=DBFZ_Jiren_j2H2.png |caption2= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 287: | Line 283: | ||
* Charged, causes a sliding knockdown. | * Charged, causes a sliding knockdown. | ||
* Uncharged, only cause a sliding knockdown if it hits early. | * Uncharged, only cause a sliding knockdown if it hits early. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2S | |name=j.2S | ||
|image=DBFZ_Jiren_j2S.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 304: | Line 300: | ||
* One of Jiren's best tools, as it can lead to full combos easily with assists | * One of Jiren's best tools, as it can lead to full combos easily with assists | ||
* Can end combos relatively close to the ground with this & convert into Level 1 mid-screen | * Can end combos relatively close to the ground with this & convert into Level 1 mid-screen | ||
}} | |||
}} | }} | ||
== | ==Special Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Infinity Rush</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Infinity Rush | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Jiren_InfinityRush.png |caption=*Inevitability intensifies* | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Because of it's disjointed hitbox, the air version can be used to prevent superdashes after j.S/j.2S. | Because of it's disjointed hitbox, the air version can be used to prevent superdashes after j.S/j.2S. | ||
}} | |||
{{AttackVersion|name=Ground M}} | |||
{{#lsth:{{PAGENAME}}/Data|236M}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236M}} | ||
{{ | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
*Wallbounces | *Wallbounces | ||
}} | |||
{{AttackVersion|name=Ground H}} | |||
{{AttackVersion|name=H}} | {{#lsth:{{PAGENAME}}/Data|236H}} | ||
{{#lsth: | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 347: | Line 341: | ||
*Ground version combos into 5H in the corner | *Ground version combos into 5H in the corner | ||
*Air version groundbounces; so long as Jiren doesn't touch the ground upon connecting with this version, j.H causes a sliding knockdown. | *Air version groundbounces; so long as Jiren doesn't touch the ground upon connecting with this version, j.H causes a sliding knockdown. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Shock Tornado</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Shock Tornado | |||
|input=214L/M/H | |||
|image=DBFZ_Jiren_ShockTornado1.png |caption=Wait for it... | |image=DBFZ_Jiren_ShockTornado1.png |caption=Wait for it... | ||
|image2=DBFZ_Jiren_ShockTornado2.png |caption2='''''"PREDICTABO"''''' | |image2=DBFZ_Jiren_ShockTornado2.png |caption2='''''"PREDICTABO"''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 375: | Line 369: | ||
*Will not counter projectiles. | *Will not counter projectiles. | ||
*Will not counter command grabs. | *Will not counter command grabs. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Grand Charge</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Grand Charge | |||
|input=236S | |||
|image=DBFZ_Jiren_GrandCharge.png |caption=Shades of Juggernaut | |image=DBFZ_Jiren_GrandCharge.png |caption=Shades of Juggernaut | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 392: | Line 386: | ||
* Ridiculously high damage combo filler | * Ridiculously high damage combo filler | ||
This move is too slow to use effectively in neutral, but it functions as a devastating frametrap in blockstring. You get a massive combo if it trades and it jails into vanish. | This move is too slow to use effectively in neutral, but it functions as a devastating frametrap in blockstring. You get a massive combo if it trades and it jails into vanish. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Counter Impact</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Counter Impact | |||
|input=214S | |||
|image=DBFZ_Jiren_CounterImpact1.png |caption=''"I'm waiting!"'' | |image=DBFZ_Jiren_CounterImpact1.png |caption=''"I'm waiting!"'' | ||
|image2=DBFZ_Jiren_CounterImpact2.png |caption2=*teleports to you to blast your nuts off* | |image2=DBFZ_Jiren_CounterImpact2.png |caption2=*teleports to you to blast your nuts off* | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 411: | Line 405: | ||
* Can hold the button to extend parry duration. | * Can hold the button to extend parry duration. | ||
The opponent can delay vanish or reversal out, but if that happens you can vanish/reversal their attempt to get out and win anyway. | The opponent can delay vanish or reversal out, but if that happens you can vanish/reversal their attempt to get out and win anyway. | ||
}} | |||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|name=Infinity Rush | |||
|input=A1/A2 | |||
|image=DBFZ_Jiren_InfinityRush.png |caption=Yamcha Assist ver. Beta | |image=DBFZ_Jiren_InfinityRush.png |caption=Yamcha Assist ver. Beta | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 428: | Line 422: | ||
* Siginficant blockstun | * Siginficant blockstun | ||
Jiren's assist is comparable to Kid Buu's. It has really good blockstun, but it is hard to use in midscreen combos due to the height and untechable time of the wallbounce. | Jiren's assist is comparable to Kid Buu's. It has really good blockstun, but it is hard to use in midscreen combos due to the height and untechable time of the wallbounce. | ||
}} | |||
}} | }} | ||
== | ==Super Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Colossal Slash</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Colossal Slash | |||
|input=236L+M (Air OK) | |||
|image=DBFZ_Jiren_ColossalSlash.png |caption=tha '''WHEEL''' | |image=DBFZ_Jiren_ColossalSlash.png |caption=tha '''WHEEL''' | ||
|image2=DBFZ_Jiren_ColossalSlash2.png |caption2='''BE FREE, WHEEL''' | |image2=DBFZ_Jiren_ColossalSlash2.png |caption2='''BE FREE, WHEEL''' | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 452: | Line 446: | ||
* Minimum damage: 74*11 (814) | * Minimum damage: 74*11 (814) | ||
All things accounted for, this is a good super. However, it is overshadowed by it's H+S counterpart. | All things accounted for, this is a good super. However, it is overshadowed by it's H+S counterpart. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Colossal Uppercut</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Colossal Uppercut | |||
|input=236H+S | |||
|image=DBFZ_Jiren_ColossalUppercut.png |caption=Storing power | |image=DBFZ_Jiren_ColossalUppercut.png |caption=Storing power | ||
|image2=DBFZ_Jiren_ColossalUppercut2.png |caption2='''GET THE F*CK OFF MY STAGE''' | |image2=DBFZ_Jiren_ColossalUppercut2.png |caption2='''GET THE F*CK OFF MY STAGE''' | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 471: | Line 465: | ||
* Pitiful horizontal range | * Pitiful horizontal range | ||
* Minimum damage: 888 | * Minimum damage: 888 | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Blazing Magnetron</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Blazing Magnetron | |||
|input=214L+M or 214H+S | |||
|image=DBFZ_Jiren_BlazingMagnetron.png |caption=''"This attack decides it!"'' | |image=DBFZ_Jiren_BlazingMagnetron.png |caption=''"This attack decides it!"'' | ||
|image2=DBFZ_Jiren_BlazingMagnetron2.png |caption2=''"I was joking the other times, but this one might actually blast your nuts off"'' | |image2=DBFZ_Jiren_BlazingMagnetron2.png |caption2=''"I was joking the other times, but this one might actually blast your nuts off"'' | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 490: | Line 484: | ||
* Minimum Damage: 400*2, 989 (1789) | * Minimum Damage: 400*2, 989 (1789) | ||
* Deceptive range, explosion and red smear all are hitboxes that lead to full connect. This means that it has a small hitbox behind Jiren as well, which also connects. | * Deceptive range, explosion and red smear all are hitboxes that lead to full connect. This means that it has a small hitbox behind Jiren as well, which also connects. | ||
}} | |||
}} | }} | ||
==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Jiren]] | [[Category:Jiren]] |
Revision as of 19:56, 17 December 2019
Jiren |
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Overview
The strongest mortal of Universe 11, so powerful that he surpasses many universes' Gods of Destruction. From his dark past of the destruction of his home from an unknown being, he fell on the belief that strength is justice, and that he cannot trust anyone for the sake of maintaining his strength. A member of the Pride Troopers, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence; through Goku, however, he learns of Universe 7's power of trust, and overcomes the dark past that haunted him for so long.
Jiren the Gray pummels his way into Dragon Ball FighterZ as a DLC character. Much like his fighting style in the Tournament Of Power, he has multiple counter-moves that allow him to either start a combo or reset neutral. With moves that allow him to plow through his opponent's offense, as well as ways to deter them from being careless, Jiren can certainly gain control of the game and destroy his opponent if they try to reclaim it.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
Template:AttackDataHeader-DBFZ
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The closest thing Jiren has over a beam. Being a 5S move, it carries some interesting properties like being able to gatling into Heavies and 2S, as well as being vanish cancelable on whiff. |
2L
2L |
Template:AttackDataHeader-DBFZ
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This is what dreams are made of. The ultimate stagger pressure tool and ToD starter. It also makes the screen shake. |
2M
2M |
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2H
2H |
Template:AttackDataHeader-DBFZ
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An interesting 2H that only really sees use if you're in the corner. It bounces the opponent off the wall behind Jiren, causing a sideswitch. |
2S
2S |
Template:AttackDataHeader-DBFZ
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Even though this move's input is 2S, it functions like every other character's 2H: an attribute invincible anti-air. However, Jiren's 2S has armor instead of invincibility, so your enemy has to deal with the humiliation of seeing freeze frames of them bouncing off of Jiren's chest before being launched to the moon. This move is also Jiren's primary grounded way of comboing into superdash post-smash use (I.E. after 5H). |
6M
6M |
Template:AttackDataHeader-DBFZ
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Jiren's low threat is pretty lacking so you most likely won't be using this much. |
j.L
j.L |
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Useful combo extention tool in the corner after j.2S. |
j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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j.2S
j.2S |
Template:AttackDataHeader-DBFZ
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Special Moves
Infinity Rush
Infinity Rush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Shock Tornado
Shock Tornado 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Grand Charge
Grand Charge 236S |
Template:AttackDataHeader-DBFZ
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This move is too slow to use effectively in neutral, but it functions as a devastating frametrap in blockstring. You get a massive combo if it trades and it jails into vanish. |
Counter Impact
Counter Impact 214S |
Template:AttackDataHeader-DBFZ
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The opponent can delay vanish or reversal out, but if that happens you can vanish/reversal their attempt to get out and win anyway. |
Assist
Infinity Rush A1/A2 |
Template:AttackDataHeader-DBFZ |
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Super Moves
Colossal Slash
Colossal Slash 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Colossal Uppercut
Colossal Uppercut 236H+S |
Template:AttackDataHeader-DBFZ |
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Blazing Magnetron
Blazing Magnetron 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.