< DBFZ
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(→2L: It's not the best 2L because different 2Ls do different things, and this one isn't a 7f low.) |
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* Can be chained into from {{clr|2|5LL}}. | * Can be chained into from {{clr|2|5LL}}. | ||
* Scales like a medium attack, making it a powerful starter. | * Scales like a medium attack, making it a powerful starter. | ||
This is what dreams are made of; the ultimate stagger pressure tool + ToD starter, and also makes the screen shake. | |||
Must let the move fully end to let it pushback far enough to make enemy jabs whiff. Can still lose to characters with long-ranged jabs such as Vegito, Z Broly, and Zamasu. | Must let the move fully end to let it pushback far enough to make enemy jabs whiff. Can still lose to characters with long-ranged jabs such as Vegito, Z Broly, and Zamasu. |
Revision as of 09:38, 11 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Jiren | |
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Play-style | Defensive, Counter |
Team Role | Middle |
Overview
"Strength is everything. All is possible with power and power alone." | |
Lore: | The strongest mortal of Universe 11, Jiren, abandoned by his friends and losing his family, believed strength was the only salvation for his past, and sought to attain insurmountable might, eventually surpassing all of the Gods of Destruction despite only being a mortal. He would eventually join the Pride Troopers, the justice squad of Universe 11, and became their champion. Joining the Tournament of Power, he encounters Goku and the rest of Universe 7 during the Tournament of Power, where he serves as their most challenging foe and the final obstacle between victory or being erased from existence. Thinking nothing of Son Goku at first, the latter would eventually attain Ultra Instinct, and would ultimately win against Jiren, ultimately learning in the last few minutes of the tournament what trust really meant. After his universe was restored, he gained new respect for the Pride Troopers, his friends, and vowed to challenge and defeat Goku the next time, ultimately overcoming his haunted past. |
Playstyle
Jiren Jiren is a rugged, defensive character that can dish out brutal punishes with an array of counters.
Pros
Cons
- Damage: Jiren has very high damage output solo, and heavily benefits against mashers.
- Stagger Pressure: 2L alone can be used to stagger endlessly along with 5L, making Jiren one of the finest characters to start stagger pressure with if respected.
- Assist Variety: A is a reliable mid-screen combo extender with really high blockstun, and B is a fast projectile-invulnerable charge.
- Counters: Most of his counters do respectable damage by themselves, and can add an extra layer of defense other characters don't have.
- Mix-up: Requires heavy conditioning to open opponents up. His unique 5H grab, designed to be one of his primary mix-up tools, is very slow and punishable.
- Highly Committal: Cannot safely end a blockstring past his light normals, else face severe punishment.
- Counters: While damaging, they require meter to combo after, lose to projectiles, and the one that doesn't is borderline unusable in nearly every situation.
- Unorthodox Combos: No air launcher, limiting most combos post-superdash, like from 2H or 2S starters.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Infinity Rush
Infinity Rush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Shock Tornado
Shock Tornado 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Grand Charge
Grand Charge 236S |
Template:AttackDataHeader-DBFZ |
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Counter Impact
Counter Impact 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Infinity Rush Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Grand Charge Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Flash Fist Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Colossal Slash
Colossal Slash 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Colossal Uppercut
Colossal Uppercut 236H+S |
Template:AttackDataHeader-DBFZ |
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Blazing Magnetron
Blazing Magnetron 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Jiren/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.