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== Assist Specific == | == Assist Specific == | ||
===Midscreen=== | ===Midscreen=== | ||
===Corner=== | ===Corner=== | ||
'''2L>L>L>2M>5M j.M>236M 2M>5S>236M>Vegeta Assist>5H>5S>236M>Piccolo Assist>236M>Lvl 1 or Lvl 3''' | |||
Only works in the corner | |||
==Combo Theory== | ==Combo Theory== |
Revision as of 17:57, 5 February 2019
Combo Notation Guide | |||||||||
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Combo List
No meter combos
Midscreen
- 2L > 5L > 5LL > 2M > 5M > 2S > SD > j.M > j.L > jc > j.L > j.LL > j.LLL
Basic midscreen sliding knockdown combo.
- 2L > 5L > 5LL > 2M > 5M > jc > j.M > j.L > jc > j.L > j.LL > j.S > SD > j.L > j.LL > j.LLL
The final j.LLL can be replaced with j.2S > j.2H if you reach the corner for more damage and better oki.
- 5H > 5S
Yep, that's about all you get.
Corner
- 2L > 5L > 5LL > 2M > 5S > 236M > 2M > 5M > neutral jump > j.M > back jump > j.M (1) > j.2S > j.L > j.LL > j.S > SD > j.L > j.LL > j.2S > j.2H
Standard corner combo with a j.2S link. Deals about 5.1K.
- 5H > 5S > 2S > SD > j.M > j.L > jc > j.L > j.LL > j.2S > j.2H
And this is what you get in the corner.
- 2S > 2L > 2LL > 2M > 5M > JC > j.L > j.LL > j.S > SD > j.L > j.LL > j.2S > 236M, airdash-forward > j.L > j.LL > j.2S > j.2H
Since the 236M causes a hard wallbounce (assuming you haven't used your smash), you can use an IAD to follow up with the rest of the combo, ending in a sliding knockdown.
Meter combos
Midscreen
- 2L > 5L > 5LL > 2M > 5M > jc > j.M > j.L > jc > j.L > j.LL > j.S > SD > j.L > j.LL > j.236M > j.236L+M
Midscreen designated super route. Deals more damage than a standard slide knockdown > super combo.
- 2L > 5L > 5LL > 2M > 5M > jc > j.M > jc > j.M > j.2S > SD > j.236H > 2M > 5M > jc > j.L > j.LL > j.S > SD > j.L > j.LL > j.LLL
Doesn't slide knockdown.
- 214L/M/H > 236H+S
For when you really want more damage off that sick read.
- 214L/M/H > vanish > 2M > jc > j.M > j.S > SD > j.2M > jc > j.L > j.LL > 236L/M/H > 236L+M
Combo off of counter, does not result in a sliding knockdown. NOTE: If you wait for 236L/M/H to finish and you're not close to the wall, 236L+M will not hit.
Corner
- 2L > 5L > 5LL > 2M > 5M > jc > j.M > j.2S > j.236H > land > 2L > 5M > jc > j.M > j.L > jc > j.L > j.LL > j.S > SD > j.L > j.LL > j.2S > j.2H
Really long combo that ends with a slide knockdown. Deals 1 damage short of 7K if you end with a Level 3.
- 214L/M/H > vanish > 2M > 5M > jc > j.L > j.LL > j.S > sd > j.M > jc > j.L > j.LL > j.2S > j.2H > 236H+S OR 214H+S/L+M
NOTE: Assumes you're facing the corner AFTER vanish. Ends in sliding knockdown with Level 1 or level 3 cancel. (Level 3 ends in hard knockdown.)
Assist Specific
Midscreen
Corner
2L>L>L>2M>5M j.M>236M 2M>5S>236M>Vegeta Assist>5H>5S>236M>Piccolo Assist>236M>Lvl 1 or Lvl 3
Only works in the corner