DBFZ/Jiren/Strategy

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General Tactics

Jiren is purpose built to control neutral. His Ki Blasts are all very good, but don't over use them only to be punished. If the opponent is zoning you, 214S is a simple and effective way to stop them. 214H is a one bar reversal against normals, but don't spam that either as it is easily punishable and you cannot make it safe if it doesn't catch anything. Once you get them to block, that's when the real fun begins. Jiren may not have a fast low, but his stagger pressure and frame traps lead to some of the highest damage in the game.

Team positioning

Point

Jiren is self sufficient enough and has a good enough assist he's better off further back in your team.

Mid

Jiren works well here. An extra assist is Handy for blockstun or combos into Dragon Rush for sliding knockdowns, and it also allows your point to use his assist.

Anchor

Jiren can be good here, but his lack of mixup tools start to hurt him. Without an assist, he heavily relies on conditioning and fake pressure. But just like SSJ Goku, if you can make it work, he's really strong.

Picking Teammates

Blockstrings

  • 2L > 5L > 5LL > 2/5M > 5/2M > 2H > 236L/S (hit confirm)
  • 5L > 5LL > 2L > 2/5M > 5/2M > 2H > 236L/S (post vanish)

Jiren's blockstring aren't all that special, but what makes things interesting is 5H. Because it's a heavy, anything cancels into it, allowing for tick throws anywhere in a string. Cancelling into 236S instead of 236L acts as a frame trap, and leads to unholy amounts of damage on a trade.

Okizeme

Tips and Tricks

  • 2H and 2S are interchangeable, usage depends on which side you want to throw the opponent
  • Don't forget you can hold 214S for a longer party duration
  • 2L > 5L is hitconfirmable because of 2L acting like a medium button
  • Use j.2S over j.S in combos before superdash for easier assist conversions.

Fighting Jiren

All of Jiren's mixup options are very slow and mostly reactable, and don't forget about the command grab if he scares you into blocking. Jiren's counters are easily punishable if baited, so make sure you can get the drop on it or he gets pressure back.

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