DBFZ/Kefla: Difference between revisions

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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Repeatable with 4L
* 5L slides forward, 4LL doesn't.
* Good frame advantage
* Good frame advantage.
}}
}}
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
*Placeholder
* On hit, holds airborne opponent mostly in place for all hits to connect.
}}
}}
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* High blockstun, blockstrings into vanish
* Always whiffs against crouching characters, unless 5LL hits.
* Kefla can airdash after the recovery and before she hits the ground, allowing for airdash high-low mixups with assists
* Recovers in midair.
* Has 5f of landing recovery on block, 7f on whiff or hit.
* Jails into Vanish.
Kefla can airdash after the recovery and before she hits the ground, allowing for airdash high-low mixups with assists
}}
}}
}}
}}
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{{Description|7|text=
{{Description|7|text=
* Multiple hits, lower than average damage. Does 666 damage raw, so you know this normal is going to be cursed.
* Multiple hits, lower than average damage. Does 666 damage raw, so you know this normal is going to be cursed.
* All hits are jump cancellable on hit
* Goes just over halfscreen
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Smash hit wall splats, combos into SD
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Hold or mash S to shoot all 6 Ki blasts
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Short low.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Rather short, but fast sweep.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* If cancelled immediately on block, it can cancel into grounded specials.
* Smash hit combos into SD.
* Puts her airborne. If cancelled early, stays grounded.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Universal overhead.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Extendable overhead thanks to its gatling options and high hitstun.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* A high jab with some range.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Very active with good range.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
*Wall bounces on Smash hit
* Wall bounces on Smash hit
}}
}}
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
*Placeholder
* Smash hit causes SKD.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Hold or mash S to shoot all 4 Ki blasts.
* Stops all air momentum.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Push Kefla forward, keeps some momentum.
}}
}}
}}
}}
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|data=
|data=
{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{Description|8|text=
* Beam property projectile.
}}
{{!}}-
{{!}}-
{{AttackVersion|name=L}}
{{AttackVersion|name=L}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Launches a Beam-property blast straight ahead.
* Throws a projectile forward.
}}
}}
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Launches a Beam-property blast at an upward angle.
* Throws it angled upward.
}}
}}
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Launches two Beam-property blasts straight ahead.
* Throws 2 projectiles forward.
* +4 on block, meaning the opponent can't backdash out of 5L.
Is +4 on block, meaning the opponent can't backdash out of 5L.
 
On hit, can link into SD even from midscreen, or into air normals in the corner.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Travels about 1/4 of the screen.
* Goes half screen forward.
}}
}}
{{AttackVersion|name=M}}
{{AttackVersion|name=M}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
*Travels a little more than half screen.
* Goes 75% of the screen.
* Lariat 2.
* Smash hit corner splats, has enough frame adv to link into 5H.
}}
}}
{{AttackVersion|name=H}}
{{AttackVersion|name=H}}
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{{!}}-
{{!}}-
{{Description|8|text=
{{Description|8|text=
* Travels a little under fullscreen.
* Goes 80% of the screen.
* Smash hit wall splats really high up, forces a soft knockdown.
* Absolutely terrifying.
* Absolutely terrifying.
}}
}}
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{{AttackDataHeader-DBFZ|version=yes}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=S}}
{{AttackVersion|name=Ground Uncharged}}
{{#lsth:{{PAGENAME}}/Data|236S}}
{{#lsth:{{PAGENAME}}/Data|236S}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground Charged}}
{{#lsth:{{PAGENAME}}/Data|236[S]}}
{{!}}-
{{Description|8|text=
* Kefla stands still to charge her attack, then dashes forward 80% of the screen and throw a beam projectile.
* Smash on the dash. Smash hit causes SKD.
* Projectile guard point from frame 4 to when she throws her projectile.
* Holding S will extend the first part, but lose the dash.
}}
{{AttackVersion|name=Air Uncharged}}
{{#lsth:{{PAGENAME}}/Data|j.236S}}
{{!}}-
{{!}}-
{{AttackVersion|name=[S]}}
{{AttackVersion|name=Air Charged}}
{{#lsth:{{PAGENAME}}/Data|236[S]}}
{{#lsth:{{PAGENAME}}/Data|j.236[S]}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
* Unheld Version causes D1 Smash and sliding knockdown on hit.
* j.LL(2) > j.236S is Kefla's anywhere sliding knockdown. Can combo into any Super afterward beside Gigantic Ray.
* Held Version, when released, shoots a projectile with beam properties that deals 1300 damage.
* Both versions are invulnerable to Ki Blasts when the red spinning ring is present.
}}
}}
}}
}}
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|image=DBFZ_Kefla_Timetotestthisout.png |caption=
|image=DBFZ_Kefla_Timetotestthisout.png |caption=
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{#lsth:{{PAGENAME}}/Data|214S}}
{{#lsth:{{PAGENAME}}/Data|214S}}
{{!}}-
{{!}}-
{{Description|7|text=
{{Description|8|text=
*Placeholder
* Dashes forward, always switches sides.
* Has a minimum distance she has to travel. At close range, the dash will leave her sligtly away from the opponent, at far range she'll stay right behind them.
* Fully invincible from frame 4.
}}
{{AttackVersion|name=Air}}
{{#lsth:{{PAGENAME}}/Data|j.214S}}
{{!}}-
{{Description|8|text=
* Dashes diagonally downward.
* Fully invincible from frame 4.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Stands still and do 236L.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Slides forward and does 5LL.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
*Placeholder
* Slides forward and does 236[S]
* On hit, she'll teleport behind the opponent and knock them down into a ground bounce SKD.
}}
}}
}}
}}
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|image=DBFZ_Kefla_UltraCannonball.png |caption=
|image=DBFZ_Kefla_UltraCannonball.png |caption=
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ|version=yes}}
{{!}}-
{{!}}-
{{AttackVersion|name=Ground}}
{{#lsth:{{PAGENAME}}/Data|236LM}}
{{#lsth:{{PAGENAME}}/Data|236LM}}
{{!}}-
{{!}}-
{{Description|7|text=
{{AttackVersion|name=Air}}
{{#lsth:{{PAGENAME}}/Data|j.236LM}}
{{!}}-
{{Description|8|text=
* Shoots 6 projectiles forward.
* Air version tracks the opponent vertically.
* Minimum Damage: 834.
* Minimum Damage: 834.
}}
}}
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|name=Gigantic Ray
|name=Gigantic Ray
|input=236H+S
|input=236H+S
|image=DBFZ_Kefla_GiganticRay.png |caption=
|image=DBFZ_Kefla_GiganticRay.png |caption=HELLZONE GRENADE
|data=
|data=
{{AttackDataHeader-DBFZ}}
{{AttackDataHeader-DBFZ}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Hellzone Grenade-style super: slow startup, very plus on hit or block, no post-super scaling, low minimum damage, disappears on DHC.
* Hellzone Grenade-style super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC.
* Projectiles can be reflected or superdashed on block.
* Projectiles can be reflected or superdashed on block.
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* Kefla's DHC Super.
* Tracks the opponent anywhere on screen, then dives straight down.
* Launches, the opponent can tech before they touch the ground.
* Minimum Damage: 765.
* Minimum Damage: 765.
* Also her DHC super.
}}
}}
}}
}}
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{{!}}-
{{!}}-
{{Description|7|text=
{{Description|7|text=
* '''Fullscreen''', frame 1 invincible Super.
* Has slower startup than most Lv3s.
* Minimum Damage: 1668.
* Minimum Damage: 1668.
* +44 on hit, allows for a dash jump safejump (669 > j.[4]H)
* +44 on hit, allows for a dash jump safejump (669 > j.[4]H)
* Hits the entire screen.
}}
}}
}}
}}

Revision as of 06:21, 25 February 2020

Kefla
DBFZ Kefla Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
???
Team Role
???

Overview

Kefla is two girls fused into one buff girl

Strengths/Weaknesses

Strengths Weaknesses


Normal Moves

5L
5L
DBFZ Kefla 5L.png
DBFZ Kefla 5LL.png
Potara Kicks
DBFZ Kefla 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 - - -3 - - - - 5% 1 - - -
DBFZ Kefla 5L.png
  • 5L slides forward, 4LL doesn't.
  • Good frame advantage.
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×4 All 11 - - -5 - - - - 2%*4 2×4 - - -
DBFZ Kefla 5LL.png
  • On hit, holds airborne opponent mostly in place for all hits to connect.
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 All 13 - +5L +12 (-5 on landing) - 1-?? Head U3+ - 12% 4 - - -
DBFZ Kefla 5LLL.png
  • Always whiffs against crouching characters, unless 5LL hits.
  • Recovers in midair.
  • Has 5f of landing recovery on block, 7f on whiff or hit.
  • Jails into Vanish.

Kefla can airdash after the recovery and before she hits the ground, allowing for airdash high-low mixups with assists

5M
5M
DBFZ Kefla 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×4 All 10 - - -5 - - - - 2%*4 2×4 - - -
DBFZ Kefla 5M.png


  • Multiple hits, lower than average damage. Does 666 damage raw, so you know this normal is going to be cursed.
  • All hits are jump cancellable on hit
  • Goes just over halfscreen
5H
5H
DBFZ Kefla 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 14 - - -10 - - U1 - 12% 4 - - -
DBFZ Kefla 5H.png


  • Smash hit wall splats, combos into SD
5S
5S
DBFZ Kefla 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×6 All 11 P{(9)P}×5 - -5 - - - - 6%*6 - - - -
Each P in active frames represents a projectile spawned
DBFZ Kefla 5S.png


  • Hold or mash S to shoot all 6 Ki blasts
2L
2L
DBFZ Kefla 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 - - -4 - - - - 5% 1 - - -
DBFZ Kefla 2L.png


  • Short low.
2M
2M
DBFZ Kefla 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 9 - - -5 - - - - 7% 2 - - -
DBFZ Kefla 2M.png


  • Rather short, but fast sweep.
2H
2H
DBFZ Kefla 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 13 - - -15 B 4- Head U1+ - 12% 4 - - -
DBFZ Kefla 2H.png


  • Smash hit combos into SD.
  • Puts her airborne. If cancelled early, stays grounded.
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L 0 B - - - 12% 3 15 18 23
DBFZ Kefla jH.png


  • Universal overhead.
6H
6H
Double Hammer
DBFZ Kefla 6H.png
Template:AttackDataHeader-DBFZ
6H
Double Hammer
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 25 - - -11 B - - - 12% 3 - - -
DBFZ Kefla 6H.png


  • Extendable overhead thanks to its gatling options and high hitstun.
j.L
j.L
DBFZ Kefla jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 - - - H - - - 5% 1 - - -
DBFZ Kefla jL.png


  • A high jab with some range.
j.M
j.M
DBFZ Kefla jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×2 High 7 - - - H - - - 7%*2 2×2 - - -
DBFZ Kefla jM.png


  • Very active with good range.
j.H
j.H
DBFZ Kefla jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
  • Wall bounces on Smash hit
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 11 - - - H - D1+ [D3+] - 12% 3 / 4 - - -
DBFZ Kefla jH.png
  • Smash hit causes SKD.
j.S
j.S
DBFZ Kefla jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×4 All 11 P{(9)P}×3 +5L - - - - - 6%*4 - - - -
Each P in active frames represents a projectile spawned
DBFZ Kefla jS.png


  • Hold or mash S to shoot all 4 Ki blasts.
  • Stops all air momentum.
j.2H
j.2H
DBFZ Kefla j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 - - - H - U1+ - 12% 3 - - -
DBFZ Kefla j2H.png


  • Push Kefla forward, keeps some momentum.

Special Moves

Super Cannonball
Super Cannonball
236L/M/H
DBFZ Kefla SuperCannonball.png
Template:AttackDataHeader-DBFZ
  • Beam property projectile.
L


236L
L Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 59 -5 - - - - 12% - - - -
Whiff cancelable into Super Dash starting from frame 43
Enters 30F of recovery after the ball makes contact, cancelable into Super Dash starting from frame 14 of recovery
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws a projectile forward.
M


236M
M Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 16 - Total 50 +2 - - - - 12% - - - -
Whiff cancelable into Super Dash starting from frame 20
Enters 23F of recovery after the ball makes contact
If the ball makes contact before frame 20, still cancelable into Super Dash starting from frame 20
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws it angled upward.
H


236H
H Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900×2 All 28 - Total 65 +4 - - - - -50% - - - -
Whiff cancelable into Super Dash starting from frame 46
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws 2 projectiles forward.

Is +4 on block, meaning the opponent can't backdash out of 5L.

On hit, can link into SD even from midscreen, or into air normals in the corner.

Ain't nobody that can stop me!
Ain't nobody that can stop me!
214L/M/H
Template:AttackDataHeader-DBFZ
L


214L
L Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Low 14 - - -5 - - - - 12% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes half screen forward.
M


214M
M Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 Low 18 - - -5 - - U1+ - 12% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes 75% of the screen.
  • Smash hit corner splats, has enough frame adv to link into 5H.
H


214H
H Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 Low 15 - - -5 - - U1+ - -50% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes 80% of the screen.
  • Smash hit wall splats really high up, forces a soft knockdown.
  • Absolutely terrifying.
Gigantic Breaker
Gigantic Breaker
236S (Air OK)
DBFZ Kefla GiganticBreaker.png
Template:AttackDataHeader-DBFZ
Ground Uncharged


236S
Gigantic Breaker
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 150, 1100 All 14 - - -3 - - D1 - 0.5%*4, 6%*2 - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
Ground Charged


236[S]
Gigantic Breaker (Charged)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×5~12, 1300 All 14 - - -3 - - - - 0.5%*5~12, 12% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
  • Kefla stands still to charge her attack, then dashes forward 80% of the screen and throw a beam projectile.
  • Smash on the dash. Smash hit causes SKD.
  • Projectile guard point from frame 4 to when she throws her projectile.
  • Holding S will extend the first part, but lose the dash.
Air Uncharged


j.236S
Air Gigantic Breaker
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 150, 1100 All 14 - +5L - - - D1 - 0.5%*4, 6%*2 - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
Air Charged


j.236[S]
Air Gigantic Breaker (Charged)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×5~12, 1300 All 14 - +5L - - - - - 0.5%*5~12, 12% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
  • j.LL(2) > j.236S is Kefla's anywhere sliding knockdown. Can combo into any Super afterward beside Gigantic Ray.
Time to test this out!
Time to test this out!
214S (Air OK)
DBFZ Kefla Timetotestthisout.png
Template:AttackDataHeader-DBFZ
Ground


214S
Time to test this power out!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 37 - - - - - - - - - -
DBFZ Kefla Timetotestthisout.png
  • Dashes forward, always switches sides.
  • Has a minimum distance she has to travel. At close range, the dash will leave her sligtly away from the opponent, at far range she'll stay right behind them.
  • Fully invincible from frame 4.
Air


j.214S
Air Time to test this power out!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Until L+? - - - - - - - - - -
DBFZ Kefla Timetotestthisout.png
  • Dashes diagonally downward.
  • Fully invincible from frame 4.

Z Assists

Assist A
Assist A
Super Cannonball
DBFZ Kefla SuperCannonball.png
Template:AttackDataHeader-DBFZ
Assist A
Super Cannonball
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 25 - - +30 - - - - 0% - - - -
DBFZ Kefla SuperCannonball.png


  • Stands still and do 236L.
Assist B
Assist B
Mighty Kick
DBFZ Kefla 5LL.png
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Assist B
Mighty Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
250×4 All 30 - - +45 - - - - 0% - +45 - -
DBFZ Kefla 5LL.png


  • Slides forward and does 5LL.
Assist C
Assist C
Gigantic Breaker
DBFZ Kefla GiganticBreaker.png
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Assist C
Gigantic Breaker
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 800, 400 All 30 [20] - - +30 - - - - 0% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png


  • Slides forward and does 236[S]
  • On hit, she'll teleport behind the opponent and knock them down into a ground bounce SKD.

Super Moves

Ultra Cannonball
Ultra Cannonball
236L+M (Air OK)
DBFZ Kefla UltraCannonball.png
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Ground
Air
  • Shoots 6 projectiles forward.
  • Air version tracks the opponent vertically.
  • Minimum Damage: 834.
Gigantic Ray
Gigantic Ray
236H+S
DBFZ Kefla GiganticRay.png
HELLZONE GRENADE
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  • Hellzone Grenade-style super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC.
  • Projectiles can be reflected or superdashed on block.
Gigantic Chaser
Gigantic Chaser
j.236H+S
DBFZ Kefla GiganticChaser.png
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  • Kefla's DHC Super.
  • Tracks the opponent anywhere on screen, then dives straight down.
  • Launches, the opponent can tech before they touch the ground.
  • Minimum Damage: 765.
Gigantic Burst
Gigantic Burst
214L+M or 214H+S
DBFZ Kefla GiganticBurst.png
Doom shower
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  • Fullscreen, frame 1 invincible Super.
  • Has slower startup than most Lv3s.
  • Minimum Damage: 1668.
  • +44 on hit, allows for a dash jump safejump (669 > j.[4]H)

Navigation

To edit frame data, edit values in DBFZ/Kefla/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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