DBFZ/Kefla: Difference between revisions

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{{Description|7|text=
{{Description|7|text=
* Slides forward and does 5LL.
* Slides forward and does 5LL.
* On ground hit, the opponent is kept grounded. On air hit, they are sent away slightly.
Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either.
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Revision as of 20:36, 26 February 2020

Kefla
DBFZ Kefla Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
???
Team Role
???

Overview

Kale and Caulifla are a pair of Saiyan women from Universe 6 who, during the Tournament of Power, performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct.

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely fast
  • Hellzone mixups all day, every day
  • Pride saiyan.
  • Looks like a yoga isntructor that went out of style in the 80s


Normal Moves

5L
5L
DBFZ Kefla 5L.png
DBFZ Kefla 5LL.png
Potara Kicks
DBFZ Kefla 5LLL.png
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 - - -3 - - - - 5% 1 - - -
DBFZ Kefla 5L.png
  • 5L slides forward, 4LL doesn't.
  • Good frame advantage.
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×4 All 11 - - -5 - - - - 2%*4 2×4 - - -
DBFZ Kefla 5LL.png
  • On hit, forces crouching opponent to stand up, holds airborne opponent mostly in place for all hits to connect.
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 All 13 - +5L +12 (-5 on landing) - 1-?? Head U3+ - 12% 4 - - -
DBFZ Kefla 5LLL.png
  • Always whiffs against crouching characters, even if they're visually standing.
  • Recovers in midair.
  • Has 5f of landing recovery on block, 7f on whiff or hit.
  • Jails into Vanish.
  • 5LLL > j.214S is -6 on block.

If you somehow make them block this, the 5f of landing recovery is still in the way of high-low mixs.

5M
5M
DBFZ Kefla 5M.png
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
180×4 All 10 - - -5 - - - - 2%*4 2×4 - - -
DBFZ Kefla 5M.png


  • Multiple hits, lower than average damage. Does 666 damage raw, so you know this normal is going to be cursed.
  • All hits are jump cancellable on hit
  • Goes just over halfscreen
5H
5H
DBFZ Kefla 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 14 - - -10 - - U1 - 12% 4 - - -
DBFZ Kefla 5H.png


  • Smash hit wall splats, combos into SD.
  • Tall hitbox, making it good for corner combos.
  • Kefla can perform the rejump combo, it's much like Bardock's but harder.
5S
5S
DBFZ Kefla 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×6 All 11 P{(9)P}×5 - -5 - - - - 6%*6 - - - -
Each P in active frames represents a projectile spawned
DBFZ Kefla 5S.png


  • Hold or mash S to shoot all 6 Ki Blasts.
  • One of the fastest Ki Blasts in the game at 11 frames.

Kefla's Ki Blast is the same speed as Teen Gohan's, but she can fire off two more Ki Blasts than he can.

2L
2L
DBFZ Kefla 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 - - -4 - - - - 5% 1 - - -
DBFZ Kefla 2L.png


  • Short low.
2M
2M
DBFZ Kefla 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 9 - - -5 - - - - 7% 2 - - -
DBFZ Kefla 2M.png


  • Rather short, but fast sweep.
2H
2H
DBFZ Kefla 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 13 - - -15 B 4- Head U1+ - 12% 4 - - -
DBFZ Kefla 2H.png


  • Smash hit combos into SD.
  • Puts her airborne. If cancelled early, stays grounded.
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L 0 B - - - 12% 3 15 18 23
DBFZ Kefla jH.png


  • Universal overhead.
6H
6H
Double Hammer
DBFZ Kefla 6H.png
Watch yo dome
Template:AttackDataHeader-DBFZ
6H
Double Hammer
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 25 - - -11 B - - - 12% 3 - - -
DBFZ Kefla 6H.png


  • Extendable overhead thanks to its gatling options and high hitstun.
j.L
j.L
DBFZ Kefla jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 - - - H - - - 5% 1 - - -
DBFZ Kefla jL.png


  • A high jab with some range.
j.M
j.M
DBFZ Kefla jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×2 High 7 - - - H - - - 7%*2 2×2 - - -
DBFZ Kefla jM.png


  • Very active with good range.
j.H
j.H
DBFZ Kefla jH.png
Template:AttackDataHeader-DBFZ
5LLLLLLL
  • Wall bounces on Smash hit
j.H


j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 11 - - - H - D1+ [D3+] - 12% 3 / 4 - - -
DBFZ Kefla jH.png
  • Smash hit causes SKD.
j.S
j.S
DBFZ Kefla jS.png
Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×4 All 11 P{(9)P}×3 +5L - - - - - 6%*4 - - - -
Each P in active frames represents a projectile spawned
DBFZ Kefla jS.png


  • Hold or mash S to shoot all 4 Ki blasts.
  • Stops all air momentum.
j.2H
j.2H
DBFZ Kefla j2H.png
Potara Knee
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 13 - - - H - U1+ - 12% 3 - - -
DBFZ Kefla j2H.png


  • Push Kefla forward, keeps some momentum.

Special Moves

Super Cannonball
Super Cannonball
236L/M/H
DBFZ Kefla SuperCannonball.png
DBFZ Kefla SuperCannonball2.png
Template:AttackDataHeader-DBFZ
  • Beam property projectile.
  • Jails into Vanish
L


236L
L Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 18 - Total 59 -5 - - - - 12% - - - -
Whiff cancelable into Super Dash starting from frame 43
Enters 30F of recovery after the ball makes contact, cancelable into Super Dash starting from frame 14 of recovery
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws a projectile forward.
M


236M
M Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 All 16 - Total 50 +2 - - - - 12% - - - -
Whiff cancelable into Super Dash starting from frame 20
Enters 23F of recovery after the ball makes contact
If the ball makes contact before frame 20, still cancelable into Super Dash starting from frame 20
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws it angled upward.
H


236H
H Super Cannonball
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900×2 All 28 - Total 65 +4 - - - - -50% - - - -
Whiff cancelable into Super Dash starting from frame 46
DBFZ Kefla SuperCannonball.pngDBFZ Kefla SuperCannonball2.png
  • Throws 2 projectiles forward.

Is +4 on block, meaning the opponent can't backdash out of 5L.

On hit, can link into SD even from midscreen, or into air normals in the corner.

Ain't nobody that can stop me!
Ain't nobody that can stop me!
214L/M/H
DBFZ Kefla Aintnobody.png
LOW HITTING LARIAT AWAAAY
Template:AttackDataHeader-DBFZ
L


214L
L Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Low 14 - - -5 - - - - 12% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes half screen forward.
M


214M
M Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 Low 18 - - -5 - - U1+ - 12% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes 75% of the screen.
  • Smash hit corner splats, has enough frame adv to link into 5H.
H


214H
H Ain't nobody that can stop me!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 Low 15 - - -5 - - U1+ - -50% 3 - - -
DBFZ Kefla Aintnobody.png
  • Goes 80% of the screen.
  • Smash hit wall splats really high up, forces a soft knockdown.
  • Absolutely terrifying.
Gigantic Breaker
Gigantic Breaker
236S (Air OK)
DBFZ Kefla GiganticBreaker.png
DBFZ Kefla GiganticBreaker2.png
RASENGAN!!!!!
Template:AttackDataHeader-DBFZ
Ground Uncharged


236S
Gigantic Breaker
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 150, 1100 All 14 - - -3 - - D1 - 0.5%*4, 6%*2 - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
Ground Charged


236[S]
Gigantic Breaker (Charged)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×5~12, 1300 All 14 - - -3 - - - - 0.5%*5~12, 12% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
  • Kefla stands still to charge her attack, then dashes forward 80% of the screen and throw a beam projectile.
  • Smash on the dash. Smash hit causes SKD.
  • Projectile guard point from frame 4 to when she throws her projectile.
  • Holding S will extend the first part, but lose the dash.
  • Projectile jails into Vanish, but there's a gap between charge > dash and charge > projectile.
  • Grounded Smash version can combo into 236H+S.
Air Uncharged


j.236S
Air Gigantic Breaker
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 150, 1100 All 14 - +5L - - - D1 - 0.5%*4, 6%*2 - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
Air Charged


j.236[S]
Air Gigantic Breaker (Charged)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×5~12, 1300 All 14 - +5L - - - - - 0.5%*5~12, 12% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png
  • j.LL(2) > j.236S is Kefla's anywhere sliding knockdown. Can combo into any Super afterward beside Gigantic Ray.
Time to test this out!
Time to test this out!
214S (Air OK)
DBFZ Kefla Timetotestthisout.png
Template:AttackDataHeader-DBFZ
Ground


214S
Time to test this power out!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 37 - - - - - - - - - -
DBFZ Kefla Timetotestthisout.png
  • Dashes forward, always switches sides.
  • Has a minimum distance she has to travel. At close range, the dash will leave her sligtly away from the opponent, at far range she'll stay right behind them.
  • Fully invincible from frame 4.
Air


j.214S
Air Time to test this power out!
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Until L+? - - - - - - - - - -
DBFZ Kefla Timetotestthisout.png
  • Dashes diagonally downward.
  • Fully invincible from frame 4.

Z Assists

Assist A
Super Cannonball
Assist A
DBFZ Kefla SuperCannonball.png
Template:AttackDataHeader-DBFZ
Assist A
Super Cannonball
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 25 - - +30 - - - - 0% - - - -
DBFZ Kefla SuperCannonball.png


  • Stands still and does 236L.
Assist B
Mighty Kick
Assist B
DBFZ Kefla 5LL.png
Template:AttackDataHeader-DBFZ
Assist B
Mighty Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
250×4 All 30 - - +45 - - - - 0% - +45 - -
DBFZ Kefla 5LL.png


  • Slides forward and does 5LL.
  • On ground hit, the opponent is kept grounded. On air hit, they are sent away slightly.

Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either.

Assist C
Gigantic Breaker
Assist C
DBFZ Kefla GiganticBreaker.png
DBFZ Kefla GiganticBreaker2.png
Template:AttackDataHeader-DBFZ
Assist C
Gigantic Breaker
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
30×4, 800, 400 All 30 [20] - - +30 - - - - 0% - - - -
DBFZ Kefla GiganticBreaker.pngDBFZ Kefla GiganticBreaker2.png


  • Slides forward and does 236[S].
  • There's a gap between charge > projectile.
  • On hit, teleports behind the opponent and knocks them down into a ground bounce SKD.

Super Moves

Ultra Cannonball
Ultra Cannonball
236L+M (Air OK)
DBFZ Kefla UltraCannonball.png
DBFZ Kefla UltraCannonball2.png
EX EX Super Cannonball
Template:AttackDataHeader-DBFZ
Ground
Air
  • Shoots 6 projectiles forward.
  • Air version tracks the opponent vertically.
  • Minimum Damage: 834.
Gigantic Ray
Gigantic Ray
236H+S
DBFZ Kefla GiganticRay.png
DBFZ Kefla GiganticRay2.png
HELLZONE GRENADE
Template:AttackDataHeader-DBFZ
  • Hellzone Grenade-style Super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC, cannot be SD'd through, cannot GC Reflect or SD.
  • Most assists with 30 or more frames of blockstun will allow you to use this on block for plus frames without worrying about reflect.
  • If you want to follow this up with supers, use j.236H+S or 214L+M. 236L+M will not hit.

Can be combo'd from essentially every ground Smash: 5H, 2H, 236H (not a Smash move), 214H, 236S.

Gigantic Chaser
Gigantic Chaser
j.236H+S
DBFZ Kefla GiganticChaser.png
Template:AttackDataHeader-DBFZ
  • Kefla's DHC Super.
  • Tracks the opponent anywhere on screen, then dives straight down.
  • Launches, the opponent can tech before they touch the ground.
  • Minimum Damage: 765.
Gigantic Burst
Gigantic Burst
214L+M or 214H+S
DBFZ Kefla GiganticBurst.png
DBFZ Kefla GiganticBurst2.png
Gravity Squeeze!
Template:AttackDataHeader-DBFZ
  • Fullscreen, frame 1 invincible Super.
  • If the initial hit connects when the opponent is behind Kefla, she will autocorrect the followup to where the opponent is.
  • Has slower startup than most Lv3s.
  • Minimum Damage: 1668.
  • +44 on hit, allows for a dash jump safejump (669 > j.[4]H)

Navigation

To edit frame data, edit values in DBFZ/Kefla/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ