(→j.M) |
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|image=DBFZ_Kefla_5L.png |caption= | |image=DBFZ_Kefla_5L.png |caption= | ||
|image2=DBFZ_Kefla_5LL.png |caption2=Potara Kicks | |image2=DBFZ_Kefla_5LL.png |caption2=Potara Kicks | ||
|image3=DBFZ_Kefla_5LLL.png |caption3= Shades of R. Mika. | |image3=DBFZ_Kefla_5LLL.png |caption3=Shades of R. Mika. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
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* All hits are jump cancellable on hit | * All hits are jump cancellable on hit | ||
* Goes just over halfscreen | * Goes just over halfscreen | ||
5L > 5M or 2L > 5M on reflect will put Kefla right back in their face, forcing them to block or gamble a second reflect. | |||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Dashes forward, always switches | * Dashes forward, tracks horizontally and always sides switches. | ||
* Has a minimum distance she has to travel. At close range, the dash will leave her sligtly away from the opponent, at far range she'll stay right behind them. | * Has a minimum distance she has to travel. At close range, the dash will leave her sligtly away from the opponent, at far range she'll stay right behind them. | ||
* Fully invincible from frame 4. | * Fully invincible from frame 4. | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Dashes diagonally downward. | * Dashes diagonally downward, can also steal the corner like the grounded version. | ||
* Fully invincible from frame 4. | * Fully invincible from frame 4. | ||
}} | }} | ||
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* Slides forward and does 5LL. | * Slides forward and does 5LL. | ||
* On ground hit, the opponent is kept grounded. On air hit, they are sent away slightly. | * On ground hit, the opponent is kept grounded. On air hit, they are sent away slightly. | ||
Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either. | Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either. | ||
}} | }} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* Hellzone Grenade-style Super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC, cannot be SD'd through, cannot GC Reflect or SD. | * Hellzone Grenade-style Super: slow startup, very plus on hit or block, no post-Super scaling, low minimum damage, disappears on DHC, cannot be SD'd through, cannot GC Reflect or SD. | ||
Can be combo'd from essentially every ground Smash: 5H, 2H, 236H (not a Smash move), 214H, 236S. | Can be combo'd from essentially every ground Smash: 5H, 2H, 236H (not a Smash move), 214H, 236S. | ||
True blockstring from 5H with an assist with 24 or more frames of blockstun. | |||
}} | }} | ||
}} | }} | ||
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|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
|image=DBFZ_Kefla_GiganticBurst.png |caption= | |image=DBFZ_Kefla_GiganticBurst.png |caption= | ||
|image2=DBFZ_Kefla_GiganticBurst2.png |caption2= Gravity Squeeze! | |image2=DBFZ_Kefla_GiganticBurst2.png |caption2=Gravity Squeeze! | ||
|image3=DBFZ_Kefla_GiganticBurst3.png |caption3= S P E E E N | |image3=DBFZ_Kefla_GiganticBurst3.png |caption3=S P E E E N | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
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{{Description|7|text= | {{Description|7|text= | ||
* '''Fullscreen''', frame 1 invincible Super. | * '''Fullscreen''', frame 1 invincible Super. | ||
* | * Autocorrects on hit. | ||
* Value in [ ] is when the opponent is in any hitstun. | |||
* Minimum Damage: 1668. | * Minimum Damage: 1668. | ||
* +44 on hit, allows for a dash jump safejump (669 > j.[4]H) | * +44 on hit, allows for a dash jump safejump (669 > j.[4]H) |
Revision as of 11:40, 28 February 2020
Kefla |
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Overview
Kale and Caulifla are a pair of Saiyan women from Universe 6 who, during the Tournament of Power, performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5L > 5M or 2L > 5M on reflect will put Kefla right back in their face, forcing them to block or gamble a second reflect. |
5H
5H |
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5S
5S |
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Kefla's Ki Blast is the same speed as Teen Gohan's, but she can fire off two more Ki Blasts than he can. |
2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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6H
6H Double Hammer |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
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Special Moves
Super Cannonball
Super Cannonball 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Ain't nobody that can stop me!
Ain't nobody that can stop me! 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Breaker
Gigantic Breaker 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Time to test this out!
Time to test this out! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Cannonball Assist A |
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Assist B
Mighty Kick Assist B |
Template:AttackDataHeader-DBFZ
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Incredibly good blockstun, but slow with not that much range. It's hard to use in neutral as a result, and even using it in combos can be a bit tricky. Still, it's very good for jailing opponents and keeping them guessing due to it's high blockstun, and it's reward on hit isn't awful either. |
Assist C
Gigantic Breaker Assist C |
Template:AttackDataHeader-DBFZ
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Super Moves
Ultra Cannonball
Ultra Cannonball 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Gigantic Ray
Gigantic Ray 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Chaser
Gigantic Chaser j.236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Burst
Gigantic Burst 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.