< DBFZ
Kefla | |
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Play-style | Rushdown, Mix-up |
Team Role | Point |
Overview
"This power just keeps comin' and comin'! Damn, it feels good to be a Saiyan!" | |
Lore: | Kale and Caulifla are a pair of Saiyan women from Universe 6. Caulfila is an extremely powerful Saiyan prodigy (who unlocked Super Saiyan and Super Saiyan 2 in the same week) who runs a gang on Planet Sadala. Kale is a very passive, shy Saiyan girl, who unlocked her own form of Super Saiyan in a similar style to that of Broly. During the Tournament of Power, they performed a Potara Fusion to become Kefla, the most powerful Saiyan from their Universe. With Kale's legendary power and Caulifla's cunning, she proved to be an even match for Goku before he unlocked the power of Ultra Instinct. (Name trivia: Kale comes from English "Kale", and Caulfila comes from English "Cauliflower". The Fusion name takes "Ke-" from "Keru", the Japanese pronunciation of "Kale", and "-fla" from Caulifla.) |
Playstyle
Pros
Cons
- Great frame data with almost all of her special moves being safe on block, allowing her to keep the pressure on the opponent with assists very easily. It can be hard to reflect Kefla due to the speed of some of these moves as well, giving her an even bigger edge.
- Gigantic Ray (236HS) is a very strong tool, given that it's +50 on block and allows Kefla to get some decent damage on hit, especially with her followup air super.
- Frame 4 invincible command dash that puts her right behind the opponent, allowing her to sneak around beams or other things that may be annoying for her to really deal with.
- Full screen level 3 that punishes the opponent for almost anything they do - even if they vanish, they still get hit by it.
- Has extreme mixup potential when she has access to assists and is very tricky to defend against. Has access to several lows and 6H is a relatively fast overhead.
- No air specials outside of 236S and her command dash means that her air game can be somewhat weak, which can be a bit of a problem.
- Level 3 has somewhat slower startup than other level 3s do, meaning that it can be easily baited out by a single ki blast or similar if you're getting too trigger happy with it full screen.
- Without assists, Kefla's mixup game and blockstrings aren't nearly as potent.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Double Hammer |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Super Cannonball
Super Cannonball 236L/M/H |
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Ain't nobody that can stop me!
Ain't nobody that can stop me! 214L/M/H |
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Gigantic Breaker
Gigantic Breaker 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Time to test this power out!
Time to test this power out! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Super Cannonball Assist A |
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Assist B
Mighty Kick Assist B |
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Assist C
Gigantic Breaker Assist C |
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Super Moves
Ultra Cannonball
Ultra Cannonball 236L+M (Air OK) |
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Gigantic Ray
Gigantic Ray 236H+S |
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Gigantic Chaser
Gigantic Chaser j.236H+S |
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Gigantic Burst
Gigantic Burst 214L+M or 214H+S |
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To edit frame data, edit values in DBFZ/Kefla/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.