DBFZ/Kefla/Strategy: Difference between revisions

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===Staggers===
===Staggers===
Kefla has four main stagger buttons: 2L, 5L, 5LL, and 2M. 5S can be used to upen up her more unsafe buttons for staggers, but in turn it is more telegraphed. 5L and 4L have very little pushback and can cancel into DR, making them her primary stagger buttons.
Kefla has four main stagger buttons: 2L, 5L, 5LL, and 2M. 5S can be used to upen up her more unsafe buttons for staggers, but in turn it is more telegraphed. 5L and 2L have very little pushback and can cancel into DR, making them her primary stagger buttons.


==Okizeme==
==Okizeme==

Revision as of 20:55, 22 October 2020

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General Tactics

Team positioning

Point

Her best position. Her mixup game and blockstrings are very poor without access to assists, so putting her here will maximize her potential.

Mid

Her A-assist Super Cannon ball is a good projectile that can back up a lot of characters. However she is still strongest at point.

Anchor

Picking Teammates

Blockstrings

  • 2L > 5L > 5LL > 5M > 2M > 5H > 214L > Assist

True assist corner carry blockstring. 6H can be inserted anytime before 5H.

Light buttons into 214L will frame trap, and all her other buttons will frametrap from 214M. 236L/M an also be used, but 214M allows for a meterless combo in the corner.

Staggers

Kefla has four main stagger buttons: 2L, 5L, 5LL, and 2M. 5S can be used to upen up her more unsafe buttons for staggers, but in turn it is more telegraphed. 5L and 2L have very little pushback and can cancel into DR, making them her primary stagger buttons.

Okizeme

Tips and Tricks

  • j.214S is a great escape option for when you're really high up in the air.
  • Dashing and performing a 214X move will increase it's range. 214H travels full screen with this technique.
  • 5M allows for a safe tag in a combo. Works especially well with Nappa.
  • 236S and it's charged variant deflect all projectiles and clash with superdash, the perfect counter to Z Broly.
  • Ending Kefla's j.2H BnB with j.2H > j.236LM allows her to DHC into Base Goku's Spirit Bomb if hitstun scaling isn't that bad.

Fighting Kefla

  • Kefla requires tighter frametraps than normal thanks to her teleport, which is invulnerable starting frame 4.
  • If you see Kefla charging 236S, stop shooting Ki Blasts and jump.
  • If Kefla is in the air, she cannot control airspace on the other side of the screen. Her only option is j.236[S] which is heavily telegraphed.
  • 5M is huge, but it is also unsafe. It is safe if it is airblocked.
  • 6H is reactable, please don't get hit. PLEASE.

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