DBFZ/Kid Buu: Difference between revisions

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  |startup= 6|active= |recovery= |frameAdv= -3
  |startup= 6|active= |recovery= |frameAdv= -3
  |description=
  |description=
* Important points go here.
* It's a jab
Pretty far range for a jab.
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  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= 10|active= |recovery= |frameAdv= -3
  |startup= 10|active= |recovery= |frameAdv= -3
  |description=
  |description=
*Important points go here.
* Moves Kid Buu forwards
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here.
* Hits crouchers more often than it's animation would suggest
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  |description=
  |description=
* Pulls him forward about halfscreen. An excellent air-to-air attack.
* Pulls him forward about halfscreen. An excellent air-to-air attack.
* First hit has a normal launch angle, second hit knocks the opponent down at a 60 degree angle.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here.
* Halts Kid Buu's air momentum
* Has enough hitstun to combo into any of Kid Buu's air special moves
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====== <font style="visibility:hidden" size="0">j.2H</font> ======
====== <font style="visibility:hidden" size="0">j.2H</font> ======
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  |startup= 14|active= |recovery= |frameAdv=
  |startup= 14|active= |recovery= |frameAdv=
  |description=
  |description=
* Immune to air attacks. Useful to continue combos.
* Immune to air attacks.
* Often leads to more damage than Vanish in triple stomp confirms.
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  |description=
  |description=
* Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground.
* Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground.
A standard Kamehameha.
A standard Kamehameha. Because it's air only, it's a little easier for opponents to duck under it.
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** 1 extra beam (the second to fall) tracks the opponent.
** 1 extra beam (the second to fall) tracks the opponent.
* Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun).  
* Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun).  
* Enable double supers for a lot of characters (eg. vegito spirit excaliber).
* Immediate DHC (before the attack itself starts) or delay DHC (once the opponent is knocked back to the ground) is necissary for horizontal supers
* Enable double supers for a lot of characters (eg. vegito spirit excaliber). [Inoptimal in most cases as of patch 1.14]
  }}
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Revision as of 19:02, 21 February 2019

Kid Buu
DBFZ KidBuu Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown

Overview

Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.

In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.

Strengths/Weaknesses

Strengths Weaknesses
  • Exceptional medium buttons that reach fullscreen.
  • Very good mixup game, allowing crossups in the corner, a command jump, a long blockstun special that he can move during, and the ability to do a triple overhead on a standing opponent outside of sparking.
  • Both level 1 supers allow teammates to get double supers off of a DHC.
  • The best lockdown assist in the game.
  • Small hitbox.
  • Poor 2H.
  • Below average damage.
  • Level 3 super does not allow very good mixups off of the HKD.


Normals

5L
5L
DBFZ KidBuu 5L.png
DBFZ KidBuu 5LL.png
DBFZ KidBuu 5LLL.png
400 All - 6 - - 700 All - 10 - - 1000 All - 14 - -
5M
5M
DBFZ KidBuu 5M-1.png
Me stepping in to your DMs
DBFZ KidBuu 5M-2.png
Wow! Kid Buu actually using his head for once!
500, 700 All - 10 - -
5H
5H
DBFZ KidBuu 5H.png
850 All - 12 - -
5S
5S
DBFZ KidBuu 5S.png
600 All - 13 - -
2L
2L
DBFZ KidBuu 2L.png
400 Low - 7 - -
2M
2M
DBFZ KidBuu 2M.png
U N G A
500 Low - 15 - -
2H
2H
DBFZ KidBuu 2H.png
Kid Buu at the Andrew W.K concert.
850 All - 13 - -
2S
2S
DBFZ KidBuu 2S.png
700 All - - -
6M
6M The people's gummy elbow.
850 High - 24 - -
j.L
j.L
DBFZ KidBuu jL.png
400 High - - -
j.M
j.M Ya'll mind if I SWOOSE on in?
500, 700 All, High - - -
j.H
j.H
DBFZ KidBuu jH.png
The OTHER people's gummy elbow.
850 [1000] High - - -
j.S
j.S
DBFZ KidBuu jS.png
600 All - - -
j.2H
j.2H
DBFZ KidBuu j2H.png
Hello my baby, hello my honey
850 All - - -

Specials

Mystic Ball Attack
Mystic Ball Attack
236L/M/H (Air OK)
DBFZ KidBuu MysticBallAttack.png
Original move, do not steal.
1100 All - 14 - - 1100 All - 17 - - 1100, 400 All - 15 - -
Mystic Arm Swing
Mystic Arm Swing
214L/M/H
DBFZ KidBuu MysticArmSwing.png
"YOU THOUGHT PICCOLO WAS THE ONLY STRETCHY SLAM MASTER??? FOOL"
1400 Air Throw - 15 - - 1500 Air Throw - 22 - - 1500 Air Throw - 14 - -
Candy Beam
Candy Beam
236S
DBFZ KidBuu ChocolateBeam.png
Kid Buu players love this one... Others not so much.
0, 800, 250*2, 1 All - 13 - - 850 All - 13 - -
Kamehameha
Kamehameha
j.236S
DBFZ KidBuu Kamehameha.png
262*5 All - - -
Arm Ball
Arm Ball
214S
DBFZ KidBuu Arm Ball.png
It's like football, but with your entire arm!
250*4 All - 36 - -

Assist

Arm Ball
A1/A2 I will personally paypal every player with kid buu on their team $20 to not use him
200*4 All - 58 - -

Supers

Human Extinction Attack
Human Extinction Attack
236L+M or 236H+S
DBFZ KidBuu HumanExtinctionAttack.png
"IM NOT SUPER BUU BUT SCREW IT I'LL DO IT ANYWAYS"
300, 100*17, 500*11 All - - -
Pearl Flash
Pearl Flash
j.236L+M or j.236H+S
DBFZ KidBuu PearlFlash.png
Nyoooooooooom
2300 All - - -
Planet Burst
Planet Burst
214L+M or 214H+S (Air OK)
DBFZ KidBuu PlanetBurst.png
"Just do what I do when I have problems:"
DBFZ KidBuu PlanetBurst-2.png
"SCREAAAAAAAAAM!"
300, 4000 All - - -


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