< DBFZ
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|startup= 6|active= |recovery= |frameAdv= -3 | |startup= 6|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* | * It's a jab | ||
Pretty far range for a jab. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 10|active= |recovery= |frameAdv= -3 | |startup= 10|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* | * Moves Kid Buu forwards | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Hits crouchers more often than it's animation would suggest | ||
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|description= | |description= | ||
* Pulls him forward about halfscreen. An excellent air-to-air attack. | * Pulls him forward about halfscreen. An excellent air-to-air attack. | ||
* First hit has a normal launch angle, second hit knocks the opponent down at a 60 degree angle. | |||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Halts Kid Buu's air momentum | ||
* Has enough hitstun to combo into any of Kid Buu's air special moves | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
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|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Immune to air attacks. | * Immune to air attacks. | ||
* Often leads to more damage than Vanish in triple stomp confirms. | |||
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|description= | |description= | ||
* Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground. | * Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground. | ||
A standard Kamehameha. | A standard Kamehameha. Because it's air only, it's a little easier for opponents to duck under it. | ||
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** 1 extra beam (the second to fall) tracks the opponent. | ** 1 extra beam (the second to fall) tracks the opponent. | ||
* Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | * Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | ||
* Enable double supers for a lot of characters (eg. vegito spirit excaliber). | * Immediate DHC (before the attack itself starts) or delay DHC (once the opponent is knocked back to the ground) is necissary for horizontal supers | ||
* Enable double supers for a lot of characters (eg. vegito spirit excaliber). [Inoptimal in most cases as of patch 1.14] | |||
}} | }} | ||
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Revision as of 19:02, 21 February 2019
Kid Buu |
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Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Candy Beam
Candy Beam 236S |
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Kamehameha
Kamehameha j.236S |
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Arm Ball
Arm Ball 214S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S (Air OK) |
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