< DBFZ
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</div> | </div> | ||
==Overview== | ==Overview== | ||
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form | Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | ||
In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves. | In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves. | ||
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|description= | |description= | ||
* Pulls him forward about halfscreen. | * Pulls him forward about halfscreen. | ||
* Ground bounces | * Ground bounces on airborne opponents. | ||
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|startup= 12|active= |recovery= |frameAdv= -9 | |startup= 12|active= |recovery= |frameAdv= -9 | ||
|description= | |description= | ||
* | * Mostly useful for the optimal corner combos. | ||
}} | }} | ||
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|startup= 7|active= |recovery= |frameAdv= -2 | |startup= 7|active= |recovery= |frameAdv= -2 | ||
|description= | |description= | ||
* As of the 1.11 patch, 2L no longer directly combos into 2M. The viable combo route is now 2L > 5LL > 2M or 2L > | * As of the 1.11 patch, 2L no longer directly combos into 2M. The viable combo route is now 2L > 5LL > 2M or 2L > 1M. | ||
}} | }} | ||
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* Using 2 or more stomps makes the move special-cancellable only | * Using 2 or more stomps makes the move special-cancellable only | ||
* Each version has some tracking, but will only hit in a certain range. | * Each version has some tracking, but will only hit in a certain range. | ||
* The 1.11 patch introduced additional damage scaling when | * The 1.11 patch introduced additional damage scaling when using 2M or 3M as a combo starter. 1M combos still do pre-patch damage. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_6M.png |caption= | |image=DBFZ_KidBuu_6M.png |caption= The people's gummy elbow. | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Pulls him forward about halfscreen | * Pulls him forward about halfscreen. An excellent air-to-air attack. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_jH.png |caption= | |image=DBFZ_KidBuu_jH.png |caption= The OTHER people's gummy elbow. | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
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|startup= 17|active= |recovery= |frameAdv= | |startup= 17|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Will end further horizontally from the light version | * Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up. | ||
}} | }} |
Revision as of 18:53, 19 October 2018
Kid Buu |
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Prejump: Assist Cooldown:
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Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Chocolate Beam
Chocolate Beam 236S |
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Arm Ball
Arm Ball 214S |
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Kamehameha
Kamehameha j.236S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S |
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