DBFZ/Kid Buu: Difference between revisions

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{{CharData-DBFZ
{{CharData-DBFZ|KidBuu}}
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=DBFZ/Kid Buu
|videos=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.


In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Exceptional medium buttons that reach fullscreen.
* Very good mixup game, allowing crossups in the corner, a command jump, a long blockstun special that he can move during, and the ability to do a triple overhead on a standing opponent outside of sparking.
* Both level 1 supers allow teammates to get double supers off of a DHC.
* The best lockdown assist in the game.
*  Small hitbox.
| style="width: 50%;"|
* Poor 2H.
* Below average damage.
* Level 3 super does not allow very good mixups off of the HKD.
|-
|}
{{CharLinks-DBFZ|KidBuu}}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
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  |description=
  |description=
* Pulls him forward about halfscreen.
* Pulls him forward about halfscreen.
* Ground bounces on airborne opponents.
  }}
  }}
}}
}}
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  |startup= 12|active= |recovery= |frameAdv= -9
  |startup= 12|active= |recovery= |frameAdv= -9
  |description=
  |description=
* Important points go here
* Mostly useful for the optimal corner combos.
  }}
  }}
}}
}}
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  |startup= 7|active= |recovery= |frameAdv= -2
  |startup= 7|active= |recovery= |frameAdv= -2
  |description=
  |description=
* Important points go here
* As of the 1.11 patch, 2L no longer directly combos into 2M. The viable combo route is now 2L > 5LL > 2M or 2L > 1M.
  }}
  }}
}}
}}
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* Using 2 or more stomps makes the move special-cancellable only  
* Using 2 or more stomps makes the move special-cancellable only  
* Each version has some tracking, but will only hit in a certain range.
* Each version has some tracking, but will only hit in a certain range.
* The 1.11 patch introduced additional damage scaling when using 2M or 3M as a combo starter. 1M combos still do pre-patch damage.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_KidBuu_2H.png |caption=
|image=DBFZ_KidBuu_2H.png |caption= Kid Buu at the Andrew W.K concert.
|name=2H
|name=2H
|data=
|data=
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  |startup= 13|active= |recovery= |frameAdv= -15
  |startup= 13|active= |recovery= |frameAdv= -15
  |description=
  |description=
* Important points go here
* Very bad horizontal hitbox; basically have to be touching the opponent if they are grounded
* Vertical hitbox is pretty good; hits above buu rather than in front
  }}
  }}
}}
}}
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  |description=
  |description=
* 5SS will also execute this attack.
* 5SS will also execute this attack.
* At close range, will track the opponent
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_KidBuu_6M.png |caption=
|image=DBFZ_KidBuu_6M.png |caption= The people's gummy elbow.
|name=6M
|name=6M
|data=
|data=
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  |startup= 24|active= |recovery= |frameAdv= 0
  |startup= 24|active= |recovery= |frameAdv= 0
  |description=
  |description=
* Important points go here
* Universal overhead.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Pulls him forward about halfscreen
* Pulls him forward about halfscreen. An excellent air-to-air attack.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.H</font> ======
====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_KidBuu_jH.png |caption=
|image=DBFZ_KidBuu_jH.png |caption= The OTHER people's gummy elbow.
|name=j.H
|name=j.H
|data=
|data=
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  |startup= 17|active= |recovery= |frameAdv=
  |startup= 17|active= |recovery= |frameAdv=
  |description=
  |description=
* Will end further horizontally from the light version
* Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up.


  }}
  }}
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  |startup= 15|active= |recovery= |frameAdv=
  |startup= 15|active= |recovery= |frameAdv=
  |description=
  |description=
* Anti-air  
* Immune to air attacks. Useful as an anti-air because you know 2H ain't doing squat.




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  |startup= 22|active= |recovery= |frameAdv=
  |startup= 22|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Immune to air attacks.


  }}
  }}
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  |startup= 14|active= |recovery= |frameAdv=
  |startup= 14|active= |recovery= |frameAdv=
  |description=
  |description=
* Ground bounces to combo off of
* Immune to air attacks. Useful to continue combos.
 
  }}
  }}
}}
}}
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* Each of the falling beams does 500 damage.
* Each of the falling beams does 500 damage.
* The initial upward beam will lift the opponent up,so DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun).  
* The initial upward beam will lift the opponent up,so DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun).  
*Can be used to double super(eg. vegito spirit excaliber)
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Freezes sparking recovery, good burst damage
  }}
  }}
}}
}}


----
----
{{CharLinks
{{CharLinks-DBFZ|KidBuu}}
|charMainPage=DBFZ/Kid Buu
|videos=
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Kid Buu]]
[[Category: Kid Buu]]

Revision as of 18:53, 19 October 2018

Kid Buu
DBFZ KidBuu Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown

Overview

Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.

In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.

Strengths/Weaknesses

Strengths Weaknesses
  • Exceptional medium buttons that reach fullscreen.
  • Very good mixup game, allowing crossups in the corner, a command jump, a long blockstun special that he can move during, and the ability to do a triple overhead on a standing opponent outside of sparking.
  • Both level 1 supers allow teammates to get double supers off of a DHC.
  • The best lockdown assist in the game.
  • Small hitbox.
  • Poor 2H.
  • Below average damage.
  • Level 3 super does not allow very good mixups off of the HKD.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ KidBuu 5L.png
DBFZ KidBuu 5LL.png
DBFZ KidBuu 5LLL.png
400 All - 6 - - 700 All - 10 - - 1000 All - 14 - -
5M
5M
DBFZ KidBuu 5M-1.png
DBFZ KidBuu 5M-2.png
Wow! Kid Buu actually using his head for once!
1130 All - 10 - -
5H
5H
DBFZ KidBuu 5H.png
850 All - 12 - -
5S
5S
DBFZ KidBuu 5S.png
600 All - 13 - -
2L
2L
DBFZ KidBuu 2L.png
400 L - 7 - -
2M
2M
DBFZ KidBuu 2M.png
U N G A
500 L - 15 - -
2H
2H
DBFZ KidBuu 2H.png
Kid Buu at the Andrew W.K concert.
850 All - 13 - -
2S
2S
DBFZ KidBuu 2S.png
700 All - - -
6M
6M The people's gummy elbow.
850 H - 24 - -
j.L
j.L
DBFZ KidBuu jL.png
400 H - - -
j.M
j.M
1060 All, H - - -
j.H
j.H
DBFZ KidBuu jH.png
The OTHER people's gummy elbow.
850 H - - -
j.S
j.S
DBFZ KidBuu jS.png
600 All - - -


j.2H
j.2H
DBFZ KidBuu j2H.png
850 All - - -

Specials

Mystic Ball Attack
Mystic Ball Attack
236L/M/H (Air OK)
DBFZ KidBuu MysticBallAttack.png
Original move, do not steal.
1100 All - 14 - - 1100 All - 17 - - 1460 All - 15 - -
Mystic Arm Swing
Mystic Arm Swing
214L/M/H
DBFZ KidBuu MysticArmSwing.png
"YOU THOUGHT PICCOLO WAS THE ONLY STRETCHY SLAM MASTER??? FOOL"
1400 Air Throw - 15 - - 1500 Air Throw - 22 - - 1500 Air Throw - 14 - -
Chocolate Beam
Chocolate Beam
236S
DBFZ KidBuu ChocolateBeam.png
Kid Buu players love this one... Others not so much.
1171 All - 13 - -
Arm Ball
Arm Ball
214S
DBFZ KidBuu Arm Ball.png
It's like football, but with your entire arm!
850 All - 36 - -
Kamehameha
Kamehameha
j.236S
DBFZ KidBuu Kamehameha.png
1098 All - - -

Assist

Arm Ball
A1/A2 I will personally paypal every player with kid buu on their team $20 to not use him
620 All - - -

Supers

Human Extinction Attack
Human Extinction Attack
236L+M or 236H+S
DBFZ KidBuu HumanExtinctionAttack.png
"IM NOT SUPER BUU BUT SCREW IT I'LL DO IT ANYWAYS"
2060 All - - -
Pearl Flash
Pearl Flash
j.236L+M or j.236H+S
DBFZ KidBuu PearlFlash.png
Nyoooooooooom
2300 All - - -
Planet Burst
Planet Burst
214L+M or 214H+S
DBFZ KidBuu PlanetBurst.png
"Just do what I do when I have problems: SCREAAAAAAAAAM!"
DBFZ KidBuu PlanetBurst-2.png
4300 All - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ