< DBFZ
Line 267: | Line 267: | ||
|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lands close to start point | * Lands close to start point. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 278: | Line 276: | ||
|description= | |description= | ||
* Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up. | * Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 288: | Line 285: | ||
* Will initiate a small bounce that can extend combos. | * Will initiate a small bounce that can extend combos. | ||
* Hits twice during the fall, but only once when he bounces up. | * Hits twice during the fall, but only once when he bounces up. | ||
}} | }} | ||
}} | }} | ||
Line 304: | Line 300: | ||
|description= | |description= | ||
* Immune to air attacks. Useful as an anti-air because you know 2H ain't doing squat. | * Immune to air attacks. Useful as an anti-air because you know 2H ain't doing squat. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 314: | Line 308: | ||
|description= | |description= | ||
* Immune to air attacks. | * Immune to air attacks. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 333: | Line 326: | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=0, 800, 250*2, 1|guard=All | ||
|startup= 13|active= |recovery= |frameAdv= -8 | |startup= 13|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* | * Teleports to the opponent's position on hit, allowing you to easily combo into your Level 1 or Level 3 Super. | ||
* Heals 400 blue health on hit. | * Heals 400 blue health on hit. | ||
}} | }} | ||
}} | }} | ||
Line 349: | Line 341: | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=262*5 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground | * Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground. | ||
A standard Kamehameha. | A standard Kamehameha. | ||
}} | }} | ||
}} | }} | ||
Line 366: | Line 356: | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=250*4 |guard=All | ||
|startup= 36|active= |recovery= |frameAdv= +40 | |startup= 36|active= |recovery= |frameAdv= +40 | ||
|description= | |description= | ||
* On block, holds the opponent in place for a ridiculous amount of time. | * On block, holds the opponent in place for a ridiculous amount of time. | ||
}} | }} | ||
}} | }} |
Revision as of 14:36, 3 December 2018
Kid Buu |
---|
Prejump: Assist Cooldown:
|
Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S
5S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
2S
2S |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.S
j.S |
---|
j.2H
j.2H |
---|
Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
---|
Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
---|
Candy Beam
Candy Beam 236S |
---|
Kamehameha
Kamehameha j.236S |
---|
Arm Ball
Arm Ball 214S |
---|
Assist
Arm Ball A1/A2 |
---|
Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
---|
Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
---|
Planet Burst
Planet Burst 214L+M or 214H+S |
---|