< DBFZ
(→Supers) |
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==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
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|startup= 6|active= |recovery= |frameAdv= -3 | |startup= 6|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 10|active= |recovery= |frameAdv= -3 | |startup= 10|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
*Important points go here | *Important points go here. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 14|active= |recovery= |frameAdv= -5 | |startup= 14|active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
* | * After a vanish, this L autocombo can be used to continue your combo similarly to Goku Black's L autocombo. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_5M-1.png |caption= | |image=DBFZ_KidBuu_5M-1.png |caption= Me stepping in to your DMs | ||
|image2=DBFZ_KidBuu_5M-2.png |caption2= Wow! Kid Buu actually using his head for once! | |image2=DBFZ_KidBuu_5M-2.png |caption2= Wow! Kid Buu actually using his head for once! | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=500, 700 |guard=All | ||
|startup= 10|active= |recovery= |frameAdv= -5 | |startup= 10|active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
* Pulls him forward about halfscreen. | * Pulls him forward about halfscreen. | ||
* | * Second hit ground bounces on airborne opponents. | ||
}} | }} | ||
}} | }} | ||
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|startup= 13|active= |recovery= |frameAdv= -3 | |startup= 13|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Fires a single Ki Blast across the screen. Pressing S again will make him throw his 2S afterwards | * Fires a single Ki Blast across the screen. Pressing S again will make him throw his 2S afterwards. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard= | |damage=400 |guard=Low | ||
|startup= 7|active= |recovery= |frameAdv= -2 | |startup= 7|active= |recovery= |frameAdv= -2 | ||
|description= | |description= | ||
* | * Doesn't directly combos into 2M. The viable combo route is 2L > 5LL > 2M or 2L > 1M. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=500 |guard= | |damage=500 |guard=Low | ||
|startup= 15|active= |recovery= |frameAdv= -10 | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * 2M and 3M have initial proration. 1M doesn't. | ||
* Each version has some tracking, but will only hit in a certain range. | * Each version has some tracking, but will only hit in a certain range. | ||
* | * 1M is the fastest one, hits from directly in front of Buu to almost half screen. | ||
* 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. | |||
* All versions pull the opponent in on block or hit. | |||
* On hit, 2M and its variations can combo into themselves up to 3 times, with each version can only be used once. | |||
** The order of moves used is 3M > 2M > 1M, trying to input a move that has already been used and Kid Buu will perform the next available one in line. | |||
* Using 2 or more stomps makes the move special-cancellable only. | |||
}} | }} | ||
}} | }} | ||
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|startup= 13|active= |recovery= |frameAdv= -15 | |startup= 13|active= |recovery= |frameAdv= -15 | ||
|description= | |description= | ||
* Very bad horizontal hitbox | * Very bad horizontal hitbox, basically have to be touching the opponent if they are grounded. | ||
* Vertical hitbox is pretty good | * Vertical hitbox is pretty good, hits above Buu rather than in front. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jumps up and throws a Ki blast in an upward arc. | |||
* At close range, will throw the Ki blast downward. | |||
* 5SS will also execute this attack. | * 5SS will also execute this attack. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard= | |damage=850 |guard=High | ||
|startup= 24|active= |recovery= |frameAdv= 0 | |startup= 24|active= |recovery= |frameAdv= 0 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard= | |damage=400 |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.M</font> ====== | ====== <font style="visibility:hidden" size="0">j.M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_jM.png |caption= | |image=DBFZ_KidBuu_jM.png |caption= Ya'll mind if I | ||
|image2=DBFZ_KidBuu_jM-2.png |caption2= | |image2=DBFZ_KidBuu_jM-2.png |caption2= SWOOSE on in? | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=500, 700 |guard=All, High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard= | |damage=850 [1000]|guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * [] is on Smash hit. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_j2H.png |caption= | |image=DBFZ_KidBuu_j2H.png |caption= Hello my baby, hello my honey | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Carries a lot of momentum. | ||
* If smash hasn't been used, by delaying the super dash, Buu can switch sides with this move. | |||
}} | }} | ||
}} | }} | ||
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|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Lands close to start point | * Lands close to start point. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up. | * Will end further horizontally from the light version. Ending combos with this move in the corner sets up an immediate high-low mix up. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= | |damage=1100, 400 |guard=All | ||
|startup= 15|active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Will initiate a small bounce that can extend combos | * Will initiate a small bounce that can extend combos. | ||
* Hits twice during the fall, but only once when he bounces up. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Immune to air attacks. Useful as an anti-air because you know 2H ain't doing squat. | * Immune to air attacks. Useful as an anti-air because you know 2H ain't doing squat. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Immune to air attacks. | * Immune to air attacks. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Candy Beam</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_ChocolateBeam.png |caption= Kid Buu players love this one... Others not so much. | |image=DBFZ_KidBuu_ChocolateBeam.png |caption= Kid Buu players love this one... Others not so much. | ||
|input=236S | |input=236S | ||
|name= | |name=Candy Beam | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=0, 800, 250*2, 1|guard=All | ||
|startup= 13|active= |recovery= |frameAdv= -8 | |startup= 13|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* | * Teleports to the opponent's position on hit, allowing you to easily combo into your Level 1 or Level 3 Super. | ||
* Heals | * Heals 400 blue health on hit. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=DBFZ_KidBuu_Kamehameha.png |caption= | ||
|input= | |input=j.236S | ||
|name= | |name=Kamehameha | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=262*5 |guard=All | ||
|startup= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground. | ||
A standard Kamehameha. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Arm Ball</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=DBFZ_KidBuu_Arm Ball.png |caption= It's like football, but with your entire arm! | ||
|input= | |input=214S | ||
|name= | |name=Arm Ball | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=250*4 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 36|active= |recovery= |frameAdv= +40 | ||
|description= | |description= | ||
* | * On block, holds the opponent in place for a ridiculous amount of time. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=200*4 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=58 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Good for pressure and lockdown | * Good for pressure and lockdown. | ||
It has a good amount of startup but if you cover the startup with your point character doing a blockstring or another assist, Kid Buu's Arm Ball assist is very good for pressure because it'll lockdown the opponent for an extended period of time. This both frees up your point character to go for high/low mixups and makes converting opening an opponent up with a mixup into a full combo easier. | It has a good amount of startup but if you cover the startup with your point character doing a blockstring or another assist, Kid Buu's Arm Ball assist is very good for pressure because it'll lockdown the opponent for an extended period of time. This both frees up your point character to go for high/low mixups and makes converting opening an opponent up with a mixup into a full combo easier. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=300, 100*17, 500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Minimum damage is 90, 30*17, 200. | |||
* Fires a volley of beams into the air that fall down after a delay. | * Fires a volley of beams into the air that fall down after a delay. | ||
* 5 beams fall in front and 5 in back. | * At close range will pull the opponent up into the air and drop them down right next to Buu. | ||
* Each of the falling beams does 500 damage. | ** 5 beams fall in front and 5 in the back, these will never hit the opponent if they were caught during the liftoff. | ||
* | ** 1 extra beam (the second to fall) tracks the opponent. | ||
* | ** Each of the falling beams does 500 damage (200 minimum). | ||
* Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | |||
* Enable double supers for a lot of characters (eg. vegito spirit excaliber). | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Buu travels | * Buu travels down to the ground before curving up, starting and ending in the air. | ||
* If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground. | * If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Planet Burst</font> ====== | ====== <font style="visibility:hidden" size="0">Planet Burst</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_PlanetBurst.png |caption= ''"Just do what I do when I have problems: | |image=DBFZ_KidBuu_PlanetBurst.png |caption= ''"Just do what I do when I have problems:"'' | ||
|image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2= | |image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2='''''"SCREAAAAAAAAAM!"''''' | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S (Air OK) | ||
|name=Planet Burst | |name=Planet Burst | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=300, 4000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= |
Revision as of 08:05, 11 January 2019
Kid Buu |
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Prejump: Assist Cooldown:
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Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Candy Beam
Candy Beam 236S |
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Kamehameha
Kamehameha j.236S |
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Arm Ball
Arm Ball 214S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S (Air OK) |
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