< DBFZ
(→Supers) |
(→Supers) |
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|description= | |description= | ||
* Pulls him forward about halfscreen. | * Pulls him forward about halfscreen. | ||
* | * Second hit ground bounces on airborne opponents. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=500 |guard= | |damage=500 |guard=Low | ||
|startup= 15|active= |recovery= |frameAdv= -10 | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * 2M and 3M have initial proration. 1M doesn't. | ||
* | * Each version has some tracking, but will only hit in a certain range. | ||
* 1M is the fastest one, hits from directly in front of Buu to almost half screen. | |||
* 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. | |||
* All versions pull the opponent in on block or hit. | |||
* On hit, 2M and its variations can combo into themselves up to 3 times, with each version can only be used once. | |||
** The order of moves used is 3M > 2M > 1M, trying to input a move that has already been used and Kid Buu will perform the next available one in line. | |||
* Using 2 or more stomps makes the move special-cancellable only. | * Using 2 or more stomps makes the move special-cancellable only. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Jumps up and throws a Ki blast in an upward arc. | |||
* At close range, will throw the Ki blast downward. | |||
* 5SS will also execute this attack. | * 5SS will also execute this attack. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=High | |damage=850 [1000]|guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * [] is on Smash hit. | ||
}} | }} | ||
}} | }} | ||
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* At close range will pull the opponent up into the air and drop them down right next to Buu. | * At close range will pull the opponent up into the air and drop them down right next to Buu. | ||
** 5 beams fall in front and 5 in the back, these will never hit the opponent if they were caught during the liftoff. | ** 5 beams fall in front and 5 in the back, these will never hit the opponent if they were caught during the liftoff. | ||
** | ** 1 extra beam (the second to fall) tracks the opponent. | ||
** Each of the falling beams does 500 damage (200 minimum). | ** Each of the falling beams does 500 damage (200 minimum). | ||
* Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | * Due to the beam lifting them up, DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Buu travels | * Buu travels down to the ground before curving up, starting and ending in the air. | ||
* If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground. | * If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground. | ||
}} | }} | ||
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|image=DBFZ_KidBuu_PlanetBurst.png |caption= ''"Just do what I do when I have problems:"'' | |image=DBFZ_KidBuu_PlanetBurst.png |caption= ''"Just do what I do when I have problems:"'' | ||
|image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2='''''"SCREAAAAAAAAAM!"''''' | |image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2='''''"SCREAAAAAAAAAM!"''''' | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S (Air OK) | ||
|name=Planet Burst | |name=Planet Burst | ||
|data= | |data= |
Revision as of 08:05, 11 January 2019
Kid Buu |
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Prejump: Assist Cooldown:
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Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Candy Beam
Candy Beam 236S |
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Kamehameha
Kamehameha j.236S |
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Arm Ball
Arm Ball 214S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S (Air OK) |
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