< DBFZ
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{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
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! Kid Buu | ! align="center" colspan="2" | Kid Buu | ||
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|| | | align="center" colspan="2" | [[File:DBFZ_Kid_Buu_Portrait.png|300x500px|center]] | ||
[[File:DBFZ_Kid_Buu_Portrait.png| | |||
|- | |- | ||
|| | | '''Play-style''' || Rushdown, Mixup | ||
|- | |||
| '''Team Role''' || Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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==Overview== | ==Overview== | ||
''"Hoooooh! Uhouhouhooooo!"'' | ''"Hoooooh! Uhouhouhooooo!"'' | ||
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | ||
In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves. | In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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* Has an anti-air throw, a rare asset in this game. | * Has an anti-air throw, a rare asset in this game. | ||
* All three of his assists are fantastic and have their own niche. | * All three of his assists are fantastic and have their own niche. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Low damage overall. He is reliant on managing resources in order to optimize damage output. That being said, his mix makes his lack of damage virtually a non-issue. | * Low damage overall. He is reliant on managing resources in order to optimize damage output. That being said, his mix makes his lack of damage virtually a non-issue. | ||
* Terrible 2H, but 2M can be a strong substitute to catch opponents landing from the air. | * Terrible 2H, but 2M can be a strong substitute to catch opponents landing from the air. | ||
* Level 3 super does not allow very good mixups off of the HKD. | * Level 3 super does not allow very good mixups off of the HKD. | ||
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|} | |} |
Revision as of 08:20, 4 April 2020
Kid Buu | |
---|---|
Play-style | Rushdown, Mixup |
Team Role | Point |
Overview
"Hoooooh! Uhouhouhooooo!"
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Candy Beam
Candy Beam 236S |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha j.236S |
Template:AttackDataHeader-DBFZ |
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Arm Ball
Arm Ball 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Arm Ball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Mystic Ball Attack Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Kamehameha Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Planet Burst
Planet Burst 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Kid Buu/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.