< DBFZ
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;Movement Options | ;Movement Options | ||
* | * Double Jump, 1 Airdash | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
<br clear=all/> | Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | ||
In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.<br clear=all/> | |||
==Normals== | ==Normals== | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=5L | |version=5L | ||
|damage= |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 6|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=5LL | |version=5LL | ||
|damage= |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
*Important points go here | *Important points go here | ||
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|header=no | |header=no | ||
|version=5LLL | |version=5LLL | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
*Important points go here | *Important points go here | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_5M.png |caption= | |image=DBFZ_KidBuu_5M-1.png |caption= | ||
|image2=DBFZ_KidBuu_5M-2.png |caption2= | |||
|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=1130 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
* | * Pulls him forward about halfscreen. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 12|active= |recovery= |frameAdv= -9 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=400 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 7|active= |recovery= |frameAdv= -2 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_2M.png |caption= | |image=DBFZ_KidBuu_2M.png |caption=U N G A | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=500 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* | * Use 1M to hit directly in front of Buu, or 3M to hit about 3/4 of the screen. | ||
* Can chain multiple versions of 2M. | |||
* Using 2 or more stomps makes the move special-cancellable only | |||
* Each version has some tracking, but will only hit in a certain range. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= 13|active= |recovery= |frameAdv= -15 | |||
|description= | |||
* Important points go here | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2S</font> ====== | |||
{{MoveData | |||
|image=DBFZ_KidBuu_2S.png |caption= | |||
|name=2S | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=700 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * 5SS will also execute this attack. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 24|active= |recovery= |frameAdv= 0 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=400 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_jM.png |caption= | |image=DBFZ_KidBuu_jM.png |caption= | ||
|image2=DBFZ_KidBuu_jM-2.png |caption2= | |||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=1060 |guard=All, H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Pulls him forward about halfscreen | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard= | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard=All | |damage=1100 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard=All | |damage=1100 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 17|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard=All | |damage=1460 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">Mystic Arm Swing</font> ====== | ====== <font style="visibility:hidden" size="0">Mystic Arm Swing</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_MysticArmSwing.png |caption= | |image=DBFZ_KidBuu_MysticArmSwing.png |caption=WHY ARE YOU RUNNING? | ||
|input=214L/M/H | |input=214L/M/H | ||
|name=Mystic Arm Swing | |name=Mystic Arm Swing | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=L | |version=L | ||
|damage= |guard= | |damage=1400 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=M | |version=M | ||
|damage= |guard= | |damage=1500 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 22|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|header=no | |header=no | ||
|version=H | |version=H | ||
|damage= |guard= | |damage=1500 |guard=Air Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">Chocolate Beam</font> ====== | ====== <font style="visibility:hidden" size="0">Chocolate Beam</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_ChocolateBeam.png |caption= | |image=DBFZ_KidBuu_ChocolateBeam.png |caption= Kid Buu players love this one... Others not so much. | ||
|input=236S | |input=236S | ||
|name=Chocolate Beam | |name=Chocolate Beam | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=1171 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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====== <font style="visibility:hidden" size="0">Arm Ball</font> ====== | ====== <font style="visibility:hidden" size="0">Arm Ball</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_Arm Ball.png |caption= | |image=DBFZ_KidBuu_Arm Ball.png |caption=You cannut escape de devul. | ||
|input=214S | |input=214S | ||
|name=Arm Ball | |name=Arm Ball | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 36|active= |recovery= |frameAdv= +40 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= |guard=All | |damage=1098 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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Placeholder | Placeholder | ||
}} | |||
}} | |||
==Assist== | |||
{{MoveData | |||
|image=DBFZ_KidBuu_ArmBall.png |caption= I will personally paypal every player with kid buu on their team $20 to not use him | |||
|input=A1/A2 | |||
|name=Arm Ball | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=620 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Good for pressure and lockdown | |||
It has a good amount of startup but if you cover the startup with your point character doing a blockstring or another assist, Kid Buu's Arm Ball assist is very good for pressure because it'll lockdown the opponent for an extended period of time. This both frees up your point character to go for high/low mixups and makes converting opening an opponent up with a mixup into a full combo easier. | |||
}} | }} | ||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Human Extinction Attack</font> ====== | |||
{{MoveData | |||
|image=DBFZ_KidBuu_HumanExtinctionAttack.png |caption= | |||
|input=236L+M or 236H+S | |||
|name=Human Extinction Attack | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=2060 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Fires a volley of beams into the air that fall down after a delay. | |||
* 5 beams fall in front and 5 in back. One extra beam (the 2nd to fall) tracks the opponent. | |||
* Each of the falling beams does 500 damage. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Pearl Flash</font> ====== | |||
{{MoveData | |||
|image=DBFZ_KidBuu_PearlFlash.png |caption= | |||
|input=j.236L+M or j.236H+S | |||
|name=Pearl Flash | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=2300 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Buu travels in a U-shaped arc, starting and ending in the air. | |||
* If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Planet Burst</font> ====== | |||
{{MoveData | |||
|image=DBFZ_KidBuu_PlanetBurst.png |caption=SPIT ON HIM! | |||
|image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2= | |||
|input=214L+M or 214H+S | |||
|name=Planet Burst | |||
|data= | |||
{{AttackData-DBFZ | |||
|damage=4300 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
}} | |||
}} | |||
---- | ---- | ||
{{CharLinks | {{CharLinks |
Revision as of 19:17, 15 February 2018
Kid Buu |
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Navigation
Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Chocolate Beam
Chocolate Beam 236S |
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Arm Ball
Arm Ball 214S |
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Kamehameha
Kamehameha j.236S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S |
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