< DBFZ
(43 intermediate revisions by 18 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
|| | || | ||
{{CharData-DBFZ|KidBuu}} | |||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | |||
;Play-style | |||
:Rushdown | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb. | ||
In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.<br clear=all/> | In ''Dragon Ball FighterZ'', Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves. | ||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
* Exceptional medium buttons that reach fullscreen. | |||
* Very good mixup game, allowing crossups in the corner, a command jump, a long blockstun special that he can move during, and the ability to do a triple overhead on a standing opponent outside of sparking. | |||
* Both level 1 supers allow teammates to get double supers off of a DHC. | |||
* The best lockdown assist in the game. | |||
* Small hitbox. | |||
| style="width: 50%;"| | |||
* Poor 2H. | |||
* Below average damage. | |||
* Level 3 super does not allow very good mixups off of the HKD. | |||
|- | |||
|} | |||
{{CharLinks-DBFZ|KidBuu}} | |||
<br clear=all/> | |||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 61: | Line 76: | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_5M-1.png |caption= | |image=DBFZ_KidBuu_5M-1.png |caption= | ||
|image2=DBFZ_KidBuu_5M-2.png |caption2= | |image2=DBFZ_KidBuu_5M-2.png |caption2= Wow! Kid Buu actually using his head for once! | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
Line 69: | Line 84: | ||
|description= | |description= | ||
* Pulls him forward about halfscreen. | * Pulls him forward about halfscreen. | ||
* Ground bounces | |||
}} | }} | ||
}} | }} | ||
Line 94: | Line 110: | ||
|startup= 13|active= |recovery= |frameAdv= -3 | |startup= 13|active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* | * Fires a single Ki Blast across the screen. Pressing S again will make him throw his 2S afterwards | ||
}} | }} | ||
}} | }} | ||
Line 113: | Line 129: | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_2M.png |caption= | |image=DBFZ_KidBuu_2M.png |caption=U N G A | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 122: | Line 138: | ||
* Use 1M to hit directly in front of Buu, or 3M to hit about 3/4 of the screen. | * Use 1M to hit directly in front of Buu, or 3M to hit about 3/4 of the screen. | ||
* Can chain multiple versions of 2M. | * Can chain multiple versions of 2M. | ||
* Using 2 or more stomps makes the move special-cancellable only | |||
* Each version has some tracking, but will only hit in a certain range. | * Each version has some tracking, but will only hit in a certain range. | ||
}} | }} | ||
Line 128: | Line 145: | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_2H.png |caption= | |image=DBFZ_KidBuu_2H.png |caption= Kid Buu at the Andrew W.K concert. | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
Line 135: | Line 152: | ||
|startup= 13|active= |recovery= |frameAdv= -15 | |startup= 13|active= |recovery= |frameAdv= -15 | ||
|description= | |description= | ||
* | * Very bad horizontal hitbox; basically have to be touching the opponent if they are grounded | ||
* Vertical hitbox is pretty good; hits above buu rather than in front | |||
}} | }} | ||
}} | }} | ||
Line 149: | Line 167: | ||
|description= | |description= | ||
* 5SS will also execute this attack. | * 5SS will also execute this attack. | ||
* At close range, will track the opponent | |||
}} | }} | ||
}} | }} | ||
Line 236: | Line 255: | ||
====== <font style="visibility:hidden" size="0">Mystic Ball Attack</font> ====== | ====== <font style="visibility:hidden" size="0">Mystic Ball Attack</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_MysticBallAttack.png |caption= | |image=DBFZ_KidBuu_MysticBallAttack.png |caption= Original move, do not steal. | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
|name=Mystic Ball Attack | |name=Mystic Ball Attack | ||
Line 245: | Line 264: | ||
|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Lands close to start point | ||
}} | }} | ||
Line 256: | Line 274: | ||
|startup= 17|active= |recovery= |frameAdv= | |startup= 17|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Will end further horizontally from the light version | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 266: | Line 283: | ||
|startup= 15|active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Will initiate a small bounce that can extend combos | ||
}} | }} | ||
}} | }} | ||
Line 274: | Line 290: | ||
====== <font style="visibility:hidden" size="0">Mystic Arm Swing</font> ====== | ====== <font style="visibility:hidden" size="0">Mystic Arm Swing</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_MysticArmSwing.png |caption= | |image=DBFZ_KidBuu_MysticArmSwing.png |caption= "YOU THOUGHT PICCOLO WAS THE ONLY STRETCHY SLAM MASTER??? FOOL" | ||
|input=214L/M/H | |input=214L/M/H | ||
|name=Mystic Arm Swing | |name=Mystic Arm Swing | ||
Line 283: | Line 299: | ||
|startup= 15|active= |recovery= |frameAdv= | |startup= 15|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Anti-air | ||
}} | }} | ||
Line 296: | Line 311: | ||
* Important points go here | * Important points go here | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 304: | Line 318: | ||
|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Ground bounces to combo off of | ||
}} | }} | ||
}} | }} | ||
Line 312: | Line 325: | ||
====== <font style="visibility:hidden" size="0">Chocolate Beam</font> ====== | ====== <font style="visibility:hidden" size="0">Chocolate Beam</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_ChocolateBeam.png |caption= | |image=DBFZ_KidBuu_ChocolateBeam.png |caption= Kid Buu players love this one... Others not so much. | ||
|input=236S | |input=236S | ||
|name=Chocolate Beam | |name=Chocolate Beam | ||
Line 320: | Line 333: | ||
|startup= 13|active= |recovery= |frameAdv= -8 | |startup= 13|active= |recovery= |frameAdv= -8 | ||
|description= | |description= | ||
* | * Allows you to easily combo into your Level 1 or Level 3 Super if it hits | ||
* Heals for blue health | |||
}} | }} | ||
Line 329: | Line 341: | ||
====== <font style="visibility:hidden" size="0">Arm Ball</font> ====== | ====== <font style="visibility:hidden" size="0">Arm Ball</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_Arm Ball.png |caption= | |image=DBFZ_KidBuu_Arm Ball.png |caption= It's like football, but with your entire arm! | ||
|input=214S | |input=214S | ||
|name=Arm Ball | |name=Arm Ball | ||
Line 354: | Line 366: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Using a Tiger Knee motion (2369) will allow you to use this move while close to the ground | ||
A standard Kamehameha. | |||
}} | }} | ||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_ArmBall.png |caption= | |image=DBFZ_KidBuu_ArmBall.png |caption= I will personally paypal every player with kid buu on their team $20 to not use him | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Arm Ball | |name=Arm Ball | ||
Line 380: | Line 393: | ||
====== <font style="visibility:hidden" size="0">Human Extinction Attack</font> ====== | ====== <font style="visibility:hidden" size="0">Human Extinction Attack</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_HumanExtinctionAttack.png |caption= | |image=DBFZ_KidBuu_HumanExtinctionAttack.png |caption= "IM NOT SUPER BUU BUT SCREW IT I'LL DO IT ANYWAYS" | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Human Extinction Attack | |name=Human Extinction Attack | ||
Line 391: | Line 404: | ||
* 5 beams fall in front and 5 in back. One extra beam (the 2nd to fall) tracks the opponent. | * 5 beams fall in front and 5 in back. One extra beam (the 2nd to fall) tracks the opponent. | ||
* Each of the falling beams does 500 damage. | * Each of the falling beams does 500 damage. | ||
* The initial upward beam will lift the opponent up,so DHC-ing into a horizontal attack (e.g Hit's lvl 1 super) is not a good idea, it might be useful to DHC into a diagonal attack (e.g SS goku kamehameha, SSGSS Vegeta Galick Gun). | |||
*Can be used to double super(eg. vegito spirit excaliber) | |||
}} | }} | ||
}} | }} | ||
Line 396: | Line 411: | ||
====== <font style="visibility:hidden" size="0">Pearl Flash</font> ====== | ====== <font style="visibility:hidden" size="0">Pearl Flash</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_PearlFlash.png |caption= | |image=DBFZ_KidBuu_PearlFlash.png |caption= Nyoooooooooom | ||
|input=j.236L+M or j.236H+S | |input=j.236L+M or j.236H+S | ||
|name=Pearl Flash | |name=Pearl Flash | ||
Line 411: | Line 426: | ||
====== <font style="visibility:hidden" size="0">Planet Burst</font> ====== | ====== <font style="visibility:hidden" size="0">Planet Burst</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_KidBuu_PlanetBurst.png |caption= | |image=DBFZ_KidBuu_PlanetBurst.png |caption= ''"Just do what I do when I have problems: '''SCREAAAAAAAAAM!'''"'' | ||
|image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2= | |image2=DBFZ_KidBuu_PlanetBurst-2.png |caption2= | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
Line 420: | Line 435: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Freezes sparking recovery, good burst damage | ||
}} | }} | ||
}} | }} | ||
---- | ---- | ||
{{CharLinks | {{CharLinks-DBFZ|KidBuu}} | ||
| | |||
}} | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | |||
[[Category: Kid Buu]] |
Revision as of 07:07, 12 August 2018
Kid Buu |
---|
Prejump: Assist Cooldown:
|
Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S
5S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
2S
2S |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.S
j.S |
---|
j.2H
j.2H |
---|
Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
---|
Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
---|
Chocolate Beam
Chocolate Beam 236S |
---|
Arm Ball
Arm Ball 214S |
---|
Kamehameha
Kamehameha j.236S |
---|
Assist
Arm Ball A1/A2 |
---|
Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
---|
Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
---|
Planet Burst
Planet Burst 214L+M or 214H+S |
---|