< DBFZ
(→5M) |
(→2M) |
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* 2M and 3M have initial proration. 1M doesn't. | * 2M and 3M have initial proration. 1M doesn't. | ||
* Each version has some tracking, but will only hit in a certain range. | * Each version has some tracking, but will only hit in a certain range. | ||
* 1M is the fastest one, hits directly in front of Buu. | * 1M is the fastest one, hits from directly in front of Buu to almost half screen. | ||
* 2M, 3M have relatively the same speed, 2M tracks from Buu to half screen while 3M tracks from half screen to about 3/4 of the screen. | * 2M, 3M have relatively the same speed, 2M tracks from Buu to just over half screen while 3M tracks from half screen to about 3/4 of the screen. | ||
* All versions pull the opponent in on block or hit. | * All versions pull the opponent in on block or hit. | ||
* On hit, 2M and its variations can combo into themselves up to 3 times | * On hit, 2M and its variations can combo into themselves up to 3 times, with each version can only be used once. | ||
** The order of moves used is 3M > 2M > 1M, trying to input a move that has already been used and Kid Buu will perform the next available one in line. | |||
** | |||
* Using 2 or more stomps makes the move special-cancellable only. | * Using 2 or more stomps makes the move special-cancellable only. | ||
}} | }} |
Revision as of 15:03, 11 December 2018
Kid Buu |
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Prejump: Assist Cooldown:
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Overview
Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Mystic Ball Attack
Mystic Ball Attack 236L/M/H (Air OK) |
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Mystic Arm Swing
Mystic Arm Swing 214L/M/H |
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Candy Beam
Candy Beam 236S |
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Kamehameha
Kamehameha j.236S |
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Arm Ball
Arm Ball 214S |
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Assist
Arm Ball A1/A2 |
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Supers
Human Extinction Attack
Human Extinction Attack 236L+M or 236H+S |
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Pearl Flash
Pearl Flash j.236L+M or j.236H+S |
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Planet Burst
Planet Burst 214L+M or 214H+S |
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