Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form represents Buu not necessarily at his strongest, but at his most dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.
In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful special moves.
Kid BuuKid Buu is a terror that ultimately gets opponents to crack with his peculiar moves and relentless pressure.
Pros
Cons
Small body makes him difficult to hit compared to other more normal-sized characters.
Amazing neutral control because of his medium normals that cover fullscreen, as well as having a standard beam that can be Tiger Knee'd.
Mystic Ball is a good mix-up tool and also a combo extender.
Probably the best and most infallible mix-up game; command jump in 2S that enables him to airdash after (and subsequently press buttons), Arm Ball possesses the highest blockstun in the game while also allowing Kid Buu to move during it, and due to the nature of his normals, Kid Buu has the ability to do multiple overhead normals on a standing opponent outside of sparking.
Has an anti-air throw in Mystic Arm Swing that replaces 2H's use as anti-air option.
Assist A has the highest blockstun in the game for a regular assist, unlocking the potential for the best mix-ups solely based on how much oki time the assist gives.
Low damage overall. He is reliant on spending resources to extend damage output. That being said, Kid Buu's mix-up game makes his lack of damage pretty negligible in the end.
The aforementioned 2H has a pathetic horizontal hitbox, almost zero point in using the move over Mystic Arm Swing.
Ironically, Planet Burst does not have very good Okizeme off the Hard Knockdown.
This is Kid Buu's primary anti-reflect blockstring tool. It pulls him forward far enough to completely negate the effects of reflect, and it is also one of his most damaging combo starters.
It has a good amount of startup but if you cover the startup with your point character doing a blockstring or another assist, Kid Buu's Arm Ball assist is very good for pressure because it'll lockdown the opponent for an extended period of time. This both frees up your point character to go for high/low mixups and makes converting opening an opponent up with a mixup into a full combo easier.
Buu travels down to the ground before curving up, starting and ending in the air.
If the opponent is hit in the first part of the arc, the hitstun is increased. Additionally, if the opponent is hit in midair, Buu will carry them to the ground.
Planet Burst
Planet Burst 214L+M or 214H+S (Air OK)
"AAAAAAAAAAAAAAAAAAA"
One Bubble Gum flavored Spirit bomb, just for you!
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