DBFZ/Kid Buu/Frame Data: Difference between revisions

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{{#lsth:DBFZ/Kid Buu/Data|Nav}}
{{NavTabs|game=DBFZ|chara=Kid Buu|discord=https://discord.gg/kKfQV65|active=frame_data}}
 
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<div style="float:left; margin-right:25px;">
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==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/Kid Buu/Data|SystemData}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
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{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L}}
{{#lsth:DBFZ/Kid Buu/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL|subtitle=}}
{{AttackVersion|name=5LL}}
{{#lsth:DBFZ/Kid Buu/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL}}
{{#lsth:DBFZ/Kid Buu/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L}}
{{#lsth:DBFZ/Kid Buu/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=5M |subtitle=}}
{{AttackVersion|name=5M }}
{{#lsth:DBFZ/Kid Buu/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name= 2M|subtitle=}}
{{AttackVersion|name= 2M}}
{{#lsth:DBFZ/Kid Buu/Data| 2M Full}}
{{#lst:{{BASEPAGENAME}}/Data| 2M Full}}
|-
|-
{{AttackVersion|name=6M|subtitle=}}
{{AttackVersion|name=6M}}
{{#lsth:DBFZ/Kid Buu/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=5H|subtitle=}}
{{AttackVersion|name=5H}}
{{#lsth:DBFZ/Kid Buu/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H}}
{{#lsth:DBFZ/Kid Buu/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=5S}}
{{#lsth:DBFZ/Kid Buu/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
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{{AttackVersion|name=2S|subtitle=}}
{{AttackVersion|name=2S}}
{{#lsth:DBFZ/Kid Buu/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L}}
{{#lsth:DBFZ/Kid Buu/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
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|-
{{AttackVersion|name=j.M|subtitle=}}
{{AttackVersion|name=j.M}}
{{#lsth:DBFZ/Kid Buu/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
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|-
{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H}}
{{#lsth:DBFZ/Kid Buu/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
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|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H}}
{{#lsth:DBFZ/Kid Buu/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
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|-
{{AttackVersion|name=j.S|subtitle=}}
{{AttackVersion|name=j.S}}
{{#lsth:DBFZ/Kid Buu/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|}
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! colspan=16 style="background: white;"|Mystic Ball Attack
! colspan=16 style="background: white;"|Mystic Ball Attack
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|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L}}
{{#lsth:DBFZ/Kid Buu/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M|subtitle=}}
{{AttackVersion|name=236M}}
{{#lsth:DBFZ/Kid Buu/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H}}
{{#lsth:DBFZ/Kid Buu/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L|subtitle=}}
{{AttackVersion|name=j.236L}}
{{#lsth:DBFZ/Kid Buu/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M|subtitle=}}
{{AttackVersion|name=j.236M}}
{{#lsth:DBFZ/Kid Buu/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H|subtitle=}}
{{AttackVersion|name=j.236H}}
{{#lsth:DBFZ/Kid Buu/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
! colspan=16 style="background: white;"|Mystic Arm Swing
! colspan=16 style="background: white;"|Mystic Arm Swing
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L}}
{{#lsth:DBFZ/Kid Buu/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
{{AttackVersion|name=214M}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=214M|subtitle=}}
{{AttackVersion|name=214H}}
{{#lsth:DBFZ/Kid Buu/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
! colspan=16 style="background: white;"|Candy Beam
|-
|-
{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=236S}}
{{#lsth:DBFZ/Kid Buu/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
! colspan=16 style="background: white;"|Chocolate Beam
! colspan=16 style="background: white;"|Kamehameha
|-
|-
{{AttackVersion|name=236S|subtitle=}}
{{AttackVersion|name=j.236S}}
{{#lsth:DBFZ/Kid Buu/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Full}}
! colspan=16 style="background: white;"|Arm Ball
! colspan=16 style="background: white;"|Arm Ball
|-
|-
{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S}}
{{#lsth:DBFZ/Kid Buu/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
! colspan=16 style="background: white;"|Kamehameha
|-
{{AttackVersion|name=j.236S|subtitle=}}
{{#lsth:DBFZ/Kid Buu/Data|j.236S Full}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
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! colspan=16 style="background: white;"|Arm Ball
{{AttackVersion|name=Assist A|subtitle=Arm Ball}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{#lsth:DBFZ/Kid Buu/Data|A1/A2 Full}}
|}
|}


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|-
|-
{{AttackVersion|name=236LM|subtitle=or 236HS}}
{{AttackVersion|name=236LM|subtitle=or 236HS}}
{{#lsth:DBFZ/Kid Buu/Data|236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
|-
|-
! colspan=16 style="background: white;"| Pearl Flash
! colspan=16 style="background: white;"| Pearl Flash
|-
|-
{{AttackVersion|name=j.236LM|subtitle=or j.236HS}}
{{AttackVersion|name=j.236LM|subtitle=or j.236HS}}
{{#lsth:DBFZ/Kid Buu/Data|j.236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236HS Full}}
|-
|-
! colspan=16 style="background: white;"| Planet Burst
! colspan=16 style="background: white;"| Planet Burst
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lsth:DBFZ/Kid Buu/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|-
|-
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{AttackVersion|name=j.214LM|subtitle=or j.214HS}}
{{#lsth:DBFZ/Kid Buu/Data|j.214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214HS Full}}
|}
|}


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==Navigation==
==Navigation==
{{#lsth:DBFZ/Kid Buu/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Kid Buu/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Kid Buu]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
2H
5S
2S
j.L
j.M
j.H
j.2H
j.S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Mystic Ball Attack
236L
236M
236H
j.236L
j.236M
j.236H Mystic Arm Swing
214L
214M
214H Candy Beam
236S Kamehameha
j.236S Arm Ball
214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Arm Ball
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Human Extinction Attack
236LM
or 236HS
Pearl Flash
j.236LM
or j.236HS
Planet Burst
214LM
or 214HS
j.214LM
or j.214HS

Sources

https://twitter.com/GFAnBi/status/957951007400644608

Navigation

To edit frame data, edit values in DBFZ/Kid Buu/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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