< DBFZ
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Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth and is considered the series' strongest full-blooded human fighter. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in | Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth and is considered the series' strongest full-blooded human fighter. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in Satan City. | ||
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Revision as of 01:12, 28 May 2020
Krillin | |
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Play-style | Mix-up, Toolbox |
Team Role | Point, Middle |
Overview
"I may not look like it, but I've seen a lot, so you'd better not underestimate me." | |
Lore: | Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth and is considered the series' strongest full-blooded human fighter. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in Satan City. |
Playstyle
Krillin Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Pros
Cons
- Strong corner Okizeme with Stone Throw mix-ups that are now immune to superdash.
- Versatile projectiles with controllable ki blasts and chargeable Kamehameha.
- Can be annoying to deal with due to his infinite Senzu Beans, allowing him to constantly heal his teammates' blue life or even his own.
- Multiple tools to reset pressure with tools like Stone Throw, Afterimage feints, and 2S.
- Solar Flare is immune to any reflect pushback. Pairing this with an assist, Solar Flare enables Krillin to resume pressure regardless of almost any wakeup option the opponent decides to do, especially since it can hit meaty.
- Great battery character.
- Now has a beam assist, and even Assist A was buffed to be more useful.
- Extremely strong during clashes, specifically with 6M.
- Has some of the best normals in terms of frame data, the shining example being his 5M which is the fastest for a medium.
- Destructo Disc can be extended up to 5 times.
- Below Average Damage.
- Poor range, has a few long reaching normals but most are stubby, particularly his air normals.
- Anti-Airs can be somewhat awkward due to unorthodox hitboxes.
- Needs assist for his best mixups.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Afterimage
Afterimage 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Senzu Bean
Senzu Bean 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Flare
Solar Flare 214S |
Template:AttackDataHeader-DBFZ |
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Stone Throw
Stone Throw 22L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Senzu Bean Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Kamehameha Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Solar Flare Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Destructo-Disc
Destructo-Disc 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Scattering Energy Wave
Scattering Energy Wave 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Krillin/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.