DBFZ/Krillin: Difference between revisions

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==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
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  |startup=6 |active=3 |recovery= |frameAdv=
  |startup=6 |active=3 |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup=9 |active=5 |recovery= |frameAdv=
  |startup=9 |active=5 |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here.
 
Moves him forward a decent amount, good for pressure
Moves him forward a decent amount, good for pressure
  }}
  }}
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  |startup=11 |active=4 |recovery= |frameAdv=
  |startup=11 |active=4 |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
* Important points go here.
  }}
  }}
}}
}}
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  |startup=8 |active=6 |recovery= |frameAdv=
  |startup=8 |active=6 |recovery= |frameAdv=
  |description=
  |description=
*One of the better-reaching standing mediums in the game with a lot of forward momentum.
* One of the better-reaching standing mediums in the game with a lot of forward momentum.
*The fastest startup for a 5M in the game.
* The fastest startup for a 5M in the game.
  }}
  }}
}}
}}
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  |startup=13 |active=3 |recovery= |frameAdv=
  |startup=13 |active=3 |recovery= |frameAdv=
  |description=
  |description=
*Similar to his 5M, it has one of the better-reaching standing Heavies in the game with a lot of forward momentum.
* Similar to his 5M, it has one of the better-reaching standing Heavies in the game with a lot of forward momentum.
*Tied with a few other characters for the fastest startup for a 5H in the game.
* Tied with a few other characters for the fastest startup for a 5H in the game.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=500x2 |guard=All
  |damage=500*2 |guard=All
  |startup=14 |active=0 |recovery= |frameAdv=
  |startup=14 |active=0 |recovery= |frameAdv=
  |description=
  |description=
* Krillin fires two projectiles simultaneously, the first prorating the second's damage to 400
* Krillin fires two projectiles simultaneously, the first prorating the second's damage to 400.
* Pressing S again while the projectiles are active causes them to angle upwards, coming back down to hit the ground after 60~ frames
* Pressing S again while the projectiles are active causes them to angle upwards, coming back down to hit the ground after 60~ frames.
* Press 4S to redirect only one of the blasts
* Press 4S to redirect only one of the blasts.
* The properties of the ki blasts differ when their angle is changed:
* The properties of the Ki blasts differ when their angle is changed:
* A linear hit will keep the opponent standing
** A linear hit will keep the opponent standing.
* Crashing down on the opponent, they are propped up in the air, but stun duration is still the same as a direct hit
** Falling Ki blasts will pop opponent up in the air, but hitstun is still the same as a direct hit.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=400 |guard=L
  |damage=400 |guard=Low
  |startup=7 |active=3 |recovery= |frameAdv=
  |startup=7 |active=3 |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=L
  |damage=700 |guard=Low
  |startup=10 |active=5 |recovery= |frameAdv=
  |startup=10 |active=5 |recovery= |frameAdv=
  |description=
  |description=
* Krillin's main low normal
* Krillin's main low normal.
 
Sliding low, much less range than 5M.
Sliding low, much less range than 5M
  }}
  }}
}}
}}
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  |startup=13 |active=3 |recovery= |frameAdv=
  |startup=13 |active=3 |recovery= |frameAdv=
  |description=
  |description=
* Invul vs air attacks
* Universal anti-air.
 
Standard AA option with Krillin. Has short range so you need to let the opponent get deep into the move before throwing it out. Low recovery making it hard to whiff punish.
Standard AA option with Krillin. Has short range so you need to let the opponent get deep into the move before throwing it out. Low recovery making it hard to whiff punish.
  }}
  }}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=High
  |startup=24 |active=6 |recovery= |frameAdv=
  |startup=24 |active=6 |recovery= |frameAdv=
  |description=
  |description=
* Universal overhead
* Universal overhead.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=400 |guard=H
  |damage=400 |guard=High
  |startup=6 |active=3 |recovery= |frameAdv=
  |startup=6 |active=3 |recovery= |frameAdv=
  |description=
  |description=
* Has short range
* Has short range.
Mostly used during an aerial blockstring.
Mostly used during an aerial blockstring.
  }}
  }}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=500, 500 |guard=H
  |damage=500*2 |guard=High
  |startup=9 |active=3(6)3 |recovery= |frameAdv=
  |startup=9 |active=3(6)3 |recovery= |frameAdv=
  |description=
  |description=
* Good air to air normal
* Good air to air normal.
Hits twice, but getting both hits to connect in combos can be finnicky depending on the juggle height
Hits twice, but getting both hits to connect in combos can be finnicky depending on the juggle height.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=High
  |startup=13 |active=6 |recovery= |frameAdv=
  |startup=13 |active=6 |recovery= |frameAdv=
  |description=
  |description=
* Sends the opponent downwards
* Sends the opponent downwards.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=500x2 |guard=All
  |damage=500*2 |guard=All
  |startup=14 |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
* Pressing S again after the ki blasts have been fired will make the ki blasts curve downward towards the ground
* Pressing S again after the Ki blasts have been fired will make the Ki blasts curve downward towards the ground.
* Press 8S to redirect the ki blasts up
* Press 8S to redirect the Ki blasts up.
 
Placeholder
  }}
  }}
}}
}}
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  |startup=13 |active=6 |recovery= |frameAdv=
  |startup=13 |active=6 |recovery= |frameAdv=
  |description=
  |description=
* Sends the opponent upwards
* Sends the opponent upwards.
  }}
  }}
}}
}}

Revision as of 09:08, 30 November 2018

Krillin
DBFZ Krillin Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Misdirection, Pressure

Overview

Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.

In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong corner oki with rock mixups
  • Versatile projectiles with ki blasts and chargeable kamehameha
  • Using senzu assist can potentially heal a large amount of blue life
  • Multiple tools to reset pressure, e.g. EX rock, feints, 2S
  • Fast, with a good command over neutral when backed with assist
  • Great battery character
  • Has a hot wife
  • Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
  • Can get steamrolled easily
  • AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
  • Needs assist for his best mixups

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Krillin 5L.png
DBFZ Krillin 5LL.png
DBFZ Krillin 5LLL.png
400 All - 6 3 - - 700 All - 9 5 - - 1000 All - 11 4 - -
5M
5M
DBFZ Krillin 5M.png
700 All - 8 6 - -
5H
5H
DBFZ Krillin 5H.png
850 All - 13 3 - -
5S
5S
DBFZ Krillin 5S.png
The Last Kibender
500*2 All - 14 0 - -
2L
2L
DBFZ Krillin 2L.png
400 Low - 7 3 - -
2M
2M
DBFZ Krillin 2M.png
700 Low - 10 5 - -
2H
2H
DBFZ Krillin 2H.png
A 5'11 Anti-Air
850 All - 13 3 - -
2S
2S
DBFZ Krillin 2S.png
"18 taught me this one."
600 All - 17 5 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ Krillin jL.png
400 High - 6 3 - -
j.M
j.M
DBFZ Krillin jM.png
500*2 High - 9 3(6)3 - -
j.H
j.H
DBFZ Krillin jH.png
YA LIKE THAT?
850 High - 13 6 - -
j.S
j.S
DBFZ Krillin jS.png
500*2 All - 14 - -
j.2H
j.2H
DBFZ Krillin j2H.png
850 All - 13 6 - -
j.2S
j.2S
DBFZ Krillin j2S.png
The Marron Maker
300, 850 All - 15 - -

Specials

Afterimage
Afterimage
236L/M/H (Air OK) Zanzoken
1000 H - 30 4 - - 1000 H - 32 4 - - 1100 H - 32 4 - - 1000 H - 23 4 - - 1000 H - 27 4 - - 1100 H - 21 4 - -
Senzu Bean
Senzu Bean
214L/M/H
DBFZ Krillin SenzuBean.png
'"SENZU BEAN!" "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
100 All - 23[21] - - 100 All - 23[21] - - 100 All - 12[8] - -
Kamehameha
Kamehameha
236S (Chargeable) (Air OK)
DBFZ Krillin Kamehameha.png
Jump while charging a shot via run-and-gun....sounds like one of another of Mayumi Tanaka's roles...
1050 (5 hits) All - 18[47] 25 - -
Solar Flare
Solar Flare
214S
DBFZ Krillin SolarFlare.png
"SO-FLAH!!!"
0 All - 11 5 25 - -

Assist

Senzu Bean
A1/A2
DBFZ Krillin AssistSenzuBean.png
"What, do you think I'm just giving these away? Cause I'm not."
100 All - 21 - -

Supers

Destructo-Disc
Destructo-Disc
236L+M or 236H+S
DBFZ Krillin DestructoDisc.png
"I'm not dying today!"
DBFZ Krillin DestructoDisc-2.png
"Barrage!"
2000 All - 9+5 - - 1000*1~4 All - - -
Scattering Energy Wave
Scattering Energy Wave
214L+M or 214H+S
DBFZ Krillin ScatteringEnergyWave.png
"That's it! I can't take it anymore! I can only be pushed so far!"
DBFZ Krillin ScatteringEnergyWave-2.png
"KRILLIN LIMIT BREAK!"
4050[3000] All - 9+3 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ