DBFZ/Krillin: Difference between revisions

From Dustloop Wiki
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage=1000 |guard=H
  |damage=1000 |guard=High
  |startup=30 |active=4 |recovery= |frameAdv=
  |startup=30 |active=4 |recovery= |frameAdv=
  |description=
  |description=
* Hold the button to make the Krillin that jumps forward into an afterimage instead
* Hold the button to make the Krillin that jumps forward into an afterimage instead.
 
Doesn't go far but has quick startup. Air version is ideal for ending corner air combos as it causes sliding KD and sends him toward the ground, giving him plenty of time to set up oki. Just keep in mind that in combos with too much hitstun scaling, 236L may allow the opponent to tech before they hit the ground. j.H should be used as the ender for these combos.
Doesn't go far but has quick startup. Air version is ideal for ending corner air combos as it causes sliding KD and sends him toward the ground, giving him plenty of time to set up oki. Just keep in mind that in combos with too much hitstun scaling, 236L may allow the opponent to tech before they hit the ground. j.H should be used as the ender for these combos.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=M
  |version=M
  |damage=1000 |guard=H
  |damage=1000 |guard=High
  |startup=32 |active=4 |recovery= |frameAdv=
  |startup=32 |active=4 |recovery= |frameAdv=
  |description=
  |description=
* Hold the button to make the Krillin that jumps forward into an afterimage instead
* Hold the button to make the Krillin that jumps forward into an afterimage instead.
 
The M version goes further and is more suited for neutral than pressure. Used from up close this move will likely whiff over your opponent's head.
The M version goes further and is more suited for neutral than pressure. Used from up close this move will likely whiff over your opponent's head.
  }}
  }}
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  |header=no
  |header=no
  |version=H
  |version=H
  |damage=1100 |guard=H
  |damage=1100 |guard=High
  |startup=32 |active=4 |recovery= |frameAdv=
  |startup=32 |active=4 |recovery= |frameAdv=
  |description=
  |description=
* Feinting the ground version makes krillin run in below the afterimage
* Feinting the ground version makes krillin run in below the afterimage.
* Feinting the air version makes krillin fall to the ground
* Feinting the air version makes krillin fall to the ground.
A tricky tool, but the ground feint is risky since it moves you close. The air version is very fast and done immediately from a jump attacks very low to the ground.
A tricky tool, but the ground feint is risky since it moves you close. The air version is very fast and done immediately from a jump attacks very low to the ground.
  }}
  }}
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  |header=no
  |header=no
  |version=Air L
  |version=Air L
  |damage=1000 |guard=H
  |damage=1000 |guard=High
  |startup=23 |active=4 |recovery= |frameAdv=
  |startup=23 |active=4 |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air M
  |version=Air M
  |damage=1000 |guard=H
  |damage=1000 |guard=High
  |startup=27 |active=4 |recovery= |frameAdv=
  |startup=27 |active=4 |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air H
  |version=Air H
  |damage=1100 |guard=H
  |damage=1100 |guard=High
  |startup=21 |active=4 |recovery= |frameAdv=
  |startup=21 |active=4 |recovery= |frameAdv=
  |description=
  |description=
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* [] is air version.
* [] is air version.
* Krillin auto jumps if used on the ground.
* Krillin auto jumps if used on the ground.
* Throws a rock almost half screen
* Throws a rock almost half screen.
* If assist 1 has blue health, turns around and throws them a bean.
* If assist 1 has blue health, turns around and throws them a bean.
  }}
  }}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=1050 (5 hits) |guard=All
  |damage=262*5 |guard=All
  |startup=18[47] |active=25 |recovery= |frameAdv=
  |startup=18[47] |active=25 |recovery= |frameAdv=
  |description=
  |description=
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  |startup=11 |active=5 |recovery=25 |frameAdv=
  |startup=11 |active=5 |recovery=25 |frameAdv=
  |description=
  |description=
* Has a large hitbox both vertically and horizontally, and long hitstun
* Has a large hitbox both vertically and horizontally, and long hitstun.
* As of version 1.11, it now has anti-air properties
* Has anti-air properties.
Safe on block and can be plus on air block. Good move to frame trap with at the end of a string, ideally with an assist behind it to continue pressure on block and pick up a combo on hit. Gives a lot of ki on hit
Safe on block and can be plus on air block. Good move to frame trap with at the end of a string, ideally with an assist behind it to continue pressure on block and pick up a combo on hit. Gives a lot of Ki on hit.
  }}
  }}
}}
}}

Revision as of 09:09, 30 November 2018

Krillin
DBFZ Krillin Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Misdirection, Pressure

Overview

Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.

In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong corner oki with rock mixups
  • Versatile projectiles with ki blasts and chargeable kamehameha
  • Using senzu assist can potentially heal a large amount of blue life
  • Multiple tools to reset pressure, e.g. EX rock, feints, 2S
  • Fast, with a good command over neutral when backed with assist
  • Great battery character
  • Has a hot wife
  • Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
  • Can get steamrolled easily
  • AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
  • Needs assist for his best mixups

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Krillin 5L.png
DBFZ Krillin 5LL.png
DBFZ Krillin 5LLL.png
400 All - 6 3 - - 700 All - 9 5 - - 1000 All - 11 4 - -
5M
5M
DBFZ Krillin 5M.png
700 All - 8 6 - -
5H
5H
DBFZ Krillin 5H.png
850 All - 13 3 - -
5S
5S
DBFZ Krillin 5S.png
The Last Kibender
500*2 All - 14 0 - -
2L
2L
DBFZ Krillin 2L.png
400 Low - 7 3 - -
2M
2M
DBFZ Krillin 2M.png
700 Low - 10 5 - -
2H
2H
DBFZ Krillin 2H.png
A 5'11 Anti-Air
850 All - 13 3 - -
2S
2S
DBFZ Krillin 2S.png
"18 taught me this one."
600 All - 17 5 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ Krillin jL.png
400 High - 6 3 - -
j.M
j.M
DBFZ Krillin jM.png
500*2 High - 9 3(6)3 - -
j.H
j.H
DBFZ Krillin jH.png
YA LIKE THAT?
850 High - 13 6 - -
j.S
j.S
DBFZ Krillin jS.png
500*2 All - 14 - -
j.2H
j.2H
DBFZ Krillin j2H.png
850 All - 13 6 - -
j.2S
j.2S
DBFZ Krillin j2S.png
The Marron Maker
300, 850 All - 15 - -

Specials

Afterimage
Afterimage
236L/M/H (Air OK) Zanzoken
1000 High - 30 4 - - 1000 High - 32 4 - - 1100 High - 32 4 - - 1000 High - 23 4 - - 1000 High - 27 4 - - 1100 High - 21 4 - -
Senzu Bean
Senzu Bean
214L/M/H
DBFZ Krillin SenzuBean.png
'"SENZU BEAN!" "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
100 All - 23[21] - - 100 All - 23[21] - - 100 All - 12[8] - -
Kamehameha
Kamehameha
236S (Chargeable) (Air OK)
DBFZ Krillin Kamehameha.png
Jump while charging a shot via run-and-gun....sounds like one of another of Mayumi Tanaka's roles...
262*5 All - 18[47] 25 - -
Solar Flare
Solar Flare
214S
DBFZ Krillin SolarFlare.png
"SO-FLAH!!!"
0 All - 11 5 25 - -

Assist

Senzu Bean
A1/A2
DBFZ Krillin AssistSenzuBean.png
"What, do you think I'm just giving these away? Cause I'm not."
100 All - 21 - -

Supers

Destructo-Disc
Destructo-Disc
236L+M or 236H+S
DBFZ Krillin DestructoDisc.png
"I'm not dying today!"
DBFZ Krillin DestructoDisc-2.png
"Barrage!"
2000 All - 9+5 - - 1000*1~4 All - - -
Scattering Energy Wave
Scattering Energy Wave
214L+M or 214H+S
DBFZ Krillin ScatteringEnergyWave.png
"That's it! I can't take it anymore! I can only be pushed so far!"
DBFZ Krillin ScatteringEnergyWave-2.png
"KRILLIN LIMIT BREAK!"
4050[3000] All - 9+3 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ