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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=High | |damage=850 [1000]|guard=High | ||
|startup=13 |active=6 |recovery= |frameAdv= | |startup=13 |active=6 |recovery= |frameAdv= | ||
|description= | |description= | ||
* [] is on Smash hit. | |||
* Sends the opponent downwards. | * Sends the opponent downwards. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Senzu Bean</font> ====== | ====== <font style="visibility:hidden" size="0">Senzu Bean</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Krillin_SenzuBean.png |caption='''"SENZU BEAN!"'' | |image=DBFZ_Krillin_SenzuBean.png |caption='''''"SENZU BEAN!"''''' | ||
|image2=DBFZ_Krillin_SenzuBean-2.png |caption2= "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!" | |image2=DBFZ_Krillin_SenzuBean-2.png |caption2= "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!" | ||
|input=214L/M/H | |input=214L/M/H (Air OK) | ||
|name=Senzu Bean | |name=Senzu Bean | ||
|data= | |data= | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=250*5 |guard=All | ||
|startup=18[47] |active=25 |recovery= |frameAdv= | |startup=18[47] |active=25 |recovery= |frameAdv= | ||
|description= | |description= | ||
* [] | * [] is holding down S. | ||
* Wall bounces | * Wall bounces. | ||
* Holding the button will allow Krillin to jump around while charging. Can't superjump nor airdash. | * Holding the button will allow Krillin to jump around while charging. Can't superjump nor airdash. | ||
* Can only charge for a limited amount of time if he stays on the ground. | * Can only charge for a limited amount of time if he stays on the ground. | ||
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* If the point character has blue health, input 4A1/A2 to throw a Senzu Bean. | * If the point character has blue health, input 4A1/A2 to throw a Senzu Bean. | ||
* Senzu Bean tracks where the point character is but has very short range. | * Senzu Bean tracks where the point character is but has very short range. | ||
Senzu Bean can be a ''massive'' reversal of momentum, however, it provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage. | Senzu Bean can be a ''massive'' reversal of momentum, however, it provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage. | ||
The rock's usefulness in neutral is limited since it can be super dashed through and easily avoided by moving. But in corner pressure and oki his teammates can make use of his rock similar to how Krillin does by himself. | The rock's usefulness in neutral is limited since it can be super dashed through and easily avoided by moving. But in corner pressure and oki his teammates can make use of his rock similar to how Krillin does by himself. | ||
}} | }} | ||
}} | }} | ||
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* Each additional button press throws one more disc for one extra meter. Can throw a total of 5 discs. | * Each additional button press throws one more disc for one extra meter. Can throw a total of 5 discs. | ||
* Deals significant chip damage on block. | * Deals significant chip damage on block. | ||
* Minimum damages for all discs are 800, 300*3, 500. | |||
Mashing additional discs is less efficient damage for meter than using a DHC or level 3, but it can be good to do if one super just barely won't kill and you want to keep Krillin in. | Mashing additional discs is less efficient damage for meter than using a DHC or level 3, but it can be good to do if one super just barely won't kill and you want to keep Krillin in. | ||
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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |damage=250*8, 100*2, 400*7 |guard=All | ||
|startup=9+3 |active= |recovery= |frameAdv= | |startup=9+3 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Invulnerable from frames 1 to 21 | * Invulnerable from frames 1 to 21 | ||
* Costs 3 bars | * Costs 3 bars. | ||
* First half of the move is a Lv3 beam, but the second half is only Lv1 projectiles that can be super dash through. | * First half of the move is a Lv3 beam, but the second half is only Lv1 projectiles that can be super dash through. | ||
* The projectile cloud can be used for mixup like Piccolo's Hellzone Grenade, albeit at thrice the cost and while not being as effective. | * The projectile cloud can be used for mixup like Piccolo's Hellzone Grenade, albeit at thrice the cost and while not being as effective. | ||
* No mater which part hits first, using this raw will always deal 100% recoverable health and doesn't give Krillin any followup opportunity. | |||
* Minimum damage is 75*8, 30*2, 120*7. | |||
After Krillin sends the beam upward the projectiles will stay on top of his opponent's current location. If this is blocked at close range, the opponent will have a hard time landing a full combo punish. | After Krillin sends the beam upward the projectiles will stay on top of his opponent's current location. If this is blocked at close range, the opponent will have a hard time landing a full combo punish. | ||
}} | }} |
Revision as of 23:05, 10 January 2019
Krillin |
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Prejump: Assist Cooldown:
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Overview
Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.
In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Afterimage
Afterimage 236L/M/H (Air OK) |
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Senzu Bean
Senzu Bean 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK) |
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Solar Flare
Solar Flare 214S |
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Assist
Senzu Bean A1/A2 |
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Supers
Destructo-Disc
Destructo-Disc 236L+M or 236H+S |
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Scattering Energy Wave
Scattering Energy Wave 214L+M or 214H+S |
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