DBFZ/Krillin: Difference between revisions

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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=High
  |damage=850 [1000]|guard=High
  |startup=13 |active=6 |recovery= |frameAdv=
  |startup=13 |active=6 |recovery= |frameAdv=
  |description=
  |description=
* [] is on Smash hit.
* Sends the opponent downwards.
* Sends the opponent downwards.
  }}
  }}
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====== <font style="visibility:hidden" size="0">Senzu Bean</font> ======
====== <font style="visibility:hidden" size="0">Senzu Bean</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Krillin_SenzuBean.png |caption='''"SENZU BEAN!"''
|image=DBFZ_Krillin_SenzuBean.png |caption='''''"SENZU BEAN!"'''''
|image2=DBFZ_Krillin_SenzuBean-2.png |caption2= "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
|image2=DBFZ_Krillin_SenzuBean-2.png |caption2= "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
|input=214L/M/H
|input=214L/M/H (Air OK)
|name=Senzu Bean
|name=Senzu Bean
|data=
|data=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=262*5 |guard=All
  |damage=250*5 |guard=All
  |startup=18[47] |active=25 |recovery= |frameAdv=
  |startup=18[47] |active=25 |recovery= |frameAdv=
  |description=
  |description=
* [] = Holding S
* [] is holding down S.
* Wall bounces
* Wall bounces.
* Holding the button will allow Krillin to jump around while charging. Can't superjump nor airdash.
* Holding the button will allow Krillin to jump around while charging. Can't superjump nor airdash.
* Can only charge for a limited amount of time if he stays on the ground.
* Can only charge for a limited amount of time if he stays on the ground.
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* If the point character has blue health, input 4A1/A2 to throw a Senzu Bean.
* If the point character has blue health, input 4A1/A2 to throw a Senzu Bean.
* Senzu Bean tracks where the point character is but has very short range.
* Senzu Bean tracks where the point character is but has very short range.
Senzu Bean can be a ''massive'' reversal of momentum, however, it provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage.
Senzu Bean can be a ''massive'' reversal of momentum, however, it provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage.


The rock's usefulness in neutral is limited since it can be super dashed through and easily avoided by moving. But in corner pressure and oki his teammates can make use of his rock similar to how Krillin does by himself.
The rock's usefulness in neutral is limited since it can be super dashed through and easily avoided by moving. But in corner pressure and oki his teammates can make use of his rock similar to how Krillin does by himself.
  }}
  }}
}}
}}
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* Each additional button press throws one more disc for one extra meter. Can throw a total of 5 discs.
* Each additional button press throws one more disc for one extra meter. Can throw a total of 5 discs.
* Deals significant chip damage on block.
* Deals significant chip damage on block.
* Minimum damages for all discs are 800, 300*3, 500.
Mashing additional discs is less efficient damage for meter than using a DHC or level 3, but it can be good to do if one super just barely won't kill and you want to keep Krillin in.
Mashing additional discs is less efficient damage for meter than using a DHC or level 3, but it can be good to do if one super just barely won't kill and you want to keep Krillin in.


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|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=4050[3000] |guard=All
  |damage=250*8, 100*2, 400*7 |guard=All
  |startup=9+3 |active= |recovery= |frameAdv=
  |startup=9+3 |active= |recovery= |frameAdv=
  |description=
  |description=
* [] is raining projectiles only.
* Invulnerable from frames 1 to 21
* Invulnerable from frames 1 to 21
* Costs 3 bars
* Costs 3 bars.
* First half of the move is a Lv3 beam, but the second half is only Lv1 projectiles that can be super dash through.
* First half of the move is a Lv3 beam, but the second half is only Lv1 projectiles that can be super dash through.
* The projectile cloud can be used for mixup like Piccolo's Hellzone Grenade, albeit at thrice the cost and while not being as effective.
* The projectile cloud can be used for mixup like Piccolo's Hellzone Grenade, albeit at thrice the cost and while not being as effective.
 
* No mater which part hits first, using this raw will always deal 100% recoverable health and doesn't give Krillin any followup opportunity.
* Minimum damage is 75*8, 30*2, 120*7.
After Krillin sends the beam upward the projectiles will stay on top of his opponent's current location. If this is blocked at close range, the opponent will have a hard time landing a full combo punish.
After Krillin sends the beam upward the projectiles will stay on top of his opponent's current location. If this is blocked at close range, the opponent will have a hard time landing a full combo punish.
  }}
  }}

Revision as of 23:05, 10 January 2019

Krillin
DBFZ Krillin Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Misdirection, Pressure

Overview

Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.

In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong corner oki with rock mixups
  • Versatile projectiles with ki blasts and chargeable kamehameha
  • Using senzu assist can potentially heal a large amount of blue life
  • Multiple tools to reset pressure, e.g. EX rock, feints, 2S
  • Fast, with a good command over neutral when backed with assist
  • Great battery character
  • Has a hot wife
  • Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
  • Can get steamrolled easily
  • AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
  • Needs assist for his best mixups

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Krillin 5L.png
DBFZ Krillin 5LL.png
DBFZ Krillin 5LLL.png
400 All - 6 3 - - 700 All - 9 5 - - 1000 All - 11 4 - -
5M
5M
DBFZ Krillin 5M.png
700 All - 8 6 - -
5H
5H
DBFZ Krillin 5H.png
850 All - 13 3 - -
5S
5S
DBFZ Krillin 5S.png
The Last Kibender
500*2 All - 14 0 - -
2L
2L
DBFZ Krillin 2L.png
400 Low - 7 3 - -
2M
2M
DBFZ Krillin 2M.png
700 Low - 10 5 - -
2H
2H
DBFZ Krillin 2H.png
A 5'11 Anti-Air
850 All - 13 3 - -
2S
2S
DBFZ Krillin 2S.png
"18 taught me this one."
600 All - 17 5 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ Krillin jL.png
400 High - 6 3 - -
j.M
j.M
DBFZ Krillin jM.png
500*2 High - 9 3(6)3 - -
j.H
j.H
DBFZ Krillin jH.png
YA LIKE THAT?
850 [1000] High - 13 6 - -
j.S
j.S
DBFZ Krillin jS.png
500*2 All - 14 - -
j.2H
j.2H
DBFZ Krillin j2H.png
850 All - 13 6 - -
j.2S
j.2S
DBFZ Krillin j2S.png
The Marron Maker
300, 850 All - 15 - -

Specials

Afterimage
Afterimage
236L/M/H (Air OK) Zanzoken
1000 High - 30 4 - - 1000 High - 32 4 - - 1100 High - 32 4 - - 1000 High - 23 4 - - 1000 High - 27 4 - - 1100 High - 21 4 - -
Senzu Bean
Senzu Bean
214L/M/H (Air OK)
DBFZ Krillin SenzuBean.png
"SENZU BEAN!" "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
100 All - 23[21] - - 100 All - 23[21] - - 100 All - 12[8] - -
Kamehameha
Kamehameha
236S (Chargeable) (Air OK)
DBFZ Krillin Kamehameha.png
Jump while charging a shot via run-and-gun....sounds like one of another of Mayumi Tanaka's roles...
250*5 All - 18[47] 25 - -
Solar Flare
Solar Flare
214S
DBFZ Krillin SolarFlare.png
"SO-FLAH!!!"
0 All - 11 5 25 - -

Assist

Senzu Bean
A1/A2
DBFZ Krillin AssistSenzuBean.png
"What, do you think I'm just giving these away? Cause I'm not."
100 All - 21 - -

Supers

Destructo-Disc
Destructo-Disc
236L+M or 236H+S
DBFZ Krillin DestructoDisc.png
"I'm not dying today!"
DBFZ Krillin DestructoDisc-2.png
"Barrage!"
2000 All - 9+5 - - 1000*1~4 All - - -
Scattering Energy Wave
Scattering Energy Wave
214L+M or 214H+S
DBFZ Krillin ScatteringEnergyWave.png
"That's it! I can't take it anymore! I can only be pushed so far!"
DBFZ Krillin ScatteringEnergyWave-2.png
"KRILLIN LIMIT BREAK!"
250*8, 100*2, 400*7 All - 9+3 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ