DBFZ/Krillin: Difference between revisions

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* Wall Bounces
* Charging the button will allow you to move around and jump while still charging the Kamehameha
* Charging the button will allow you to move around and jump while still charging the Kamehameha



Revision as of 20:16, 9 January 2018

Krillin
DBFZ Krillin Portrait.png
Movement Options
  • ??
  

Overview


Normals

5L
5L
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5L - All - - - - -
  • Important points go here
5LL - All - - - - -
  • Important points go here
5LLL - All - - - - -
  • Important points go here
5M
5M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5H
5H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5S
5S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


2L
2L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2M
2M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2H
2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
6M
6M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- H - - - - -
  • Important points go here
j.L
j.L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.M
j.M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.H
j.H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.S
j.S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


j.2H
j.2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Specials

Afterimage Strike
Afterimage Strike
236L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Hold the button to make Krillin that jumps forward into an afterimage instead

The L version's arc doesn't go far and is better suited for pressure

M - All - - - - -
  • Important points go here

The M version goes further and is more suited for neutral.

H/EX - All - - - - -
  • Important points go here

Placeholder

Senzu Bean
Senzu Bean
214L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Max 3 Senzu Beans per match
  • A Senzu Bean doesn't always come out. The rotation is Senzu Bean > Rock > Rock > Rock and then the rotation starts over
  • Once you've used up all the Senzu beans, only rocks will be thrown

Placeholder

M - All - - - - -
  • Important points go here

Placeholder

H/EX - All - - - - -
  • Important points go here

Placeholder

Kamehameha
Kamehameha
236S (Chargeable)
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Wall Bounces
  • Charging the button will allow you to move around and jump while still charging the Kamehameha

Placeholder

Solar Flare
Solar Flare
214S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Placeholder

Supers

Destructo Disc
Destructo Disc
236L+M + 236H+S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Can throw mores disc by pressing any button after the initial input, each additional disc will cost a bar of meter though
  • Not unblockable but deals significant chip damage on block

Placeholder

Split Energy Wave
Split Energy Wave
214L+M + 214H+S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

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