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Cons: | Cons: | ||
* | * Poor range, has a few long reaching normals but most are stubby (particularly his air normals) | ||
* Assist doesn't provide space control, and senzu can be stolen by the opponent if used outside of a knockdown situation | * Assist doesn't provide space control, and senzu can be stolen by the opponent if used outside of a knockdown situation | ||
* Lacks a 45 degree air or ground projectile, must use redirected ki blasts to attack that angle | * Lacks a 45 degree air or ground projectile, must use redirected ki blasts to attack that angle |
Revision as of 04:15, 28 January 2018
Krillin |
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Navigation
Overview
Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Pros:
- Strong corner oki with rock mixups
- Versatile ki blasts
- Using senzu assist after a knockdown can potentially heal a large amount of blue life
- Multiple tools to reset pressure, e.g. EX rock, feints, 2S
Cons:
- Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
- Assist doesn't provide space control, and senzu can be stolen by the opponent if used outside of a knockdown situation
- Lacks a 45 degree air or ground projectile, must use redirected ki blasts to attack that angle
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Afterimage Strike
Afterimage Strike 236L/M/H (Air OK) |
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Senzu Bean
Senzu Bean 214L/M/H |
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK) |
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Solar Flare
Solar Flare 214S |
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Assist
Senzu Bean A1/A2 |
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Supers
Destructo Disc
Destructo Disc 236L+M + 236H+S |
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Scattering Energy Wave
Scattering Energy Wave 214L+M + 214H+S |
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