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Line 117: |
Line 117: |
| * Krillin fires two projectiles simultaneously, the first prorating the second's damage to 400 | | * Krillin fires two projectiles simultaneously, the first prorating the second's damage to 400 |
| * Pressing S again while the projectiles are active causes them to angle upwards, coming back down to hit the ground after 60~ frames | | * Pressing S again while the projectiles are active causes them to angle upwards, coming back down to hit the ground after 60~ frames |
| | * Press 4S to redirect only one of the blasts |
| * The properties of the ki blasts differ when their angle is changed: | | * The properties of the ki blasts differ when their angle is changed: |
| * A linear hit will keep the opponent standing | | * A linear hit will keep the opponent standing |
Krillin
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Misdirection, Pressure
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Overview
Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.
In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Strong corner oki with rock mixups
- Versatile projectiles with ki blasts and chargeable kamehameha
- Using senzu assist can potentially heal a large amount of blue life
- Multiple tools to reset pressure, e.g. EX rock, feints, 2S
- Fast, with a good command over neutral when backed with assist
- Great battery character
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- Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
- Can get steamrolled easily
- AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
- Needs assist for his best mixups
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Template:CharLinks-DBFZ
Normals
5L
5L
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400
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All
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-
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6
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3
|
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-
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-
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700
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All
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-
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9
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5
|
|
-
|
-
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1000
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All
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-
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11
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4
|
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-
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-
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5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Afterimage Strike
Afterimage Strike 236L/M/H (Air OK)
Zanzoken
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1000
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H
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-
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30
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4
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-
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-
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1000
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H
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-
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32
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4
|
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-
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-
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1100
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H
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-
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32
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4
|
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-
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-
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1000
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H
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-
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23
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4
|
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-
|
-
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1000
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H
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-
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27
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4
|
|
-
|
-
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1100
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H
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-
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21
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4
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-
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-
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Senzu Bean
Senzu Bean 214L/M/H
BEAN DADDY "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
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100
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All
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-
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23
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|
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-
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-
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100
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All
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-
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23
|
|
|
-
|
-
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100
|
All
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-
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12
|
|
|
-
|
-
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100
|
All
|
-
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21
|
|
|
-
|
-
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100
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All
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-
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21
|
|
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-
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-
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100
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All
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-
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8
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-
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-
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK)
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1050 (5 hits)
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All
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-
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18[47]
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25
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-
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-
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Solar Flare
Solar Flare 214S
"HERE IT IS, MY SIGNATURE MOVE!"
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Assist
Senzu Bean A1/A2
"What, do you think I'm just giving these away? Cause I'm not."
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Supers
Destructo Disc
Destructo Disc 236L+M + 236H+S
"Destructo Disk!"
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Scattering Energy Wave
Scattering Energy Wave 214L+M + 214H+S
"That's it! I can't take it anymore! I can only be pushed so far!" "KRILLIN LIMIT BREAK!"
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