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Line 445: |
Line 445: |
| * Has 3 beans before defaulting to rock | | * Has 3 beans before defaulting to rock |
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| If the character in play has blue life on them, Krillin's assist will throw a senzu bean. If they don't or if he's run out, he'll throw a rock instead. | | If the character in play has blue life on them, Krillin's assist will throw a senzu bean. If they don't or if he's run out, he'll throw a rock instead. Pressing 4A1/A2 will also force a rock throw. |
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| Senzu bean recovers all blue health. This can be a ''massive'' reversal of momentum; level 3 supers do all of their damage as blue life in DBFZ, so if an opponent has used one to end a combo or did a raw level 3 to punish something, senzu assist can completely undo that damage. On the other hand, senzu provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage. | | Senzu bean recovers all blue health. This can be a ''massive'' reversal of momentum; level 3 supers do all of their damage as blue life in DBFZ, so if an opponent has used one to end a combo or did a raw level 3 to punish something, senzu assist can completely undo that damage. On the other hand, senzu provides no space control, and can even be picked up by the opponent. Be careful when using this assist, as it can backfire without proper coverage. |
Krillin
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Misdirection, Pressure
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Overview
Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.
In Dragon Ball FighterZ, Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Strong corner oki with rock mixups
- Versatile projectiles with ki blasts and chargeable kamehameha
- Using senzu assist can potentially heal a large amount of blue life
- Multiple tools to reset pressure, e.g. EX rock, feints, 2S
- Fast, with a good command over neutral when backed with assist
- Great battery character
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- Poor range, has a few long reaching normals but most are stubby (particularly his air normals)
- Can get steamrolled easily
- AAs can be somewhat awkward due to unorthodox hitboxes and AA tools
- Needs assist for his best mixups
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Template:CharLinks-DBFZ
Normals
5L
5L
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400
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All
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-
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6
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3
|
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-
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-
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700
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All
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-
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9
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5
|
|
-
|
-
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1000
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All
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-
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11
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4
|
|
-
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-
|
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5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S
Specials
Afterimage Strike
Afterimage Strike 236L/M/H (Air OK)
Zanzoken
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1000
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H
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-
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30
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4
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-
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-
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1000
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H
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-
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32
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4
|
|
-
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-
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1100
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H
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-
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32
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4
|
|
-
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-
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1000
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H
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-
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23
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4
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-
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-
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1000
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H
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-
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27
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4
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-
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-
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1100
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H
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-
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21
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4
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-
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-
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Senzu Bean
Senzu Bean 214L/M/H
BEAN DADDY "AHHHH WHY'D YOU DO THAT FOR? Darn it if that's your idea of a joke then you've lost your mind!"
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100
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All
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-
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23
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|
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-
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-
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100
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All
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-
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23
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|
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-
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-
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100
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All
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-
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12
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|
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-
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-
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100
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All
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-
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21
|
|
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-
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-
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100
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All
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-
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21
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|
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-
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-
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100
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All
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-
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8
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-
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-
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Kamehameha
Kamehameha 236S (Chargeable) (Air OK)
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1050 (5 hits)
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All
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-
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18[47]
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25
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-
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-
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Solar Flare
Solar Flare 214S
"HERE IT IS, MY SIGNATURE MOVE!"
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Assist
Senzu Bean A1/A2
"What, do you think I'm just giving these away? Cause I'm not."
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Supers
Destructo Disc
Destructo Disc 236L+M + 236H+S
"Destructo Disk!"
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Scattering Energy Wave
Scattering Energy Wave 214L+M + 214H+S
"That's it! I can't take it anymore! I can only be pushed so far!" "KRILLIN LIMIT BREAK!"
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Template:CharLinks-DBFZ
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