DBFZ/Krillin

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Krillin
DBFZ Krillin Portrait.png
Movement Options
  • ??
  

Overview

Krillin is a short character with short reaching normals that can make straight forward approaches somewhat difficult. However, he makes up for this in other ways with more tricky options such as his Afterimage Strike and the utility he can add to your team with his Senzu Bean assist.

Normals

5L
5L
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5L - All - - - - -
  • Important points go here
5LL - All - - - - -
  • Important points go here
5LLL - All - - - - -
  • Important points go here
5M
5M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5H
5H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
5S
5S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


2L
2L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2M
2M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
2H
2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
6M
6M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- H - - - - -
  • Important points go here
j.L
j.L
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.M
j.M
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.H
j.H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here
j.S
j.S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here


j.2H
j.2H
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Specials

Afterimage Strike
Afterimage Strike
236L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Hold the button to make Krillin that jumps forward into an afterimage instead

The L version's arc doesn't go far and is better suited for pressure

M - All - - - - -
  • Important points go here

The M version goes further and is more suited for neutral.

H/EX - All - - - - -
  • Important points go here

Placeholder

Senzu Bean
Senzu Bean
214L/M/H
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
L - All - - - - -
  • Max 3 Senzu Beans per match
  • A Senzu Bean doesn't always come out. The rotation is Senzu Bean > Rock > Rock > Rock and then the rotation starts over
  • Once you've used up all the Senzu beans, only rocks will be thrown

Placeholder

M - All - - - - -
  • Important points go here

Placeholder

H/EX - All - - - - -
  • Important points go here

Placeholder

Kamehameha
Kamehameha
236S (Chargeable)
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Wall Bounces
  • Charging the button will allow you to move around and jump while still charging the Kamehameha

Placeholder

Solar Flare
Solar Flare
214S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

Placeholder

Supers

Destructo Disc
Destructo Disc
236L+M + 236H+S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Can throw mores disc by pressing any button after the initial input, each additional disc will cost a bar of meter though
  • Not unblockable but deals significant chip damage on block

Placeholder

Split Energy Wave
Split Energy Wave
214L+M + 214H+S
Damage Guard Startup Active Recovery Frame Adv. Attribute
- All - - - - -
  • Important points go here

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