< DBFZ
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Majin Buu | |
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Play-style | Mixup, Resets |
Team Role | Point, Middle |
Overview
"If you tease Mr. Satan, Buu punish you!" | |
Lore: | Majin Buu is an ancient creature who brought the universe to its knees before being sealed away on Earth, only to be unleashed by the wicked wizard Babidi. While highly dangerous, Buu was also as innocent as a newborn baby, a fact that Mr. Satan used to help reform him and transform him into a protector of Earth who is friendly to all around him, especially if they come to him with gifts of candy. |
Playstyle
Majin Buu Majin Buu is a setplay monster, with an extremely potent mixup game thanks to standing resets off of fat throw, an extremely oppressive corner game, and amazing keep-out with his large air normals and great anti-airs.
Pros
Cons
- Amazing Mixups: standing overhead (5M) that can be comboed off of meterless. Can fuzzy every character in the game (even GT Goku). Great normals, big hitboxes.
- Healing: Level 3 restores up to 1500 blue life, giving Buu solid regeneration without Sparking.
- Incredibly Versitile: vecently useful assists. Friendly to various playstyles (zoning, pressure heavy, mixup heavy, etc.). Some of the better neutral in the game.
- Slowest falling speed in the game (floats the longest).
- Meter Reliant: Spends a bit of meter for mixup (EX Buttslam is your primary mixup tool). Doesn't build much meter without his corner loop, and doesn't have midscreen Sparking loops.
- Assist Reliant: can't get his signature mixups by himself anymore.
- Unorthodox Character: normals have abnormal hitboxes and it's sometimes hard to work with them. Abnormal combo path, optimals require some extra execution. One of the most unorthodox characters in the game means a high learning curve, and some setups are frame perfect.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Dive Bomb
Dive Bomb 236L/M/H (Air OK) |
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Cartwheel
Cartwheel 214L/M/H (Air OK) |
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Sweeping Breath
Sweeping Breath 236S (Air OK) |
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Fat Throw
Fat Throw 214S |
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Z Assists
Assist A
Sweeping Breath Assist A |
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Assist B
Fat Throw Assist B |
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Assist C
Cartwheel Assist C |
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Super Moves
Now Buu really...hate you!
Now Buu really...hate you! 236L+M or 236H+S |
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Turn into candy!
Turn into candy! 214L+M or 214H+S |
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