DBFZ/Majin Buu/Combos: Difference between revisions

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Doesn't work against Android 18, Beerus, Frieza, Teen Gohan, Gotenks, Kid Buu, Krillin, Vegeta (SSGSS), and Vegeta.
Doesn't work against Android 18, Beerus, Frieza, Teen Gohan, Gotenks, Kid Buu, Krillin, Vegeta (SSGSS), and Vegeta.
*'''2M > 2S > 5L > 2H > SD > j.LML > jc > j.LLL'''


===Corner===
===Corner===

Revision as of 18:20, 21 March 2019

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • 2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.H

Works on every character and causes a hard knockdown. Can combo into level 1 or level 3 after landing.

  • 2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.L > j.M > j.H

Doesn't work against Android 18, Beerus, Frieza, Teen Gohan, Gotenks, Kid Buu, Krillin, Vegeta (SSGSS), and Vegeta.

  • 2M > 2S > 5L > 2H > SD > j.LML > jc > j.LLL

Corner

  • 2LL > 2M > 214M > airdash > jM > land > [5S > 5H > delay 2S]*4 > 236L

Ki Blast Loops. Can use an assist to set up 214S or ended with a super.

Meter combos

Midscreen

  • 2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.S > j.236H > 236L+M/214L+M

Does more damage than a normal combo into super.

Corner

  • 2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.S > j.236L > 236L+M/214L+M

Does more damage than a normal combo into super.

Assist Specific

Midscreen

Corner

  • 2M > 2S , j.LML > j.2H > SD > j.MLL > j.LM > j.S > j.236L > Assist (Timing varies depending on the assist used) > 214 S

A damaging combo that leads into Fat Throw for a standing reset opportunity.

  • 2M > 2S , j.LML > j.2H > SD > j.MLL > j.LM > j.S > j.236L > Assist (Timing varies depending on the assist used) > Dragon Rush > 236L+M/214L+M

Same combo as before except it leads into super for extra damage rather than reset potential.


Combo Theory

Video Examples

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