DBFZ/Majin Buu/Combos: Difference between revisions

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Revision as of 00:56, 24 February 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

Midscreen

2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.H

Works on every character and causes a hard knockdown. Can combo into level 1 or level 3 after landing.

2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.L > j.M > j.H

Doesn't work against Android 18, Beerus, Frieza, Teen Gohan, Gotenks, Kid Buu, Krillin, Vegeta (SSGSS), and Vegeta.

2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.S > j.236H > 236L+M/214L+M

Does more damage than a normal combo into super.

Corner

2M > 2S > 2H > SD > j.L > j.M > j.L > jc > j.M > j.S > j.236L > 236L+M/214L+M

Does more damage than a normal combo into super.


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