Overview
Master Roshi is an extremely technical character loaded with tools to let him do just about anything, assuming you're a master yourself.
""You should be moving, learning, playing, eating, and resting every day. That's the Turtle School way!"" |
Lore: | Master Roshi (aka Muten Roshi) is the inventor of the Turtle Hermit Martial Arts style, and likewise the Kamehameha technique. By unknown methods, Roshi attained eternal life, and even in his old age is able to maintain a relatively decent physical form. Even before the times of Son Goku, Roshi assisted his mentor, Mutaito, in sealing King Piccolo with the Mafuba (Evil Containment Wave). Now, Roshi has even played a crucial role in saving Universe 7 by participating in the Tournament of Power, and helped Vegeta defeat Botamo and Magetta. Even in his old age of over 250, Roshi carries on strong, guided by his perverted nature, and humble teaching ways. |
- Absurdly Huge Toolkit: Roshi's toolkit is incredibly expansive, combo-friendly and versatile. All of his moves have several applications, including SKD anywhere.
- Amazing Mixup: Even solo, Roshi has incredible mixup tools and even pressure resets, despite his frame data.
- Aerial Denial: 214S forces opponents to avoid jumping, being a completely air unblockable fullscreen beam that can lead to deadly Sparking combos.
- Can't Superdash or Float: Although Roshi certainly has mobility and anti-air tools, missing Superdash hurts him in the scramble and the inability to Float makes keepaway much harder.
- Very Technical: Master Roshi has a lot of tools, but they are incredibly difficult to use. Compared to other characters in the roster, his margin of error is very tight.
Master Roshi cannot fly, as such he's unable to use Superjump Float and Superdash is replaced with two other options; Masterful Leap and Reverse Kamehameha
Masterful Leap is a special, projectile immune jump that can go in six directions. Reverse Kamehameha is an aimed dash similar to GT Goku's 214S, except with a lingering hitbox trailing behind.
Since Masterful Leap is effectively a jump, you can use it and Reverse Kamehameha in the same jump without having to touch the ground again. They also count as different moves, so movement such as Master Jump > Reverse Kamehameha is possible.