< DBFZ | Master Roshi
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Meterless
Combo | Damage | Meter Gain | Difficulty | Notes |
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2M > 5M > jc.MLL2H > H(acts as follow up) > j.MLL > jc.LLS2M | 4050 | 0.95 :( | Easy | Causes SKD. 5LL start scales this to 3151 (4015 w/extraordinaire , 3921 with containment) |
5M > 2M > 2H > 2SD > jc.MLL > jc.LMS > SD > j.LLS2M | 4315 | 0.9 | Easy | Causes SKD. |
22S > 5LL > 5M > 2M > 3H > jc.LLS > SD > j.MLL > jc.LLS > j.2M | 2128 | 1.2 | Easy | Optimal command grab pickup. |
5M > 2M > 5H > 3SD > j.S > j.LS > 2M > 5M > jc.MLL > jc.LMS > SD > j.LMS2M | 4800 | 1.25 | Medium | One of Roshi's easier rejump combos. Doesn't require any weird delays or timings. |
5M > 2M > 3H > 6S > 3SD > j.MLS > j.236M > SD > j.MLL > jc.LMS2M | 4450 | 1.1 | Medium | Side switches without meter |
Notation | Number | Number | Easy |
Metered
Combo | Damage | Meter Cost | Difficulty | Notes | |
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2M > 5M > jc.MLL2H > H(acts as follow up) > j.MLL > jc.LLS > 236M > Vanish > DR | 4476 | 1 | Easy | Keeps Same Side. BNB conversion into solo DR. If you want snap, Remember roshi can do it for 1 bar off of any SKD basically. | |
Notation | Number | Number | Medium | ||
Notation | Number | Number | Hard |
Corner
Meterless
Combo | Damage | Meter Gain | Difficulty | Notes |
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... > 2M > 5M > 214[M] delay -M- > 2M > 5M > 2H > 2SD > j.LML > jc.LMS > SD > j.LMS2M | 4745 | 1.4 | Easy | The hold and release for 214M is necessary on smaller characters (e.g. Kid Buu, GT Goku) |
... > 2M > 5S > 214M > 2M > 5H > 5S > 2H > 2SD > j.LLS > SD > jc.MLL > jc.LL2H > j.2M | Easy | Easy, high damage, and consistent corner combo. You should learn this one if any. | ||
... > 2M > 5S > 214M > 2M > 5H > 5S > 6S > 4SD > j.MS > 5L > jc.MLS > SD > jc.MLL > j.LLS2M | 5250 | 1.5 | Medium | Beginner loops for Roshi. Can end with LL2H2M for a little bit more of damage (5302). Can skip one of the 5S at high hitsun decay. |
... > 2M > 5S > 214M > 2M > 5H > 5S > 6S > 4SD > j.MS > 5M > 3H > sjc.MLS > SD > jc.MLL > j.LLS2M | Medium | Harder loops but more damage in exchange. Double loops are possible but usually not optimal. Can end with LL2H2M for a little bit more of damage (5302). Can skip one of the 5S at high hitsun decay. | ||
22S > 5M > 2M > 5S > 5H > 6S > 4SD > j.M delay j.S > 5M > jc.LLS > SD > j.MLL > jc.LL2H > j.2M | 2705 | 1.6 | Medium | Hard command grab combo, midscreen version still works and is easier if you can't get this down. |
... > 2M > 236M > dash 2M > ... | Easy | Back-to-corner conversion. Can segue nicely into any other corner combo as a replacement for 214M. |
Metered
Combo | Damage | Meter Gain | Difficulty | Notes |
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... > 2M > 22H > 22M > 5L > 236M > dash 2M > 5H > 5S > 2H > 2SD > j.LLS > SD > j.MLL > jc.LL2H > j.2M | 6047 (2M) | .23 | Medium | Ideally you'd end with an assist or j.236L > DR, as 22H eats your slide knockdown. |
Sparking
Combo | Damage | Meter Cost | Difficulty | Notes |
---|---|---|---|---|
... > 2M > 7jc.S > airdash j.MS > 2M > ... | Medium | Sparking anywhere j.S loops, can be looped into itself for great damage and meter gain. | ||
... > 2M > 5H > 7jc.S > airdash j.MS > 2M > ... | Medium | Sparking corner j.S loops, can be looped into itself for great damage and meter gain. | ||
2H > 214S[8] > Sparking! (whiff) > [2M > 5H > 7jc.S > j.MS]*2 > 2M > 5H > jc.LL2H > jc.MS > j.2M > 214L+M | 10070 | +.3 | Medium | Roshi solo Limit Break 2H 0 Bar Start ToD: https://twitter.com/ricardo_pilot/status/1307348230401794049 |
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
236L > Assist > ... | Anywhere | ? | ? | All | Basic lariat combo. | |
... > j.H > Assist > [DR] > 214S/236S > Super | Corner | ? | ? | All | High damage super ender. 214S is preferred over 236S because of damage, but you only get one 214S per combo. |