DBFZ/Master Roshi/Strategy

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General Tactics

Team positioning

Point

Roshi is fine as a point, but his assist and high metered damage make him a better mid than a point character.

Mid

Roshi's best position. Having an assist for neutral lets him do his best work up close, and it also lets the point character use his amazing assist.

Anchor

Roshi has a command grab and great frame traps, which lets him hit opponents when he's by himself. Being anchor gives him a lot of meter to work with, and it also lends his assist to two characters as opposed to one. Mid is generally a stronger position for Roshi.

Picking Teammates

Blockstrings

  • 2L > 5LL > 2M > 5M > 2H > 236L

Roshi's longest gapless blockstring. Works well with assists.

  • 5LLL > 4SD > Assist

Roshi's mixup string. 5LLL pulls opponents out of the corner, allowing for crossups in the corner depending on your assist call timing.

  • j.M/H > j.236L > Assist

The Leffen, jump-in mixup with an assist. Delay airdash to stay same side, airdash immediately for a crossup.

Frame Traps

Roshi has a plentiful supply of 17f startup moves. Out of M and H normals, these will leave a 2 frame gap on block, which will catch buttons, vanish, and 4-frame reversals.

  1. 5LL/5M/2M/6S > 5H/5S: 2-frame gap.
  2. 5L/2L > 2M: 1-frame gap.
  3. 5H > 5S: 2-frame gap.
  4. 5S > 5H/236M: gapless.
  5. 5LL/5M/2M/5H/2H > 236M: 2-frame gap.
  6. 6S > 6SS: big gap.

This isn't all of his possible frame traps, but it should be enough to get you started. Anything that has 16 or 17 frame startup will frametrap from his normals that have 15 frames of blockstun.

Disengaging

Roshi's 2S allows him to go back to neutral if his pressure fails to secure a hit. He's generally safe when canceling from M/H normals, and he can also gatling into any H/S normals he hasn't yet used in a string. This is most commonly going to end up being his 2H at the end of his gatling table.

Okizeme

Roshi doesn't have a float, which completely eliminates superjump float and superjump IAD mixups. j.2M leaves him at around +41, which is only enough for a safejump. If you have conditioned your opponent enough, you can sneak in an airdash j.4M for a crossup midscreen. Everything else he has is a gimmick.

Safejump OS

Roshi has been gifted the extraordinary ability to ignore delay wakeup mash. Besides the normal j.H~4S reflect OS he has access to, he can also option-select his 214X to eat any attempt besides reflect to get out of pressure. By doing j.M/H~214M, he can armor through any challenges and get a combo on hit while also only staying -5 on block. If you want to spend the assist regardless, you can use 214L instead to retain your Smash for later in the combo.

Tips and Tricks

  • 2H > delay 214S is an amazing ToD starter.
  • If you're having trouble with Masterful Leap and Reverse Kamehameha in combos, the H follow up to ah H button will give you the right option every time (at least when you have Smash).
  • Reverse Kamehameha can be used just like a beam, vanishing on block after the beam connects will be a true blockstring.

Fighting Master Roshi

If you jump, you only have yourself to blame. 214S can be avoided with a backdash. Don't let him gimmick you with Mufuba > Thunder Shock Surprize.

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