DBFZ/Nappa: Difference between revisions

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{{CharData-DBFZ
{{CharData-DBFZ|Nappa}}
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=DBFZ/Nappa
|videos=
|forums=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
Once Vegeta's partner, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality along with Vegeta. After killing Yamcha and Tien, he would be confronted by Goku, who defeated him with little effort. After being rendered paralyzed by one of Goku's attacks, Vegeta would kill him in cold blood for the crime of being of no more use to him.
Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore.  


In ''Dragon Ball FighterZ'', Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
In ''Dragon Ball FighterZ'', Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
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* Saibamen give him built-in EZ-bake mixups
* Saibamen give him built-in EZ-bake mixups
* "I am hilarious and you will quote everything I say"
* Incredible range and power on normals
* Dude's got 3 lows now what the actual shit
* Best walk cycle in the game
| style="width: 50%;"|
| style="width: 50%;"|
* Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
* Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
* Difficult to maximize the combo potential of Saibamen
* Defense options without a Saibaman onscreen are limited
* Large hurtbox
* Normals are slower than average
* You'll have a tendency to quote DBZ Abridged. A lot.
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{{CharLinks-DBFZ|Nappa}}
<br clear=all/>
<br clear=all/>


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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage=400 |guard=All
  |damage=400 |guard=L
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |description=
  |description=
* Decent range jab, of note it does have an extra frame of startup, and is one of the few 5Ls in the game to have 7 frames of startup instead of 6
* Decent range jab, of note it does have an extra frame of startup, and is one of the few 5Ls in the game to have 7 frames of startup instead of 6. This is a low now
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup=14 |active=6 |recovery= |frameAdv=-5
  |startup=14 |active=6 |recovery= |frameAdv=-5
  |description=
  |description=
* A standing low, but also Nappa's only low. Ground bounces after a 2M
* A standing low. Ground bounces after a 2M
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=DBFZ_Nappa_5S.png |caption= ''"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"''
|image=DBFZ_Nappa_5S.png |caption= ''"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"''
|name=5S (Also 2S)
|name=5S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup=8 |active=3 |recovery= |frameAdv=-2
  |startup=8 |active=3 |recovery= |frameAdv=-2
  |description=
  |description=
* Not a low, but good for hit confirms. Good hitbox for a jab.
* Good hitbox for a jab.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=L
  |startup=15 |active=4 |recovery= |frameAdv=-8
  |startup=15 |active=4 |recovery= |frameAdv=-8
  |description=
  |description=
* Not a low, good range. Startup is on the slow side, however, so you want to confirm into other normals from jumping attacks.
* Now a low, good range. This move is fairly slow. Now that this and 5L are lows, and 5L can be repeated, Nappa now has access to four lows in one string.
  }}
  }}
}}
}}
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  |startup=13 |active=4 |recovery= |frameAdv=-14
  |startup=13 |active=4 |recovery= |frameAdv=-14
  |description=
  |description=
* AA with great vertical range and a poor horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far.
* AA with great vertical range and a mediocre horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=DBFZ_Nappa_j2H.png |caption= "FOR PONYYYYYYY!"
|image=DBFZ_Nappa_j2H.png |caption= "FOR PONYYYYYYY!"
|image2=DBFZ_Nappa_j2H-2.png |caption2=
|image2=DBFZ_Nappa_j2H-2.png |caption2="I know! I'll use '''''Rock Smash'''''!"
|name=j.2H
|name=j.2H
|data=
|data=
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  |description=
  |description=
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
Placeholder
Nappa's main combo ender used to set up a knockdown for planting Saibamen.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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====== <font style="visibility:hidden" size="0">Too Bad</font> ======
====== <font style="visibility:hidden" size="0">Too Bad</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Nappa_TooBad.png |caption=
|image=DBFZ_Nappa_TooBad.png |caption= ''"Hi-yah!"''
|image2=DBFZ_Nappa_TooBad-2.png |caption2= NAPPA '''SMASH'''
|image2=DBFZ_Nappa_TooBad-2.png |caption2= ''"Welcome to the Gun Show!"''
|input=214S
|input=214S
|name=Too Bad
|name=Too Bad
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{{CharLinks
{{CharLinks-DBFZ|Nappa}}
|charMainPage=DBFZ/Nappa
|videos=
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Nappa]]
[[Category: Nappa]]

Revision as of 15:23, 19 October 2018

Nappa
DBFZ Nappa Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Power, Frame Traps

Overview

Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore.

In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.

Strengths/Weaknesses

Strengths Weaknesses
  • Saibamen give him built-in EZ-bake mixups
  • Incredible range and power on normals
  • Dude's got 3 lows now what the actual shit
  • Best walk cycle in the game
  • Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
  • Defense options without a Saibaman onscreen are limited
  • Normals are slower than average
  • You'll have a tendency to quote DBZ Abridged. A lot.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Nappa 5L.png
DBFZ Nappa 5LL.png
DBFZ Nappa 5LLL.png
400 L - 7 3 - - 700 All - 11 3 - - 1000 All - 15 4 - -
5M
5M
DBFZ Nappa 5M.png
700 L - 14 6 - -
5H
5H
DBFZ Nappa 5H.png
WITH A MINOR IN PAIN
850 All - 15 3 - -
5S
5S
DBFZ Nappa 5S.png
"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"
800 All - 25 - -
2L
2L
DBFZ Nappa 2L.png
400 All - 8 3 - -
2M
2M
DBFZ Nappa 2M.png
700 L - 15 4 - -
2H
2H
DBFZ Nappa 2H.png
The Nappa Clappa
850 All - 13 4 - -
6M
6M bend it like Beckham
850 H - 24 6 - -
j.L
j.L
DBFZ Nappa jL.png
400 H - 6 3 - -
j.M
j.M
DBFZ Nappa jM.png
700 H - 11 3 - -
j.H
j.H
DBFZ Nappa jH.png
"TAG! ...No tag backs."
850 H - 13 4 - -
j.S
j.S
DBFZ Nappa jS.png
800 All - 23 - -
j.2H
j.2H
DBFZ Nappa j2H.png
"FOR PONYYYYYYY!" "I know! I'll use Rock Smash!"
650, 650 All - 26 1-8(1-2)2+ - -

Specials

Arm Break
Arm Break
236L/M/H
DBFZ Nappa ArmBreak.png
"Looks like he's been..."
DBFZ Nappa ArmBreak-2.png
"Dis-armed!"
1000 H - 24 3 - - 600, 800 H - 26 3(12)3 - - 700, 900 H - 26 3(12)3 - -
Saibamen
Saibamen
214L/M/H
DBFZ Nappa SaibamenL.png
"And that one's Snuggles!"
DBFZ Nappa SaibamenM.png
"And that one's Fufu!"
DBFZ Nappa SaibamenH.png
"And that one's Cabbagehead!" "And that one's Vegeta Jr- VEGETA JR NOOOOOOOOO!"
700 All - 8 - - 700 All - 8 - - 500 All - - - 0, 1000 All - 14 - - 700, 700, 1000 All - - - 500, 700, 1000 All - - - 500, 700, 500, 700, 1000 All - - -
Blazing Storm
Blazing Storm
236S (Air OK)
DBFZ Nappa BlazingStorm.png
1100 All - 22 10 - - 1100 All - 28 10 - -
Too Bad
Too Bad
214S
DBFZ Nappa TooBad.png
"Hi-yah!"
DBFZ Nappa TooBad-2.png
"Welcome to the Gun Show!"
600, 800 All - 15[20] 2[3] (24[32]) 5 - -

Assist

Blazing Storm
A1/A2 "Hey Vegeta am I helpful yet?"
850 All - 34 10 - -

Supers

Giant Storm
Giant Storm
236L+M or 236H+S
DBFZ Nappa GiantStorm.png
"I sunk their battleships!"
DBFZ Nappa GiantStorm-2.png
"...And their WHALES."
2300 All - 10+5 5 - -
Break Cannon
Break Cannon
214L+M or 214H+S
DBFZ Nappa BreakCannon.png
"Hey Vegeta, look! Imma firin mah lazar!"
DBFZ Nappa BreakCannon-2.png
"BGAAAAAAAAAAAAAH"
4278 All - 10+3 3 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ