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Line 383: |
Line 383: |
| * Guard point from frames 5 to 24 (frame 38 if S is held down). | | * Guard point from frames 5 to 24 (frame 38 if S is held down). |
| * Blocks all physical strikes. Loses to any projectiles, throws, and supers. | | * Blocks all physical strikes. Loses to any projectiles, throws, and supers. |
| * Nappa swipes forward and then brings his elbow down for a vicious strike. This move seems to have autoguard and be uninterruptible. Ground bounces on counter hit. | | * Nappa swipes forward and then brings his elbow down for a vicious strike. Ground bounces on counter hit. |
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| Useful after a blocked 6M or 5H. Normally, Nappa has a 7 frame 5L so he wouldn't be able to contest vs characters with 6 frame 5Ls after their 6Ms. Additionally, since the first part of this move is a strike, most point blank command grabs/Dragon Rushes are slow enough that the aggressor will be hit by 214S(1). | | Useful after a blocked 6M or 5H. Normally, Nappa has a 7 frame 5L so he wouldn't be able to contest vs characters with 6 frame 5Ls after their 6Ms. Additionally, since the first part of this move is a strike, most point blank command grabs/Dragon Rushes are slow enough that the aggressor will be hit by 214S(1). |
Nappa
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Power, Frame Traps
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Overview
Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore.
In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Saibamen give him built-in EZ-bake mixups
- Incredible range and power on normals
- Dude's got 3 lows now what the actual shit
- Best walk cycle in the game
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- Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
- Defense options without a Saibaman onscreen are limited
- Normals are slower than average
- You'll have a tendency to quote DBZ Abridged. A lot.
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Template:CharLinks-DBFZ
Normals
5L
5L
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400
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L
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-
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7
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3
|
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-
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-
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700
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All
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-
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11
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3
|
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-
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-
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1000
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All
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-
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15
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4
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-
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-
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5M
5H
5S
5S
"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"
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2L
2M
2H
6M
j.L
j.M
j.H
j.H
"TAG! ...No tag backs."
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j.S
j.2H
j.2H
"FOR PONYYYYYYY!" "I know! I'll use Rock Smash!"
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650, 650
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All
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-
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26
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1-8(1-2)2+
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-
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-
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Specials
Arm Break
Arm Break 236L/M/H
"Looks like he's been..." "Dis-armed!"
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1000
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H
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-
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24
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3
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-
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-
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600, 800
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H
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-
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26
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3(12)3
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-
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-
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700, 900
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H
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-
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26
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3(12)3
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-
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-
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Saibamen
Saibamen 214L/M/H
"And that one's Snuggles!" "And that one's Fufu!" "And that one's Cabbagehead!" "And that one's Vegeta Jr- VEGETA JR NOOOOOOOOO!"
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700
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All
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-
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8
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-
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-
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700
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All
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-
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8
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-
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-
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500
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All
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-
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|
|
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-
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-
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0, 1000
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All
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-
|
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14
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-
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-
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700, 700, 1000
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All
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-
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|
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-
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-
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500, 700, 1000
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All
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-
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|
|
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-
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-
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500, 700, 500, 700, 1000
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All
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-
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-
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-
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Blazing Storm
Blazing Storm 236S (Air OK)
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1100
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All
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-
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22
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10
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-
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-
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1100
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All
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-
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28
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10
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-
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-
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Too Bad
Too Bad 214S
"Hi-yah!" "Welcome to the Gun Show!"
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600, 800
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All
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-
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15[20]
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2[3] (24[32]) 5
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-
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-
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Assist
Blazing Storm A1/A2
"Hey Vegeta am I helpful yet?"
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Supers
Giant Storm
Giant Storm 236L+M or 236H+S
"I sunk their battleships!" "...And their WHALES."
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Break Cannon
Break Cannon 214L+M or 214H+S
"Hey Vegeta, look! Imma firin mah lazar!" "BGAAAAAAAAAAAAAH"
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Template:CharLinks-DBFZ
Template:Navbar-DBFZ