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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version=Normal | |||
|damage=600, 800 |guard=All | |damage=600, 800 |guard=All | ||
|startup=15[20] |active=2[3] (24[32]) 5 |recovery= |frameAdv=-6 | |startup=15[20] |active=2[3] (24[32]) 5 |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
* [] = | {{AttackData-DBFZ | ||
|version=Counter | |||
|damage=1000 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* [] = hold down S. | |||
* Nappa swipes forward and then brings his elbow down for a vicious strike. | |||
* Both parts of the move can be held. | |||
* Guard point from frames 5 to 24 (frame 38 if S is held down). | * Guard point from frames 5 to 24 (frame 38 if S is held down). | ||
* Blocks all physical strikes. Loses to any projectiles, throws, and supers. | * Blocks all physical strikes. Loses to any projectiles, throws, and supers. | ||
* Nappa | * If successfully blocks incoming attacks, Nappa responds with a more devastating elbow that ground bounces. | ||
Useful after a blocked 6M or 5H. Normally, Nappa has a 7 frame 5L so he wouldn't be able to contest vs characters with 6 frame 5Ls after their 6Ms. Additionally, since the first part of this move is a strike, most point blank command grabs/Dragon Rushes are slow enough that the aggressor will be hit by 214S(1). | Useful after a blocked 6M or 5H. Normally, Nappa has a 7 frame 5L so he wouldn't be able to contest vs characters with 6 frame 5Ls after their 6Ms. Additionally, since the first part of this move is a strike, most point blank command grabs/Dragon Rushes are slow enough that the aggressor will be hit by 214S(1). | ||
The drawback of this move is that although the | The drawback of this move is that although the counter hit launches, it uses up your smash and prorates the follow-up combo heavily. Also, if the first hit strikes, you won't be able to combo after the second hit; you can only extend via Super/Vanish cancelling the first hit. | ||
}} | }} | ||
}} | }} |
Revision as of 13:14, 23 November 2018
Nappa |
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Prejump: Assist Cooldown:
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Overview
Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore.
In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Arm Break
Arm Break 236L/M/H |
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Saibamen
Saibamen 214L/M/H |
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Blazing Storm
Blazing Storm 236S (Air OK) |
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Too bad
{{MoveData |image=DBFZ_Nappa_TooBad.png |caption= "Hi-yah!" |image2=DBFZ_Nappa_TooBad-2.png |caption2= "Welcome to the Gun Show!" |input=214S |name=Too bad |data=
| height="25px"| 600, 800 | All | - | 15[20] | 2[3] (24[32]) 5 | | - | -
Assist
Blazing Storm A1/A2 |
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Supers
Giant Storm
Giant Storm 236L+M or 236H+S |
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Break Cannon
Break Cannon 214L+M or 214H+S |
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