DBFZ/Nappa: Difference between revisions

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* Standard Ki blast, a bit slow but an important part of his corner combos. He takes a step forward before the throws it.
* Standard Ki blast, a bit slow but an important part of his corner combos. He takes a step forward before he throws it.
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* Not the best air Ki blast, arcs downward after a bit.
* Starts up a bit slow, arcs downward after a bit.
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* Not the best in neutral, but an important part of his corner combos and also can hit after air Vanish. Can be cancelled into specials after he lands on the ground. Can be held to cancel it early and leave Nappa floating in the air for a second.
* Not the best in neutral, but an important part of his corner combos and also can hit after air Vanish. Can be cancelled into specials after he lands on the ground. Can be held to cancel it early and leave Nappa floating in the air for a second. Be warned that whiting it causes nappa to slam the ground and have to fly back and land, during which he is free to be punished.
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* Nappa winds up and slams the ground for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes.
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings.


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* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.


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Revision as of 09:33, 3 February 2018

Nappa
DBFZ Nappa Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview


Normals

5L
5L
DBFZ Nappa 5L.png
DBFZ Nappa 5LL.png
DBFZ Nappa 5LLL.png
400 All - - - 700 All - - - 1000 All - - -
5M
5M
DBFZ Nappa 5M.png
700 L - - -
5H
5H
DBFZ Nappa 5H.png
WITH A MINOR IN PAIN
850 All - - -
5S
5S (Also 2S)
DBFZ Nappa 5S.png
800 All - - -
2L
2L
DBFZ Nappa 2L.png
400 All - - -
2M
2M
DBFZ Nappa 2M.png
700 All - - -
2H
2H
DBFZ Nappa 2H.png
Da Clap
850 All - - -
6M
6M
850 H - - -
j.L
j.L
DBFZ Nappa jL.png
400 H - - -
j.M
j.M
DBFZ Nappa jM.png
700 H - - -
j.H
j.H
DBFZ Nappa jH.png
850 H - - -
j.S
j.S
DBFZ Nappa jS.png
800 All - - -
j.2H
j.2H
DBFZ Nappa j2H.png
1170 All - - -

Specials

Arm Break
Arm Break
236L/M/H
DBFZ Nappa ArmBreak.png
DBFZ Nappa ArmBreak-2.png
1000 H - - - 1160 H - - - 1330 H - - -
Saibamen
Saibamen
214L/M/H
DBFZ Nappa SaibamenL.png
DBFZ Nappa SaibamenM.png
DBFZ Nappa SaibamenH.png
700, 700, 1000 All - - - 500, 700, 1000 All - - - 500, 700, 500, 700, 1000 All - - -
Blazing Storm
Blazing Storm
236S (Air OK)
DBFZ Nappa BlazingStorm.png
1100 All - - - 1100 All - - -
Too Bad
Too Bad
214S
DBFZ Nappa TooBad.png
DBFZ Nappa TooBad-2.png
600, 800 All - - -

Assist

Blazing Storm
A1/A2
850 All - - -

Supers

Giant Storm
Giant Storm
236L+M or 236H+S
DBFZ Nappa GiantStorm.png
DBFZ Nappa GiantStorm-2.png
2300 All - - -
Break Cannon
Break Cannon
214L+M or 214H+S
DBFZ Nappa BreakCannon.png
DBFZ Nappa BreakCannon-2.png
4278 All - - -

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