DBFZ/Nappa: Difference between revisions

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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Nappa_2H.png |caption= Da Clap
|image=DBFZ_Nappa_2H.png |caption= The Nappa Clappa
|name=2H
|name=2H
|data=
|data=
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=650, 650 |guard=All
  |damage=650, 650 |guard=All
  |startup=26, 2-3 |active=1-8, 2+ |recovery= |frameAdv=
  |startup=26 |active=1-8(1-2)2+ |recovery= |frameAdv=
  |description=
  |description=
* 2 Hitboxes
* 1st hit will not have more than 8 active frames, regardless of altitude
* 1st hit will not have more than 8 active frames, regardless of altitude
* 2nd hit has a minimum of 2 active frames with additional frames based on altitude
* 2nd hit has a minimum of 2 active frames with additional frames based on altitude
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  |description=
  |description=
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings.
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings.
Placeholder
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=M
  |version=M
  |damage=600, 800 |guard=H
  |damage=600, 800 |guard=H
  |startup=26, 13 |active=3, 3 |recovery= |frameAdv=-6
  |startup=26 |active=3(12)3 |recovery= |frameAdv=-6
  |description=
  |description=
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
 
Placeholder
Placeholder  
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=H
  |version=H
  |damage=700, 900 |guard=H
  |damage=700, 900 |guard=H
  |startup=26, 13 |active=3, 3 |recovery= |frameAdv=-2
  |startup=26 |active=3(12)3 |recovery= |frameAdv=-2
  |description=
  |description=
* More powerful version of his M arm breaker. He also runs forward farther and faster.
* More powerful version of his M arm breaker. He also runs forward farther and faster.
Placeholder  
Placeholder  
  }}
  }}
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  |version=Ground
  |version=Ground
  |damage=1100 |guard=All
  |damage=1100 |guard=All
  |startup=22 |active=10 |recovery= |frameAdv=
  |startup=22 |active=10 |recovery= |frameAdv=0
  |description=
  |description=
* Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist.
* Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist.
This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam!
This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam!


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  |description=
  |description=
* Very similar to his ground version.
* Very similar to his ground version.
Placeholder  
Placeholder  
  }}
  }}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=600, 800 |guard=All
  |damage=600, 800 |guard=All
  |startup=15[20], 25[33] |active=2[3], 5 |recovery= |frameAdv=
  |startup=15[20] |active=2[3] (24[32]) 5 |recovery= |frameAdv=-6
  |description=
  |description=
* [] = Hold down S
* [] = Hold down S

Revision as of 17:05, 14 May 2018

Nappa
DBFZ Nappa Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Power, Frame Traps
  

Overview

Once Vegeta's partner, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality along with Vegeta. After killing Yamcha and Tien, he would be confronted by Goku, who defeated him with little effort. After being rendered paralyzed by one of Goku's attacks, Vegeta would kill him in cold blood for the crime of being of no more use to him.

In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.

Normals

5L
5L
DBFZ Nappa 5L.png
DBFZ Nappa 5LL.png
DBFZ Nappa 5LLL.png
400 All - 7 3 - - 700 All - 11 3 - - 1000 All - 15 4 - -
5M
5M
DBFZ Nappa 5M.png
700 L - 14 6 - -
5H
5H
DBFZ Nappa 5H.png
WITH A MINOR IN PAIN
850 All - 15 3 - -
5S
5S (Also 2S)
DBFZ Nappa 5S.png
"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"
800 All - 25 - -
2L
2L
DBFZ Nappa 2L.png
400 All - 8 3 - -
2M
2M
DBFZ Nappa 2M.png
700 All - 15 4 - -
2H
2H
DBFZ Nappa 2H.png
The Nappa Clappa
850 All - 13 4 - -
6M
6M
850 H - 24 6 - -
j.L
j.L
DBFZ Nappa jL.png
400 H - 6 3 - -
j.M
j.M
DBFZ Nappa jM.png
700 H - 11 3 - -
j.H
j.H
DBFZ Nappa jH.png
"TAG! ...No tag backs."
850 H - 13 4 - -
j.S
j.S
DBFZ Nappa jS.png
800 All - 23 - -
j.2H
j.2H
DBFZ Nappa j2H.png
"FOR PONYYYYYYY!"
650, 650 All - 26 1-8(1-2)2+ - -

Specials

Arm Break
Arm Break
236L/M/H
DBFZ Nappa ArmBreak.png
"Looks like he's been..."
DBFZ Nappa ArmBreak-2.png
"Dis-armed!"
1000 H - 24 3 - - 600, 800 H - 26 3(12)3 - - 700, 900 H - 26 3(12)3 - -
Saibamen
Saibamen
214L/M/H
DBFZ Nappa SaibamenL.png
"And that one's Snuggles!"
DBFZ Nappa SaibamenM.png
"And that one's Fufu!"
DBFZ Nappa SaibamenH.png
"And that one's Cabbagehead!" "And that one's Vegeta Jr- VEGETA JR NOOOOOOOOO!"
700 All - 8 - - 700 All - 8 - - 500 All - - - 0, 1000 All - 14 - - 700, 700, 1000 All - - - 500, 700, 1000 All - - - 500, 700, 500, 700, 1000 All - - -
Blazing Storm
Blazing Storm
236S (Air OK)
DBFZ Nappa BlazingStorm.png
1100 All - 22 10 - - 1100 All - 28 10 - -
Too Bad
Too Bad
214S
DBFZ Nappa TooBad.png
DBFZ Nappa TooBad-2.png
NAPPA SMASH
600, 800 All - 15[20] 2[3] (24[32]) 5 - -

Assist

Blazing Storm
A1/A2 "Hey Vegeta am I helpful yet?"
850 All - 34 10 - -

Supers

Giant Storm
Giant Storm
236L+M or 236H+S
DBFZ Nappa GiantStorm.png
"I sunk their battleships!"
DBFZ Nappa GiantStorm-2.png
"...And their WHALES."
2300 All - 10+5 5 - -
Break Cannon
Break Cannon
214L+M or 214H+S
DBFZ Nappa BreakCannon.png
"Hey Vegeta, look! Imma firin mah lazar!"
DBFZ Nappa BreakCannon-2.png
"BGAAAAAAAAAAAAAH"
4278 All - 10+3 3 - -

Template:Navbar-DBFZ