DBFZ/Nappa: Difference between revisions

From Dustloop Wiki
(Added frame data from frame data page)
(27 intermediate revisions by 10 users not shown)
Line 7: Line 7:
|-
|-
||
||
{{CharData-DBFZ
{{CharData-DBFZ|Nappa}}
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Line 20: Line 15:
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|2}}
</div>
{{CharNav |charMainPage=DBFZ/Nappa
|videos=
|forums=
}}
<!--USE THIS STYLING FOR SHORT NAVIGATION-->
<div style="height:200px; width:1px;">
  &nbsp;
</div>
</div>
==Overview==
==Overview==
Line 33: Line 20:


In ''Dragon Ball FighterZ'', Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
In ''Dragon Ball FighterZ'', Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Saibamen give him built-in EZ-bake mixups
* Incredible range and power on normals
* Dude's got 3 lows now what the actual shit
| style="width: 50%;"|
* Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
* Defense options without a Saibaman onscreen are limited
* Normals are slower than average
* You'll have a tendency to quote DBZ Abridged. A lot.
|-
|}
{{CharLinks-DBFZ|Nappa}}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
Line 44: Line 50:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage=400 |guard=All
  |damage=400 |guard=L
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |description=
  |description=
* Standard jab with a pretty decent range.
* Decent range jab, of note it does have an extra frame of startup, and is one of the few 5Ls in the game to have 7 frames of startup instead of 6. This is a low now
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 76: Line 82:
  |startup=14 |active=6 |recovery= |frameAdv=-5
  |startup=14 |active=6 |recovery= |frameAdv=-5
  |description=
  |description=
* A standing low, but also Nappa's only low. Ground bounces after a 2M
* A standing low. Ground bounces after a 2M
  }}
  }}
}}
}}
Line 96: Line 102:
{{MoveData
{{MoveData
|image=DBFZ_Nappa_5S.png |caption= ''"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"''
|image=DBFZ_Nappa_5S.png |caption= ''"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"''
|name=5S (Also 2S)
|name=5S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 116: Line 122:
  |startup=8 |active=3 |recovery= |frameAdv=-2
  |startup=8 |active=3 |recovery= |frameAdv=-2
  |description=
  |description=
* Not a low, but good for hit confirms. Good hitbox for a jab.
* Good hitbox for a jab.
  }}
  }}
}}
}}
Line 126: Line 132:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=L
  |startup=15 |active=4 |recovery= |frameAdv=-8
  |startup=15 |active=4 |recovery= |frameAdv=-8
  |description=
  |description=
* Not a low, good range. Startup is on the slow side, however, so you want to confirm into other normals from jumping attacks.
* Now a low, good range. This move is fairly slow. Now that this and 5L are lows, and 5L can be repeated, Nappa now has access to four lows in one string.
  }}
  }}
}}
}}
Line 135: Line 141:
====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Nappa_2H.png |caption= Da Clap
|image=DBFZ_Nappa_2H.png |caption= The Nappa Clappa
|name=2H
|name=2H
|data=
|data=
Line 142: Line 148:
  |startup=13 |active=4 |recovery= |frameAdv=-14
  |startup=13 |active=4 |recovery= |frameAdv=-14
  |description=
  |description=
* AA with great vertical range and a poor horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far.
* AA with great vertical range and a mediocre horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far.
  }}
  }}
}}
}}
Line 148: Line 154:
====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Nappa_6M.png |caption=
|image=DBFZ_Nappa_6M.png |caption=bend it like Beckham
|name=6M
|name=6M
|data=
|data=
Line 182: Line 188:
  |description=
  |description=
* Not a bad normal, but mostly overshadowed by it's heavier cousin outside of combos.
* Not a bad normal, but mostly overshadowed by it's heavier cousin outside of combos.
* Good range for IAD crossups like a lot of j.M moves
  }}
  }}
}}
}}
Line 220: Line 227:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=650, 650 |guard=All
  |damage=650, 650 |guard=All
  |startup=26, 2-3 |active=1-8, 2+ |recovery= |frameAdv=
  |startup=26 |active=1-8(1-2)2+ |recovery= |frameAdv=
  |description=
  |description=
* 2 Hitboxes
* 1st hit will not have more than 8 active frames, regardless of altitude
* 1st hit will not have more than 8 active frames, regardless of altitude
* 2nd hit has a minimum of 2 active frames with additional frames based on altitude
* 2nd hit has a minimum of 2 active frames with additional frames based on altitude
Line 245: Line 251:
  |description=
  |description=
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings.
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings.
Placeholder
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 253: Line 257:
  |version=M
  |version=M
  |damage=600, 800 |guard=H
  |damage=600, 800 |guard=H
  |startup=26, 13 |active=3, 3 |recovery= |frameAdv=-6
  |startup=26 |active=3(12)3 |recovery= |frameAdv=-6
  |description=
  |description=
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance.
 
Nappa's main combo ender used to set up a knockdown for planting Saibamen.
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 263: Line 266:
  |version=H
  |version=H
  |damage=700, 900 |guard=H
  |damage=700, 900 |guard=H
  |startup=26, 13 |active=3, 3 |recovery= |frameAdv=-2
  |startup=26 |active=3(12)3 |recovery= |frameAdv=-2
  |description=
  |description=
* More powerful version of his M arm breaker. He also runs forward farther and faster.
* More powerful version of his M arm breaker. He also runs forward farther and faster.
Placeholder  
Placeholder  
  }}
  }}
Line 349: Line 351:
  |version=Ground
  |version=Ground
  |damage=1100 |guard=All
  |damage=1100 |guard=All
  |startup=22 |active=10 |recovery= |frameAdv=
  |startup=22 |active=10 |recovery= |frameAdv=0
  |description=
  |description=
* Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist.
* Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist.
This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam!
This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam!


Line 363: Line 364:
  |description=
  |description=
* Very similar to his ground version.
* Very similar to his ground version.
Placeholder  
Placeholder  
  }}
  }}
Line 377: Line 377:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=600, 800 |guard=All
  |damage=600, 800 |guard=All
  |startup=15[20], 25[33] |active=2[3], 5 |recovery= |frameAdv=
  |startup=15[20] |active=2[3] (24[32]) 5 |recovery= |frameAdv=-6
  |description=
  |description=
* [] = Hold down S
* [] = Hold down S
Line 441: Line 441:


----
----
{{CharLinks
{{CharLinks-DBFZ|Nappa}}
|charMainPage=DBFZ/Nappa
|videos=
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Nappa]]
[[Category: Nappa]]

Revision as of 05:44, 11 August 2018

Nappa
DBFZ Nappa Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Power, Frame Traps

Overview

Once Vegeta's partner, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality along with Vegeta. After killing Yamcha and Tien, he would be confronted by Goku, who defeated him with little effort. After being rendered paralyzed by one of Goku's attacks, Vegeta would kill him in cold blood for the crime of being of no more use to him.

In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.

Strengths/Weaknesses

Strengths Weaknesses
  • Saibamen give him built-in EZ-bake mixups
  • Incredible range and power on normals
  • Dude's got 3 lows now what the actual shit
  • Saibamen go down in one hit, has to start over again getting hard knockdown and planting to get offense going
  • Defense options without a Saibaman onscreen are limited
  • Normals are slower than average
  • You'll have a tendency to quote DBZ Abridged. A lot.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Nappa 5L.png
DBFZ Nappa 5LL.png
DBFZ Nappa 5LLL.png
400 L - 7 3 - - 700 All - 11 3 - - 1000 All - 15 4 - -
5M
5M
DBFZ Nappa 5M.png
700 L - 14 6 - -
5H
5H
DBFZ Nappa 5H.png
WITH A MINOR IN PAIN
850 All - 15 3 - -
5S
5S
DBFZ Nappa 5S.png
"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"
800 All - 25 - -
2L
2L
DBFZ Nappa 2L.png
400 All - 8 3 - -
2M
2M
DBFZ Nappa 2M.png
700 L - 15 4 - -
2H
2H
DBFZ Nappa 2H.png
The Nappa Clappa
850 All - 13 4 - -
6M
6M bend it like Beckham
850 H - 24 6 - -
j.L
j.L
DBFZ Nappa jL.png
400 H - 6 3 - -
j.M
j.M
DBFZ Nappa jM.png
700 H - 11 3 - -
j.H
j.H
DBFZ Nappa jH.png
"TAG! ...No tag backs."
850 H - 13 4 - -
j.S
j.S
DBFZ Nappa jS.png
800 All - 23 - -
j.2H
j.2H
DBFZ Nappa j2H.png
"FOR PONYYYYYYY!"
650, 650 All - 26 1-8(1-2)2+ - -

Specials

Arm Break
Arm Break
236L/M/H
DBFZ Nappa ArmBreak.png
"Looks like he's been..."
DBFZ Nappa ArmBreak-2.png
"Dis-armed!"
1000 H - 24 3 - - 600, 800 H - 26 3(12)3 - - 700, 900 H - 26 3(12)3 - -
Saibamen
Saibamen
214L/M/H
DBFZ Nappa SaibamenL.png
"And that one's Snuggles!"
DBFZ Nappa SaibamenM.png
"And that one's Fufu!"
DBFZ Nappa SaibamenH.png
"And that one's Cabbagehead!" "And that one's Vegeta Jr- VEGETA JR NOOOOOOOOO!"
700 All - 8 - - 700 All - 8 - - 500 All - - - 0, 1000 All - 14 - - 700, 700, 1000 All - - - 500, 700, 1000 All - - - 500, 700, 500, 700, 1000 All - - -
Blazing Storm
Blazing Storm
236S (Air OK)
DBFZ Nappa BlazingStorm.png
1100 All - 22 10 - - 1100 All - 28 10 - -
Too Bad
Too Bad
214S
DBFZ Nappa TooBad.png
DBFZ Nappa TooBad-2.png
NAPPA SMASH
600, 800 All - 15[20] 2[3] (24[32]) 5 - -

Assist

Blazing Storm
A1/A2 "Hey Vegeta am I helpful yet?"
850 All - 34 10 - -

Supers

Giant Storm
Giant Storm
236L+M or 236H+S
DBFZ Nappa GiantStorm.png
"I sunk their battleships!"
DBFZ Nappa GiantStorm-2.png
"...And their WHALES."
2300 All - 10+5 5 - -
Break Cannon
Break Cannon
214L+M or 214H+S
DBFZ Nappa BreakCannon.png
"Hey Vegeta, look! Imma firin mah lazar!"
DBFZ Nappa BreakCannon-2.png
"BGAAAAAAAAAAAAAH"
4278 All - 10+3 3 - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ