(→j.S) |
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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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|- | |- | ||
|} | |} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
======<font style="visibility:hidden;font-size:0">5L</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
|image=DBFZ_Nappa_5L.png |caption= Punchin' your shins | |name=5L | ||
|image=DBFZ_Nappa_5L.png |caption=Punchin' your shins | |||
|image2=DBFZ_Nappa_5LL.png |caption2=boot | |image2=DBFZ_Nappa_5LL.png |caption2=boot | ||
|image3=DBFZ_Nappa_5LLL.png |caption3=smacc | |image3=DBFZ_Nappa_5LLL.png |caption3=smacc | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Decent range jab, one of the slower 5L in the game. | * Decent range jab, one of the slower 5L in the game. | ||
* Can be repeated by holding 4. | * Can be repeated by holding 4. | ||
}} | |||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Good for stagger pressure, moves him forward quite a bit. | * Good for stagger pressure, moves him forward quite a bit. | ||
}} | |||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Last hit of his L auto combo, only really useful if you confirm into it. | * Last hit of his L auto combo, only really useful if you confirm into it. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |name=5M | ||
|image=DBFZ_Nappa_5M.png |caption=AH A SPIDER | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* A standing low. Ground bounces airborne opponents. | * A standing low. Ground bounces airborne opponents. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |name=5H | ||
|image=DBFZ_Nappa_5H.png |caption="A major in child psychology.....'''WITH A MINOR IN PAIN'''" | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Unsafe, but absolutely insane range. Moves him forward more than half screen fairly fast. Can be pretty good to throw out with assists. | * Unsafe, but absolutely insane range. Moves him forward more than half screen fairly fast. Can be pretty good to throw out with assists. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |name=5S | ||
|image=DBFZ_Nappa_5S.png |caption=''"The paparazzi... I HAVE TO PROTECT MY IMAAAGE"'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 118: | Line 117: | ||
* Will pierce through any other projectile S normal, but still lose to 236S type projectiles. | * Will pierce through any other projectile S normal, but still lose to 236S type projectiles. | ||
* Wind up has a hit box and if done close can be a double hitting move. | * Wind up has a hit box and if done close can be a double hitting move. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|image=DBFZ_Nappa_2L.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Good hitbox for a jab. | * Good hitbox for a jab. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |||
|image=DBFZ_Nappa_2M.png |caption=Man, Nappa must be great at breakdancing. | |image=DBFZ_Nappa_2M.png |caption=Man, Nappa must be great at breakdancing. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Good range but fairly slow. | * Good range but fairly slow. | ||
* Due to 5L, 5M, 2M are lows, and 5L can be repeated, Nappa has access to four lows in one string. | * Due to 5L, 5M, 2M are lows, and 5L can be repeated, Nappa has access to four lows in one string. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Nappa_2H.png |caption=The Nappa Clappa | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Anti-air with great vertical range and a mediocre horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far. | * Anti-air with great vertical range and a mediocre horizontal hitbox. As such, it can whiff during some grounded strings/confirms if you're too far. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Nappa_6M.png |caption=bend it like Beckham | |image=DBFZ_Nappa_6M.png |caption=bend it like Beckham | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Standard grounded overhead. | * Standard grounded overhead. | ||
* Can do certain strings to space it so that it hits meaty enough to combo after. | * Can do certain strings to space it so that it hits meaty enough to combo after. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |||
|image=DBFZ_Nappa_jL.png |caption= | |image=DBFZ_Nappa_jL.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Pretty great air-to-air, but it can easily whiff during air combos, especially versus smaller characters. Make sure to delay your initial jump cancel from 5M when confirming into air combos to minimize drops. | * Pretty great air-to-air, but it can easily whiff during air combos, especially versus smaller characters. Make sure to delay your initial jump cancel from 5M when confirming into air combos to minimize drops. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |||
|image=DBFZ_Nappa_jM.png |caption=aerial boot | |image=DBFZ_Nappa_jM.png |caption=aerial boot | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Not a bad normal, but mostly overshadowed by it's heavier cousin outside of combos. | * Not a bad normal, but mostly overshadowed by it's heavier cousin outside of combos. | ||
* Good range for IAD crossups like a lot of j.M moves. | * Good range for IAD crossups like a lot of j.M moves. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|image=DBFZ_Nappa_jH.png |caption=''"TAG! ...No tag backs."'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Pretty insane jumping button, has an amazing hitbox and can be done low to the ground. | * Pretty insane jumping button, has an amazing hitbox and can be done low to the ground. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |||
|image=DBFZ_Nappa_jS.png |caption= | |image=DBFZ_Nappa_jS.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=skedaddle skidoodle this move is my neutral | {{Description|7|text=skedaddle skidoodle this move is my neutral | ||
Line 236: | Line 235: | ||
* Arcs downwards. | * Arcs downwards. | ||
* If performed low to the ground (via IAD, for example) this move generates enough frame advantage to dash up and continue pressure/confirm into a combo if it hits. | * If performed low to the ground (via IAD, for example) this move generates enough frame advantage to dash up and continue pressure/confirm into a combo if it hits. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Nappa_j2H.png |caption= "FOR PONYYYYYYY!" | |name=j.2H | ||
|image=DBFZ_Nappa_j2H.png |caption="FOR PONYYYYYYY!" | |||
|image2=DBFZ_Nappa_j2H-2.png |caption2="I know! I'll use '''''Rock Smash'''''!" | |image2=DBFZ_Nappa_j2H-2.png |caption2="I know! I'll use '''''Rock Smash'''''!" | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 258: | Line 257: | ||
Be warned that whiffing the move causes Nappa to slam the ground and have to bounce back and land, during which he is free to be punished (unless you have meter to Vanish-cancel). | Be warned that whiffing the move causes Nappa to slam the ground and have to bounce back and land, during which he is free to be punished (unless you have meter to Vanish-cancel). | ||
}} | |||
}} | }} | ||
== | ==Special Moves== | ||
======<font style="visibility:hidden;font-size:0">Arm Break</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
| | |name=Arm Break | ||
|input=236L/M/H | |input=236L/M/H | ||
| | |image=DBFZ_Nappa_ArmBreak.png |caption=''"Looks like he's been..."'' | ||
|image2=DBFZ_Nappa_ArmBreak-2.png |caption2=''"Dis-armed!"'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings. | * Nappa winds up and slams in front of him for a safe but fairly slow overhead that they can quick recover out of. Okay to throw out with assists sometimes, but can be interrupted easily if done in blockstrings. | ||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance. | * Nappa runs forward before slamming the ground twice, causing a sliding hard knockdown state. Important part of his combos, but not too useful outside of it, as he can be hit while running and has to run a minimum distance. | ||
Nappa's main combo ender used to set up a knockdown for planting Saibamen. | Nappa's main combo ender used to set up a knockdown for planting Saibamen. | ||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* More powerful version of his M arm breaker. Stands still for a bit before rushing forward into the attack. | * More powerful version of his M arm breaker. Stands still for a bit before rushing forward into the attack. | ||
* Has slightly more range than M version. | * Has slightly more range than M version. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Saibamen</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Saibamen | ||
|input=214L/M/H | |input=214L/M/H | ||
| | |image=DBFZ_Nappa_SaibamenL.png |caption=''"And that one's Snuggles!"'' | ||
|image2=DBFZ_Nappa_SaibamenM.png |caption2=''"And that one's Fufu!"'' | |||
|image3=DBFZ_Nappa_SaibamenH.png |caption3=''"And that one's Cabbagehead!"'' | |||
|image4=DBFZ_Nappa_Saibamen-4.png |caption4=''"And that one's Vegeta Jr- VEGETA JR NOOOOOOOOO!"'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Claw}} | {{AttackVersion|name=Claw}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Saibamen Claw}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Vomit}} | {{AttackVersion|name=Vomit}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Saibamen Vomit}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Slide}} | {{AttackVersion|name=Slide}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Saibamen Slide}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Grab}} | {{AttackVersion|name=Grab}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Saibamen Grab}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 324: | Line 322: | ||
* Two Saibamen can be planted at once, but only one will be out at a time. The second will sprout as soon as the first disappears. | * Two Saibamen can be planted at once, but only one will be out at a time. The second will sprout as soon as the first disappears. | ||
* Planting a third Saibaman will cause the second to be overwritten. | * Planting a third Saibaman will cause the second to be overwritten. | ||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Performs Vomit, Slide, and then Grab. | * Performs Vomit, Slide, and then Grab. | ||
* Saibaman spit can restand the opponent mid combo. | * Saibaman spit can restand the opponent mid combo. | ||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 342: | Line 339: | ||
* Planting animation is much faster than L and M versions and can be integrated into combos | * Planting animation is much faster than L and M versions and can be integrated into combos | ||
* Best voice line in the game | * Best voice line in the game | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Blazing Storm</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Blazing Storm | |||
|input=236S (Air OK) | |||
|image=DBFZ_Nappa_BlazingStorm.png |caption= | |image=DBFZ_Nappa_BlazingStorm.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist. | * Nappa swipes his arm forward and makes a moderately sized explosion. This is also his assist. | ||
This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam! | This move tracks by the X and Y axes, but does not go full screen, along with weak vertical tracking overall. Even more unfortunately, this move is one of the few S specials that doesn't clash with other 236S type moves; it will simply eat 1 hit, leaving the beam with 4 remaining hits. Single hit 236S moves will simply pierce it. This means your opponent will have an easier time wiping out Saibamen planted in neutral if they have a beam! | ||
}} | |||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Very similar to his ground version. | * Very similar to his ground version. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Too bad</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Too bad | ||
|input=214S | |input=214S | ||
| | |image=DBFZ_Nappa_TooBad.png |caption=''"Hi-yah!"'' | ||
|image2=DBFZ_Nappa_TooBad-2.png |caption2=''"Welcome to the Gun Show!"'' | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=Yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Normal}} | {{AttackVersion|name=Normal}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Counter}} | {{AttackVersion|name=Counter}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Counter}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 394: | Line 390: | ||
The drawback of this move is that although the counter hit launches, it uses up your smash and prorates the follow-up combo heavily. Also, if the first hit strikes, you won't be able to combo after the second hit; you can only extend via Super/Vanish cancelling the first hit. | The drawback of this move is that although the counter hit launches, it uses up your smash and prorates the follow-up combo heavily. Also, if the first hit strikes, you won't be able to combo after the second hit; you can only extend via Super/Vanish cancelling the first hit. | ||
}} | |||
}} | }} | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|name=Blazing Storm | |||
|input=A1/A2 | |||
|image=DBFZ_Nappa_AssistBlazingStorm.png |caption="Hey Vegeta am I helpful yet?" | |image=DBFZ_Nappa_AssistBlazingStorm.png |caption="Hey Vegeta am I helpful yet?" | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Tracks the opponent. | * Tracks the opponent. | ||
* Okay for neutral and combo extensions. | * Okay for neutral and combo extensions. | ||
}} | |||
}} | }} | ||
== | ==Super Moves== | ||
======<font style="visibility:hidden;font-size:0">Giant Storm</font>====== | |||
====== <font style="visibility:hidden | |||
{{MoveData | {{MoveData | ||
| | |name=Giant Storm | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
| | |image=DBFZ_Nappa_GiantStorm.png |caption=''"I sunk their battleships!"'' | ||
|data= | |image2=DBFZ_Nappa_GiantStorm-2.png |caption2=''"...And their WHALES."'' | ||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 430: | Line 425: | ||
* Nappa points two fingers into the air creating a big explosion that takes up most of the screen. | * Nappa points two fingers into the air creating a big explosion that takes up most of the screen. | ||
* Minimum damage: 805 | * Minimum damage: 805 | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Break Cannon</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Break Cannon | ||
|input=214L+M or 214H+S | |input=214L+M or 214H+S | ||
| | |image=DBFZ_Nappa_BreakCannon.png |caption=''"Hey Vegeta, look! Imma firin mah lazar!"'' | ||
|data= | |image2=DBFZ_Nappa_BreakCannon-2.png |caption2=''"BGAAAAAAAAAAAAAH"'' | ||
|data= | |||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 448: | Line 443: | ||
* 1778 minimum damage. | * 1778 minimum damage. | ||
* Nappa winds up for a big gut punch that, if it lands, sets him up to fire a huge laser out of his mouth. Has less utility than other level 3's due to the fact that he has to land the first punch for the followup. Invincible on startup like all level 3's. | * Nappa winds up for a big gut punch that, if it lands, sets him up to fire a huge laser out of his mouth. Has less utility than other level 3's due to the fact that he has to land the first punch for the followup. Invincible on startup like all level 3's. | ||
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==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Nappa]] | [[Category:Nappa]] |
Revision as of 20:23, 17 December 2019
Nappa |
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Overview
Once Vegeta's partner and body guard, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality. After killing Yamcha and Tien, he was confronted by Goku, who defeated him with little effort. One of Goku's attacks rendered him paralyzed, and Vegeta killed him in cold blood purely due to Nappa's inability to act anymore.
In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are in the field, they can disrupt opponents and leave them open to Nappa's punishing blows.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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skedaddle skidoodle this move is my neutral
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Not the best in neutral, but an important part of his corner combos and also can hit after air Vanish. Can be cancelled into specials after he lands on the ground. Be warned that whiffing the move causes Nappa to slam the ground and have to bounce back and land, during which he is free to be punished (unless you have meter to Vanish-cancel). |
Special Moves
Arm Break
Arm Break 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Saibamen
Saibamen 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Blazing Storm
Blazing Storm 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Too bad
Too bad 214S |
Template:AttackDataHeader-DBFZ |
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Assist
Blazing Storm A1/A2 |
Template:AttackDataHeader-DBFZ |
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Super Moves
Giant Storm
Giant Storm 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Break Cannon
Break Cannon 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.