DBFZ/Nappa/Combos: Difference between revisions

From Dustloop Wiki
< DBFZ‎ | Nappa
No edit summary
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{CharNav |charMainPage=DBFZ/Nappa
{{CharNav |charMainPage=DBFZ/Nappa
|image=DBFZ Nappa Icon.png
  |videos=
  |videos=
}}
}}
Line 50: Line 51:
===Midscreen===
===Midscreen===
*'''5LL > 5M > 2H > SD > j.L > j.M > jc > j.M > j.H > Vanish > j.2H > 236M > 236L+M'''
*'''5LL > 5M > 2H > SD > j.L > j.M > jc > j.M > j.H > Vanish > j.2H > 236M > 236L+M'''
Basic Midscreen BnB. The combo can be extended by utilizing some assists (Vegeta's the easiest one) after the 236L+M.
===Corner===
===Corner===



Revision as of 01:16, 24 February 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

Corner

Meter combos

Midscreen

  • 5LL > 5M > 2H > SD > j.L > j.M > jc > j.M > j.H > Vanish > j.2H > 236M > 236L+M

Basic Midscreen BnB. The combo can be extended by utilizing some assists (Vegeta's the easiest one) after the 236L+M.

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Midscreen BnB combo

VideoService "gfycat" not recognized.


Template:Navbar-DBFZ